Yes, I've used Laura's alchemy skill. Sadly, despite all the fights I've had, I've only received 2 slime ooze so could only make one potion.
which reminds me, the description of the slime ooze in Alchemy scene has "dilluted" with 2 l's.
I can't answer your question about making a bee-line to the Tower as I haven't got there yet, and I'd like to see what the original version is like before giving an opinion.
EDIT
I went back in for a bit more. By the end I was in quite a bad mood, as you can probably tell from the way this is written (I do the notes as I go along so that I don't forget things).
Dialogue back down in the sewer after speaking to Jarvis
Sarah: …One, we stil [still] need to talk to Savina…
Rat Island
Nest to the left, top. After the fight it says
The next [nest] searched…
This must have been copy pasted, because it is the same typo on all of them.
There are 2 healing spells; one (Laura’s) basically looks like a suicide risk, as it only transfers HP. The other (John’s) has a cool down period. Really? Only able to heal once in a battle? Only able to cast a shield once? Back to spamming attack then. I wonder whether it is wise to train the player to spam attack in this way? It is almost impossible to bring in even a smidgen of strategy which might make these battles a bit more interesting. This was particularly irritating in the battles to get on to the rat islnd and the battle for the big rat nest.
As far as I can detect, the glasses have as near to zero impact on the hit rate as it’s possible to get. The character I gave them to seemed to miss with the same tedious regularity as before.
I see that levelling up does nothing for stats except a few more HP and MP. There is a thread current at the moment discussing the question of whether increasing stats is an important aspect or not. You might find it interesting. Speaking personally, I’m one of the many players who gets hacked off at levelling up which basically does nothing. It means that my abysmal AGI doesn’t improve, so the rats remain far quicker than any of the party, meaning they get their (possibly a bit overpowered) attacks in first every round, which as they can inflict bleeding and serious disease is not funny. Neither did I find it amusing to discover only after I’d set foot on the bridge that this meant that the rats regenerated.
The icing on the cake was getting 3 characters inflicted with serious disease on the first round and then the 4th character in the second round of the second battle of the big rat heap. As there were also 2 critical hits in that second round as well, and there had been no chance to heal up after the first fight, it seemed to me that this fight lacked any balance to it. I have no skills, I cannot go back for more supplies without having to go through this all over again. All it can possibly be is a hack, hack job which is stacked against the player. I rage quit as 3 characters were KO'd.
which reminds me, the description of the slime ooze in Alchemy scene has "dilluted" with 2 l's.
I can't answer your question about making a bee-line to the Tower as I haven't got there yet, and I'd like to see what the original version is like before giving an opinion.
EDIT
I went back in for a bit more. By the end I was in quite a bad mood, as you can probably tell from the way this is written (I do the notes as I go along so that I don't forget things).
Dialogue back down in the sewer after speaking to Jarvis
Sarah: …One, we stil [still] need to talk to Savina…
Rat Island
Nest to the left, top. After the fight it says
The next [nest] searched…
This must have been copy pasted, because it is the same typo on all of them.
There are 2 healing spells; one (Laura’s) basically looks like a suicide risk, as it only transfers HP. The other (John’s) has a cool down period. Really? Only able to heal once in a battle? Only able to cast a shield once? Back to spamming attack then. I wonder whether it is wise to train the player to spam attack in this way? It is almost impossible to bring in even a smidgen of strategy which might make these battles a bit more interesting. This was particularly irritating in the battles to get on to the rat islnd and the battle for the big rat nest.
As far as I can detect, the glasses have as near to zero impact on the hit rate as it’s possible to get. The character I gave them to seemed to miss with the same tedious regularity as before.
I see that levelling up does nothing for stats except a few more HP and MP. There is a thread current at the moment discussing the question of whether increasing stats is an important aspect or not. You might find it interesting. Speaking personally, I’m one of the many players who gets hacked off at levelling up which basically does nothing. It means that my abysmal AGI doesn’t improve, so the rats remain far quicker than any of the party, meaning they get their (possibly a bit overpowered) attacks in first every round, which as they can inflict bleeding and serious disease is not funny. Neither did I find it amusing to discover only after I’d set foot on the bridge that this meant that the rats regenerated.
The icing on the cake was getting 3 characters inflicted with serious disease on the first round and then the 4th character in the second round of the second battle of the big rat heap. As there were also 2 critical hits in that second round as well, and there had been no chance to heal up after the first fight, it seemed to me that this fight lacked any balance to it. I have no skills, I cannot go back for more supplies without having to go through this all over again. All it can possibly be is a hack, hack job which is stacked against the player. I rage quit as 3 characters were KO'd.
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