As I was sorting my list of plugins and such, I started thinking about how I would (and should) give credits to those whos stuff I am using. I have never done this before since I never released anything online so it's all new to me. You might think this is so self explanatory that there is no need to discuss it, but please bear with me. I want to do it right and I want it to look professional so lets talk about it anyway. Let's be professionals!
Well then, I have a few questions that I would like you to to answer, and if you want, please tell us more in detail how you do it in your games or better yet - show us with a print screen!
On to the questions!
1) When it comes to the pre-packed "RTP" should I credit Enterbrain or Kadokawa? Do I need to credit any specific employee's from these companies as well? Is it Kadokawa for MV and Enterbrain for everything before MV? Are they the same?
For example, how would I give (proper) credits if I use some BGM/graphics from XP in MV together with the new engines "RTP" stuff? Do I need to give credit for the engine as well, and if so, how should that part be written?
2) When giving credits to content creators, how detailed should it be as a general rule. Most people just write something like "Credits: Yanfly". Is it enough to just list these names without further details to what they have done? If I need to give details, would it be enough to have Yanfly's name appear underneath a specific section in the credits with a generic heading such as "coding", "plugins" etc? ...Or, should I have a section for "coding/plugins" and then a section for Yanfly underneath it and then list the exact name and versions of all Yanfly's plugins that I am using? Should I even go so far as to add hyperlinks to peoples webpages etc?
I actually think many people might think the last option is the best solution just because it's more information. More is always better right? Well, the risk is that the credits will be so long, booring and jumbled with information that the player might press [ESC] before they see everyones name. Or, maybe they look it though but can't remember most of it anyway because it's too much?
By the way I am not asking specifically about Yanfly, I just used his name as an example, kay?
3) Unless specified by the content creator. Can I put the credits wherever I want? Some examples would be in a .txt file placed in the game folder, a "credits" option in the titlescreen or a rolling credit you can't see unless you finish the game? What would you prefer?
Many games and especially movies tend to do the last option, a rolling credits at the end. That fact in itself might make your games credits look more professional than a .txt file in the game folder (not many AAA games does that). But then people wouldn't officially be given credit until the player finishes the game (and they might never actually do that). Opinions on this?
I personally like a rolling credits at the end but I can understand why content creators might not like it as much as the other options.
Well then, I have a few questions that I would like you to to answer, and if you want, please tell us more in detail how you do it in your games or better yet - show us with a print screen!
On to the questions!
1) When it comes to the pre-packed "RTP" should I credit Enterbrain or Kadokawa? Do I need to credit any specific employee's from these companies as well? Is it Kadokawa for MV and Enterbrain for everything before MV? Are they the same?
For example, how would I give (proper) credits if I use some BGM/graphics from XP in MV together with the new engines "RTP" stuff? Do I need to give credit for the engine as well, and if so, how should that part be written?
2) When giving credits to content creators, how detailed should it be as a general rule. Most people just write something like "Credits: Yanfly". Is it enough to just list these names without further details to what they have done? If I need to give details, would it be enough to have Yanfly's name appear underneath a specific section in the credits with a generic heading such as "coding", "plugins" etc? ...Or, should I have a section for "coding/plugins" and then a section for Yanfly underneath it and then list the exact name and versions of all Yanfly's plugins that I am using? Should I even go so far as to add hyperlinks to peoples webpages etc?
I actually think many people might think the last option is the best solution just because it's more information. More is always better right? Well, the risk is that the credits will be so long, booring and jumbled with information that the player might press [ESC] before they see everyones name. Or, maybe they look it though but can't remember most of it anyway because it's too much?
By the way I am not asking specifically about Yanfly, I just used his name as an example, kay?
3) Unless specified by the content creator. Can I put the credits wherever I want? Some examples would be in a .txt file placed in the game folder, a "credits" option in the titlescreen or a rolling credit you can't see unless you finish the game? What would you prefer?
Many games and especially movies tend to do the last option, a rolling credits at the end. That fact in itself might make your games credits look more professional than a .txt file in the game folder (not many AAA games does that). But then people wouldn't officially be given credit until the player finishes the game (and they might never actually do that). Opinions on this?
I personally like a rolling credits at the end but I can understand why content creators might not like it as much as the other options.


