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Description of the Feature:
  • The ability to event tiles and tile properties directly.

Code for Implementation:
N/A

Mockups:
N/A

Why is this feature good?
This feature is great because of the following:
  • Ability to change a given tile at x,y location with another tile from specified tileset: tab: location on said tab.
  • Ability to change the properties of given tile types via event.
  • Ability to change the properties of a specific tile temporarily to be different from the standard settings in the tileset via event.

Possible issues with this feature?
Issues that might arise from this feature:
  • Reckless changing of tile properties might affect other parts of the game if logic is not carefully controlled.
  • Reckless changing of tiles at given locations might result in unintended side effects if not thought through carefully.
  • Existential Crisis

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People3_5 and People3_8 added!

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

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