Hi! So basically, these plugins are kind of a collection of several things to improve the functionality of the core engine--stuff I deemed useful enough for my own personal projects and figured I'd share with everyone else. And yes, they all (mostly) work with the Yanfly suite. For more details on what they are, refer to the github page they're hosted on:
View changes/features and/or get them here:

Important(ish) Stuff:
Note that these plugins are, in general, pretty flexible in terms of order unless otherwise noted, and below is mostly a recommendation where everything is verified by me to work as intended:
(Not So) Frequently Asked Questions:

View changes/features and/or get them here:

Important(ish) Stuff:
- Since I kind of made a lot of changes all at once, it's probably best to get the latest version of everything you're using to prevent things from exploding.
- AES_RaceCore underwent a big overhaul and (for stability reasons mostly) no longer supports race names in the note tags. <Attack vs 1: 1.5> works, but <Attack vs Humanoid: 1.5> does not.
- AES_BattleCore's zone effects note tag format has changed to be a bit less weird. The older format won't work, so if using the zone effects feature, you'll need to update any zones to use the newer syntax before it works again. Sorry about that, but it's for the better overall.
- Plugin features and changes were removed from this post, mainly because posting them here and on github felt redundant. Refer to github's readme.md for details on what does what, and if any of my plugins might be useful to your projects.
- Stay safe during the plague quarantine.
- AES_Core: Probably best below YEP_CoreEngine if using it and above the rest of my stuff. While not necessary right now, I may add features to it or other plugins in the future under this assumption.
- AES_MessageExt: Below YEP_MessageCore if using it, generally with other message plugins
- AES_AutoSave: Below YEP_SaveCore
- AES_BattleCore: Below YEP_BattleEngineCore
- AES_BattlerGauge: Below YEP_BattleEnginerCore, and also below YEP_X_BattleSysATB if using it
- AES_RaceCore: Below any battle plugins, especially those that might influence damage calculation
- AES_ImprovedShop: Below any other shop plugins (if it breaks them or doesn't work with them, it's not compatible. Works with YEP_ShopMenuCore and YEP_X_MoreCurrencies, not sure about any others due to the nature of what functions it had to overwrite)
- AES_CustomMP: Below YEP_SkillCore
- AES_CommandControl: Below YEP_X_ChangeBattleEquip, I think. This may not actually be necessary. Probably incompatible with other plugins that change battle commands.
- AES_X_ActSeqEx: Below YEP_BattleEngineCore, anywhere amidst the other action sequence plugins is fine. Requires: Any Yanfly action sequence pack
- AES_X_GalvShardPatch: Below GALV_MagicShards. Renamed from AES_GalvShardPatch to clarify it as a dependent plugin, but unless anything comes up, both AES_X_GalvShardPatch and AES_GalvShardPatch are the exact same plugin. Requires: GALV_MagicShards
- AES_LootBox: Anywhere/order doesn't matter
- AES_DiceFunctions: Anywhere/order doesn't matter
(Not So) Frequently Asked Questions:
- Terms of use? Can I use this in my commercial game? Refer to the Terms of Use on my github repository's readme.md.
- Do they work with [insert Yanfly plugin here]? For the most part, yes. AES_CustomMP's skill cost display clashes with YEP_SkillCore's, so if using both, AES_CustomMP needs to be placed below YEP_SkillCore or the skill costs will show MP regardless of any aliasing in effect. The options menu control may conflict with Yanfly's options menu, but then again, so do a lot of things from what I can tell. AES_CommandControl clashes with Yanfly's weapon unleash, but it has its own unleash mechanic so nothing much is lost there.
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