I love the thought of custom(ized?) sprites... and I've got them-- they CAN work.
My only issue though might be a huge one... What do I do about behavioral sprites? Damaged, kneeling, dead, etc?
It wouldn't be a huge issue if I used the sprites that came with the standard RTP, but let's say I go with another style and size, like Mack's Sprites... THOSE are awesome.
I even drew a crocodile man spritesheet! But... then I got to thinking-- What happens if I want more than for him to just 'walk around'...
Aiya!
Anyone have any solutions? I could draw a crocodile man in another style, but I'd want them to stay consistent, y'know?
So... any tips?
EDIT: I feel so... foolish. I've minced words but I meant to ask if it can be done. Of course it can be done... *facepalm*
Anyone can do amost anything, spriting is limited to one's own creative limitations I suppose.
If I were to change the size of my walking sprites (Which isn't that hard, from the tutorials I've seen...) Would the same principal apply to behavior/damage sprites too?
My only issue though might be a huge one... What do I do about behavioral sprites? Damaged, kneeling, dead, etc?
It wouldn't be a huge issue if I used the sprites that came with the standard RTP, but let's say I go with another style and size, like Mack's Sprites... THOSE are awesome.
I even drew a crocodile man spritesheet! But... then I got to thinking-- What happens if I want more than for him to just 'walk around'...
Aiya!
Anyone have any solutions? I could draw a crocodile man in another style, but I'd want them to stay consistent, y'know?
So... any tips?
EDIT: I feel so... foolish. I've minced words but I meant to ask if it can be done. Of course it can be done... *facepalm*
Anyone can do amost anything, spriting is limited to one's own creative limitations I suppose.
If I were to change the size of my walking sprites (Which isn't that hard, from the tutorials I've seen...) Would the same principal apply to behavior/damage sprites too?
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