- Joined
- Jul 23, 2014
- Messages
- 73
- Reaction score
- 21
- First Language
- English
- Primarily Uses
I played this game for a few hours and here's my feedback on what I saw:
Why in god's name is this file 712 mb? Figure out a way to cut down your filesize (don't include the files you aren't using), or else you're going to turn off players from playing this game before they've even downloaded it.
Looking in your BGM folder, there are *304 files*. Why??? You do not need this many songs, and if you do, then this is probably poor design as it is. It's not a bad idea to use music from many different RTP packs or whatnot but only pack into the download the songs and files you need, or else you're just grossly wasting bandwidth and turning off players before they even start or download the game.
And despite being 700+ mb, I *still* have to go download the RPGVXAce RTP to play this. Fun. Total download for this game: 900+ mb.
Now let's start the game itself...
"I used to not believe in the existance of...": existence, not 'existance'.
"Thank you again for agreeing to help me with my experiement...": experiment, not experiement.
"I think mine is dancing the watlz.": waltz, not watlz.
Well I'm past the intro now, and somes things don't mesh so far. Why are my player characters in explorer/RPG clothes if they live in (what I presume to be) the modern United States? Their clothes should be more casual, shouldn't they?
I don't really think the menu screen needs its own music, feels like it breaks the pace/mood of the game more than anything else.
I find it odd that Sylvie says "Maybe I can invent something with this!" when we literally received no items or money from the battle.
The golf club's icon is a boomerang? Does he throw the club at enemies??
Odd how the menu has different music but the save screen reverts back to the map's music.
A random Steve appears. Seems really convenient that he just happened to find us after we found the book.
In the battle against the slime I received an item with no name and no description. I have no idea what it does yet, seems like a bug though.
I decided to skip going to elmwood and went to the monsterball stadium or something, and suddenly John and Phoenix start talking to this fairy ticket person? Are they in my party or something? I have a feeling that I'm not supposed to be here yet, and that your scripting hasn't taken this into account.
I used a cheat card on the fairy guards, and now I'm in the stadium. Sarah is the only other person in my party, but John and Phoenix still appear in cutscenes. It's weird.
I died in the stadium since I was very underleveled. Now to see where else I can go on the world map.
I managed to make it to Riverdale (nearly died on the way). Let's see if I can sequence break here.
Oh great, now I can't leave Riverdale since John tells me not to push our luck with the guards. But John isn't even in my party (and I still don't know who he is).
Oh boy, I can buy developer cheat cards in this bar. And for free! Guess I'm going to win every battle from now on.
It'd be nice if the developer cheat card actually hit all enemies at once instead of killing them one after another.
These maps are really big and the random encounter rate is really high, so I get to walk maybe 5 or 7 steps before another random battle. I'd really recommend lowering the encounter rate if you're going to do random encounters.
I'm going to stop sequence breaking now since it's really boring and I have no idea where to go.
"However, we should tale care of some other business...": take, not tale.
"Come on, Josie, just because are his girlfriend and have heard every story of his by now!" - this sentence doesn't grammatically make sense.
There seems to be a lot of cutscenes and not that much gameplay so far. It would be better if the story was a bit more interesting, but at the very least it's not that hard to follow along with what's going on.
John's walking/map sprite looks nothing like his facepic. His walking sprite looks like an older man with grey hair and a moustache.
"Bow before me, mimions": minions, not mimions.
"Procced throug the passage?" : Proceed, and through.
I used a developer cheat card on the 3rd wave of rats in the really big rat nest, just to see what I'd get for beating them. I really have no idea how you're supposed to be able to beat them on normal.
This game seems very much like it's trying to be an open world game, but it fails to be one when party members keep dictating where you can and can't go. I don't see why I can't leave to the forest to explore a bit right now if I wanted to, really.
I got past the boss spider but I think I'm done playing for now, since I've been playing this for a few hours today now. Exp in this game is really hard to come by, so random battles seem quite pointless and player progression/building is almost non-existent. And the encounter rate is *very* high, as I commented above, so a lot of the time I'm just spamming the "attack" command in random battles over and over again, which isn't all that fun. The story is easy enough to follow but not very compelling or interesting, there's no real hook to grab the player in it. Graphics and music are okay but didn't really feel all that special. Also, you really need to make sure the player can't sequence break like I was able to by walking to riverdale and the monsterball stadium right after Sarah and Eric found the white flower. And please make sure your game has no or minimal typos, since typos are a sign of a lack of proper play-testing, and also just a sign of general laziness.
