Grand Magus[BOSS/UNIQUE]
At random, summons one of four Orbs to the battlefield. These Orbs must be destroyed to make the battle easier, because while they remain alive, they confer a variety of aura-based buffs to the Grand Magus, debuffs to your party, and even deal damage. Note:this will require Yanfly's Absorption Barrier and any dependent plugins to reach its potential.
Grand Magus is immune to Silence state.
Nexus Orb-boosts the Grand Magus'
magical attack power by an immense amount. Has moderate health. Casts
Nexus Bolt.
- Nexus Bolt-Randomly deals [element] damage to two party members, with a small chance(think really small for balancing reasons) to render targets Paralyzed(or any state) for one turn. Has 75% barrier penetration.
Warding Orb-Provides the Grand Magus with a regenerating barrier. Gains
barrier points per turn as long as
Warding Orb is active on the battlefield.
Warding Orb has a non-regenerative barrier of its own, but low health.
Chaos Orb-draws in
[element] energy per turn for five turns. Each time it draws in energy,
it gains a charge. If the orb is not destroyed, it will detonate on the sixth turn, dealing AoE
[element] damage to all party members.
Null Orb-while this Orb is active on the battlefield, your party's
magical attack power is reduced by [X%]. Has high health. Randomly casts
Silence on one party member.
- Silence-renders one party member unable to use magic skills for [X turns].
Grand Magus should certainly have some spells of his own as well, which I won't define here since they can be just about anything. The key to defeating this boss is destroying his orbs and taking him down with physical skills, since he has little defense from physical attacks outside of his
Warding Orb. I would strongly recommend giving this enemy a higher magical resistance if you want to make it more challenging. Barrier penetration weapons, attacks, and spells are a plus in this fight, as well as remedies to debuffs. High damaging skills should be used on the
Chaos Orb at every opportunity, because it is intended to deal some serious damage if not addressed. Depending on how you've set up your game mechanically, it will be highly beneficial to have some magical damage mitigation on equipment.