The Best Side Battle (SBS) Script?

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I am looking into SBS systems now and they all seem like they require a lot of time to figure out how to use. So before I dive into them, I was hoping someone who's used these can give me some advice and some pros and cons of each. Currently, from what I gather, Yami's Battle Symphony seems to be a classic, but it hasn't been updated in a while? The Theolized system looks really cool, but seems kinda complicated. Or are there other systems I should consider? Thanks!
 

Dr.Yami

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Battle Symphony is made for ease of uses, so that user can use vanilla or make their own skills, animations or plugins etc... Although I haven't updated it for a while, I think (hopefully) it has a minimum number of critical bugs. :D

Also, It's free for commercial uses and is compatible with Yanfly Engine, which is very big, and with Luna Engine for UI overhaul :D
 
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Matchitza

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So, here is my recommendations:

1. TheoAllen's Sideview Battle System 

Me: Perfecto, this script makes my game awesome! (10/10)

Pros:

1. This Script. Is very cool! You would need this if you wanna make a game similar to final fantasy!

2. In the new version, you can make the enemy animated with the notetag <battler: (InsertFileName)>

Cons:

1. This script, requires lots of knowledge! You need to find Kaduki battlers.

2. A little bit hard to use for begginers! So be wary while using.

2.Yami's Battle Engine Symphony

Me: Tried it once, i like it! Maybe for my next game.

Pros:

1. Battlers move to the enemy/enemies while attacking, and swing their weapons.

2. You can set up skills like omnislash in your skills notetag! Awesome right?

3. Battlers walk in place when idle.

Cons:

1. You can find a 8D battler to make the script look more realistic, but so hard too find the pics!

2. If you die in battle, but don't have a 8D sprites to make you look dead. You will stand even if you die in battle. (I think Yami uses notetags to damage sprites)

3. However, if your battleback doesn't look optimized. Figthing huge enemies will make the player attack but they have to go high before slasing.

3.Enu's Tankentai

Me: However, i get errors with this script.

Pros:

1. Similar to Yami, the battlers walk in place when idle.

2. Costumisable skills, like Yami. Uses notetags for skills set up like Omnislash.

3. Baloons (icons, not baloons for kids), appear according to their stats (Critical, Poisoned, etc.)

Cons:

1. If you fight too many enemies, the script will give some stupid error.

2. Will be a disadvantage if you use this for games that focuses on huge enemy troop battles.

3. If you use a script that is translated, the translator even says that he cannot help you. So you must fix bugs alone.

That's all my pros and cons compilation, pick one!
 

Archeia

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Theo's and Yami's are the ones I can recommend. But in the end it depends on what you want to do.
 
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nio kasgami

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I will correct for enu tankentai : 

the whole script configuration are made into the whole script no notetag  are used I don't know why people imagine you use notetag in the script

and the whole bugs in the script the other mentionnate are false they not have suchs bug in the system they refert to the Vx version not the ace one

Pros 

  • Heavy customizable sprite manipulation 
  • Highly customizable keyword (you can create your own keyword without problem)
  • Possibility to implement custom movement for each actor on a specific skill.
  • possibility to implement advance condition branch for each skill
  • possibility to create cut-in without need of exterior script
  • possibility to implement custom pose like you want
Cons 

  • Hard to use and learn (like theo)
  • incompatible with custom background script
  • battle camera is not pro efficient
  • some little bug are noticed like a bug with the states who loop strangelly but I currently work on the bug fixing
  • no everyone know how to support for tankentai

for myself I am the one who update the english version and make support since Elise-chan is not active for the moment
 
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Seacliff

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Victor's animated battlers is highly underrated, but pretty complex. I'd suggest Yami's for something user friendly as well, especially since the demo has a handful of animated skill codes you can base your own skills off of. Even though it hadn't updated in a while, I can't recall any bugs I had with it unless I had an incompatible script.

Avoid enu tankentai, it's highly incompatible to almost anything and has quite a few bugs.
 