Why in god's name is this file 712 mb? Figure out a way to cut down your filesize (don't include the files you aren't using), or else you're going to turn off players from playing this game before they've even downloaded it.
Looking in your BGM folder, there are *304 files*. Why??? You do not need this many songs, and if you do, then this is probably poor design as it is. It's not a bad idea to use music from many different RTP packs or whatnot but only pack into the download the songs and files you need, or else you're just grossly wasting bandwidth and turning off players before they even start or download the game.
And despite being 700+ mb, I *still* have to go download the RPGVXAce RTP to play this. Fun. Total download for this game: 900+ mb.
Now let's start the game itself...
"I used to not believe in the existance of...": existence, not 'existance'.
"Thank you again for agreeing to help me with my experiement...": experiment, not experiement.
"I think mine is dancing the watlz.": waltz, not watlz.
Well I'm past the intro now, and somes things don't mesh so far. Why are my player characters in explorer/RPG clothes if they live in (what I presume to be) the modern United States? Their clothes should be more casual, shouldn't they?
I don't really think the menu screen needs its own music, feels like it breaks the pace/mood of the game more than anything else.
I find it odd that Sylvie says "Maybe I can invent something with this!" when we literally received no items or money from the battle.
The golf club's icon is a boomerang? Does he throw the club at enemies??
Odd how the menu has different music but the save screen reverts back to the map's music.
A random Steve appears. Seems really convenient that he just happened to find us after we found the book.
In the battle against the slime I received an item with no name and no description. I have no idea what it does yet, seems like a bug though.
I decided to skip going to elmwood and went to the monsterball stadium or something, and suddenly John and Phoenix start talking to this fairy ticket person? Are they in my party or something? I have a feeling that I'm not supposed to be here yet, and that your scripting hasn't taken this into account.
I used a cheat card on the fairy guards, and now I'm in the stadium. Sarah is the only other person in my party, but John and Phoenix still appear in cutscenes. It's weird.
I died in the stadium since I was very underleveled. Now to see where else I can go on the world map.
I managed to make it to Riverdale (nearly died on the way). Let's see if I can sequence break here.
Oh great, now I can't leave Riverdale since John tells me not to push our luck with the guards. But John isn't even in my party (and I still don't know who he is).
Oh boy, I can buy developer cheat cards in this bar. And for free! Guess I'm going to win every battle from now on.
It'd be nice if the developer cheat card actually hit all enemies at once instead of killing them one after another.
These maps are really big and the random encounter rate is really high, so I get to walk maybe 5 or 7 steps before another random battle. I'd really recommend lowering the encounter rate if you're going to do random encounters.
I'm going to stop sequence breaking now since it's really boring and I have no idea where to go.
"However, we should tale care of some other business...": take, not tale.
"Come on, Josie, just because are his girlfriend and have heard every story of his by now!" - this sentence doesn't grammatically make sense.
There seems to be a lot of cutscenes and not that much gameplay so far. It would be better if the story was a bit more interesting, but at the very least it's not that hard to follow along with what's going on.
John's walking/map sprite looks nothing like his facepic. His walking sprite looks like an older man with grey hair and a moustache.
"Bow before me, mimions": minions, not mimions.
"Procced throug the passage?" : Proceed, and through.
I used a developer cheat card on the 3rd wave of rats in the really big rat nest, just to see what I'd get for beating them. I really have no idea how you're supposed to be able to beat them on normal.
This game seems very much like it's trying to be an open world game, but it fails to be one when party members keep dictating where you can and can't go. I don't see why I can't leave to the forest to explore a bit right now if I wanted to, really.
I got past the boss spider but I think I'm done playing for now, since I've been playing this for a few hours today now. Exp in this game is really hard to come by, so random battles seem quite pointless and player progression/building is almost non-existent. And the encounter rate is *very* high, as I commented above, so a lot of the time I'm just spamming the "attack" command in random battles over and over again, which isn't all that fun. The story is easy enough to follow but not very compelling or interesting, there's no real hook to grab the player in it. Graphics and music are okay but didn't really feel all that special. Also, you really need to make sure the player can't sequence break like I was able to by walking to riverdale and the monsterball stadium right after Sarah and Eric found the white flower. And please make sure your game has no or minimal typos, since typos are a sign of a lack of proper play-testing, and also just a sign of general laziness.