The ability to resize icon and/or font size

Would you also like to see the font and icon sizes reduced?

  • Yes

    Votes: 9 42.9%
  • No

    Votes: 3 14.3%
  • Yeah but not important.

    Votes: 9 42.9%

  • Total voters
    21

FishSausage

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Apologies if this has already been raised and even more apologies for me being so forward. I've used RPG Maker since around 2006 and I recently upgraded to MV. The first thing that struck me and that has been an issue for a while for me is the size of all of the editor fonts and icons.

Description of the Feature:
  • I would like to see the font size for the editor reduced and the size of the icons reduced as well. At the moment it is unappealing and makes for a less professional feeling workspace.

Mockups:
I don't have a mockup made by myself but the font and icon size on the editor in RPGVXAce was alright.


Why is this feature good?
This feature is great because of the following:
  • More appealing on the eye.
  • A professional look.
  • Consistent with previous editors.

Possible issues with this feature?
Issues that might arise from this feature:
  • Judging by the spacing I can understand that this may be caused by issues when localizing the engine.
 

Archeia

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Woah did not expect my game to be on screenshot mockup.

There is a problem with this suggestion, currently VXA's font size is too small for high resolutions. However, the suggestion I think should be named, the ability to resize icon and/or font size.
 

FishSausage

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Woah did not expect my game to be on screenshot mockup.

There is a problem with this suggestion, currently VXA's font size is too small for high resolutions. However, the suggestion I think should be named, the ability to resize icon and/or font size.
I apologize wholeheartedly for using your game as an editor example. I grabbed a random screenshot from Ace as an example. I can use another one if you'd like?

This is something that's been driving me crazy with MV.
 

Archeia

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I apologize wholeheartedly for using your game as an editor example. I grabbed a random screenshot from Ace as an example. I can use another one if you'd like?

This is something that's been driving me crazy with MV.
Oh no its fine, I just thought it was amusing haha
 

feckyeslife

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I initially voted no because the UI is currently about as small as it can be to be read on my screen, but I know other resolutions it may be oddly sized, so I would support giving the user the option to resize rather than just making it smaller across the board.
 

Ksi

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A scale option would be great. Sometimes I feel like it's too small. Other times I feel like it's too big and gets in the way (like when working in windowed and watching a vid or the like). Being able to change that on the fly as some sort of option would be nice.
 

Nacura

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The idea is to increase the size that accepts the MV, I still want to add more icons, such as what Yanfly has that is 3000 * 512 and I do not accept it, so if I want one I must edit one ICONSET 512 * 512 to that I take it, and I end up being short with the icons, as if I want 5 type of swords, ax, shield, suit, boots, etc that the hero can find, I can not add what does not fit within 512 * 512 and what I need to add the rest is 800 * 800px so it would be like genius at least do not put a limit, if the iconset is too heavy do not be able to do more for it.
 

Andar

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@Nacura this is NOT about the ingame icons or the iconsheet, but about the editor icons and font. You can't edit those at all.
 

Nacura

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aaa ok, They talk about the database? If so, as I find it, boy would be genius that would be added to the MV framework, that when you press it, just change the page and show everything, because if the database were bigger, it would be great, so you can also see certain things better .
 

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