The Clans - Saga of the Twins

Clord

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Game has sold over 23K copies. Granted that doesn't mean 23K copies in a full price.


It's thanks to a huge bundle deal that I got, my game's popularity exploded soon after.
 
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Indinera

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Sales are not interesting anymore exactly because of bundles. Income is the only relevant information when it comes to evaluate the success of a game.

What's the worth of "sales" at 10 cents compared to those at 10 dollars? How many sales have you had at full price? Counting bundles (when knowing perfectly that it's more important what the other games are than your own) is not a realistic approach to evaluate sales...
 
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BCj

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What, that bundle costs 2 dollars?? How on earth are you even making profit on that :/
 

Jonnie91

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What, that bundle costs 2 dollars?? How on earth are you even making profit on that :/
The more people buy, the more profit you get (although it's quite a gamble, if it goes wrong you just loose money.)
 

BCj

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The more people buy, the more profit you get (although it's quite a gamble, if it goes wrong you just loose money.)
Wow, like what, 30 cents per sale? So much profit to be gained from that :s
 

BCj

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Not everything is money guys :S
No, but Clord invested quite a lot of money into his game so in this case I'd say yes, it's about the money. Not so much about the amount of sales.
I mean, if you invest say, 6k into a game, surely you'd want to atleast break even no?
 

Kyuukon

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Yes, but I was mostly referring to the fact that he's got about 23k people who had played his game, which is quite the accomplishment by itself (in my opinion).

By the looks of it, he was able to recover the investment already so congratulations for that too! (correct me if I'm wrong).
 
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sabao

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Yes, but I was mostly referring to the fact that he's got about 23k people who had played his game, which is quite the accomplishment by itself (in my opinion).

By the looks of it, he was able to recover the investment already so congratulations for that too! (correct me if I'm wrong).
That's probably the kicker: 23k purchases doesn't necessarily equate to 23k plays.
 

EternalShadow

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Assuming 30 cents per sale, before taxes (unknown, variable), that gives 6,900 quid.

That is at minimum, mot knowing how many games were sold at what price.
 

Kes

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@Hotfirelegend

You're mixing cents (= USD) with quid (=GBP)  That should be 6,900 dollars = (at today's exchange rate, yeah, some of us know these things, we lead sad lives) 4,417 pounds.
 

EternalShadow

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Wow, like what, 30 cents per sale? So much profit to be gained from that :s
  
@Hotfirelegend

You're mixing cents (= USD) with quid (=GBP)  That should be 6,900 dollars = (at today's exchange rate, yeah, some of us know these things, we lead sad lives) 4,417 pounds.
Based off this. I did mean USD, just used the word 'quid' as a general money term lol.

In any case, yes, 4.4k/GBP at minimum.
 

BCj

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Based off this. I did mean USD, just used the word 'quid' as a general money term lol.


In any case, yes, 4.4k/GBP at minimum.
Which would still equal a loss. And we don't know just how much % that bundle site takes, so it could even be lower than 30 cents. And 23k people buying it doesn't mena that people won't demand a refund or anything 'cause people like that are out there too :/
 

EternalShadow

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Which would still equal a loss. And we don't know just how much % that bundle site takes, so it could even be lower than 30 cents. And 23k people buying it doesn't mena that people won't demand a refund or anything 'cause people like that are out there too :/
I don't think you can refund off-steam purchases like bundles.

That is assuming the guy spent 6k on making his game - did he mention that figure somewhere? Also, it doesn't take into account that some purchases could've been full price - he has not provided a breakdown.
 

BCj

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I don't think you can refund off-steam purchases like bundles.


That is assuming the guy spent 6k on making his game - did he mention that figure somewhere? Also, it doesn't take into account that some purchases could've been full price - he has not provided a breakdown.
I was actually wrong on the 6k. As he said in a different topic:

If I had not mostly funded my commercial game by myself, I should have asked 10K dollars.


Sounds crazy eh?


Well, trailer did cost around 2K dollars.


Menu interface work, 2K dollars easily.


Battle interface work, around 2K dollars.


Eight characters with emotions and spriting, easily 2K dollars.


Music somewhere around 300 dollars.


Tileset additions, probably around 100 dollars.
 
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Shelby

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Money is good, if you make any, sales are good if you have enough to cover the costs to make the game, mostly negative reviews are just bad. The amount of detail ppl have put into these reviews just makes me turn my head. I hope my game makes money to, but I hope Everyone that makes games avoids a mostly negative reviews tag.
 

Clord

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I know that for many of you this is nothing but my earnings in a few months from the game has been five digits number.


My game is not joining to 100K club anytime soon. Six digits is harder to achieve. ;)
 
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puppeto4

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This is pretty interesting, despite being a full English game, most of the player after the game went on bundle are from China and Japan. Granted that it was bundled along with Japanese made game, but I think the biggest pull for the players on that region is the artstyle. It is good enough to pass as the usual Japanese doujin game


more data can be seen on SteamSpy


http://steamspy.com/app/342090
 

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