The Basic Game Development Guide

SolarGale

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All very good tips here, having also had a previous experience with the first point you highlighted, I also consider it a must!
 

Genii Benedict

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I have one that I am LIVING as I go...

ALWAYS record the sources for any resources you are using, as well as links and screenshots to their content threads. You want to be able to credit your resources ("Music by ... , Sprites and Tiles by ...") and you always want to have a record of whether they permitted their use in non-commercial and/or commercial products. If you decide, somewhere along the line, that your project is worthy of a commercial endeavour, you would hate to have to rework any resources if they were not properly attributed to their sources, or if they were not permitted in a commercial venture.

Hey look, even a newbie can provide constructive feedback!

:D
 

slaQ

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Absolutely good tips, but to call this a basic game development guide... More like a 'how to use common sense' guide.

Not tryin to offend you, but there's a bit more to even basic game development. Maybe name it a bit differently. And it's a bit short in general to call it a guide imo.
 

Genii Benedict

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Maybe name it a bit differently. And it's a bit short in general to call it a guide imo.
How about the "Ongoing, perpetually updated, forum user-driven, game development guide"? Throw in a "two-point-oh" for good measure.
 

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