Fernyfer775

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I would also recommend Yami's Symphony or TheoAllens sideview SOLEY based on compatibility over ones like Victor's, which mind you, is very good, but not compatible with many other scripts since you have to use his core engine and a bunch of other stuff.
 

nio kasgami

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Victor's animated battlers is highly underrated, but pretty complex. I'd suggest Yami's for something user friendly as well, especially since the demo has a handful of animated skill codes you can base your own skills off of. Even though it hadn't updated in a while, I can't recall any bugs I had with it unless I had an incompatible script.

Avoid enu tankentai, it's highly incompatible to almost anything and has quite a few bugs.
I will again correct you Enu tanknetai is not highly incompatible to anything he is compatible with most script unless atb and such even this just the battle cammera who not work with.

and the bugs are already fixed 

the only bug who are still in working are the states bug
 
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Milena

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Actually, Enu Tankentai is incompatible with:

  • Most ATB Systems
  • Most Battle HUDS
  • Most Custom Popup Scripts
  • Turn / Charge Turn Scripts
  • Battle Action Scripts
Perhaps, it is compatible with the known ones, but it is incompatible with the scripts I've seen and used in one of my games that made me drop Tankentai because the battle camera in that script was better and has easing effects Tankentai does not. I tried to see why, and it seems that it is incompatible with that. Tankentai is also incompatible with Damaging Formula scripts.
 

nio kasgami

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Actually, Enu Tankentai is incompatible with:

  • Most ATB Systems
  • Most Battle HUDS
  • Most Custom Popup Scripts
  • Turn / Charge Turn Scripts
  • Battle Action Scripts
Perhaps, it is compatible with the known ones, but it is incompatible with the scripts I've seen and used in one of my games that made me drop Tankentai because the battle camera in that script was better and has easing effects Tankentai does not. I tried to see why, and it seems that it is incompatible with that. Tankentai is also incompatible with Damaging Formula scripts.
 I admit the battle camera need tweekf I currently try to make it more proefficient or to simply ditch out the battle camera for make it compatible with moghunter or other battle camera

I will also permit to ditch out the battle popup for allow other people to use other battle popup.

for the custom hud I am surprise because all the hud I used with tankentai worked like a charm can you show me the hud you used D: ? 

(also good new : I discover raizen atb is compatible with tankentai) 
 

That Bread

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Since victors was only mentioned once and not in great detail. I will add my own voice as to why I LOVE the battle system.

Pros

He has a big user manual on EVERYTHING the system can do for moves: https://victorscripts.wordpress.com/rpg-maker-vx-ace/battle-scripts/animated-battle/user-manual/

The system is very flexible, it has alot of options to change up default battle gameplay. Such as his script for cooperation skills, Casting Script, ATB options, and his loop animation script are all plugins that he has that can change the battle system and how it looks. That's just the surface of it, if you look into those scripts you will find more options within, for ATB you can find different Active Time options!

Unlike some Animated battle scripts, Victors can be used with variety of different layed out battlers, this is what I mean in this video we're not only using holders battlers, but Kaduki and a rtp character all at once: https://www.youtube.com/watch?v=z9X602VhC8g

While on the topic of battlers, you can change the default settings on them. Such as what they do while idle and how fast they cycle through that animation too their advancing poses.

There's a great video tutorial by The Passive Lion to get you started on basics: http://www.rpgmakervxace.net/topic/6605-rmvxa-installing-victors-animated-battles-from-scratch-for-beginners/

And another great tutorial here: http://www.rpgmakervxace.net/topic/2349-victors-animated-battles-a-tutorial/

Cons

There's alot of options to learn, it may seem over bearing.

Some of the descriptions in the user manual aren't as they seem.

May take a while to learn, but when you do it should be an easy task.

No battle Camera, if you like all that flash with that camera this system isn't for you.

If you run into a problem Victor isn't around anymore, however the community still tries to help. All the issues I ran into I was able to solve with the help of the community... or find it myself.


 
 

ShinGamix

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I would suggest you go to the http://rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List

and just research them yourself. btw there are several simple sideview systems and other harder to find sideview and there are a few multiview ones now too.

btw all of which are high on the learning curve. The simples one are just that simple. So they could save you a heck of a lot of time.
 

BardAaron

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So the states issue with Tankentai is a known bug?  Any progress on that?  It's causing my game to crash every time an enemy battler uses a skill that applies a state.
 

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