- Joined
- Apr 14, 2019
- Messages
- 214
- Reaction score
- 187
- First Language
- German
- Primarily Uses
- RMMV
Like the title says I am just interested to read about your expiriences. Please don't write grinding. It's obvious that many people don't like this and I guess those who do like it will easily find a more interesting mechanic to tell me about.
About me, I haven't played so many games and most of them where pretty similar, so it is hard to find an example for the positive functionality. My favourite game is Paper Mario for the N64 (wasn't able to play TTYD yet), so maybe I just pick the partners in this game. Each partner has a different ability that helps progressing the story an reaching previously unreachable places. Using them to explore the world is pretty funny. Most of my games I've played just once, but this one I play every once in a while and it doesn't become boring.
After thinking about Non-RPGs, I would probably choose Creating your own stuff. I've liked Super Maker Maker. I've played it a lot on Wii U, while the Miiverse was still active. I've bought the 2nd Mario Maker, but didn't feel any creativity what so ever and now it is just lying around in my room. But I love to watch other peoples crazy and creative ideas with this wonderful tool. Off course RPG Maker MV is also about creating my own stuff and I love it. I may be a poor writer and bad in art, but I'll still try to finish what I've started. I just have to compensate for my weaknesses with something I am good at.
For the negative side I'll pick TIme Limits. They aren't lame, bad or boring as they are an interesting factor aswell as a challenge to overcome, but they are simply annoying. They force me completely change my style of playing. I like to keep just one save file and do all the optional stuff I am able to find before continuing with the main story. But if a game has a time management mechanic included I switch to saving each time into a different slot and just trying to push through the main story. I just hate loosing to the time limit and not being able to see the credits and being forced through a NG+ in order to be able to still see the credits.
About me, I haven't played so many games and most of them where pretty similar, so it is hard to find an example for the positive functionality. My favourite game is Paper Mario for the N64 (wasn't able to play TTYD yet), so maybe I just pick the partners in this game. Each partner has a different ability that helps progressing the story an reaching previously unreachable places. Using them to explore the world is pretty funny. Most of my games I've played just once, but this one I play every once in a while and it doesn't become boring.
After thinking about Non-RPGs, I would probably choose Creating your own stuff. I've liked Super Maker Maker. I've played it a lot on Wii U, while the Miiverse was still active. I've bought the 2nd Mario Maker, but didn't feel any creativity what so ever and now it is just lying around in my room. But I love to watch other peoples crazy and creative ideas with this wonderful tool. Off course RPG Maker MV is also about creating my own stuff and I love it. I may be a poor writer and bad in art, but I'll still try to finish what I've started. I just have to compensate for my weaknesses with something I am good at.
For the negative side I'll pick TIme Limits. They aren't lame, bad or boring as they are an interesting factor aswell as a challenge to overcome, but they are simply annoying. They force me completely change my style of playing. I like to keep just one save file and do all the optional stuff I am able to find before continuing with the main story. But if a game has a time management mechanic included I switch to saving each time into a different slot and just trying to push through the main story. I just hate loosing to the time limit and not being able to see the credits and being forced through a NG+ in order to be able to still see the credits.



