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Aside from giving proper credit for all the free to use resources offered, as well as any other you may have gotten, what would be an appropriate way to credit yourself?

Do you credit yourself for constructing the damage formulas and building the battle mechanics? Do you credit yourself for the characters/backgrounds/sounds?

Is there anything else that should be included with the game, like a text file about usage or anything? I'm just looking to get all the practice with this stuff I can get. Do I need to specify how the game can be used in a separate read me file?

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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