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- Feb 19, 2013
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I'm making a fast paced puzzle game, and I have the enemies that move in a certain way.
I go into a new event, put its picture in, set a custom move route, then say what happens when I touch it.
However, when the enemy is offscreen, it doesn't move at all.
If I go up to see it, it moves, but otherwise it just stalls.
I would like to keep some consistency, so anyone know how to fix this?
I go into a new event, put its picture in, set a custom move route, then say what happens when I touch it.
However, when the enemy is offscreen, it doesn't move at all.
If I go up to see it, it moves, but otherwise it just stalls.
I would like to keep some consistency, so anyone know how to fix this?
