As a persona 5 fan (it was the last rpg I sank 70+ hours into!) I gotta say this is SUPER awesome @Finnuval thank you! Its. Ice seeing the 3 of them together I dont have any artwork with the gang altogether so that's major!
And once again thank you @SmashArtist your headshot is sooo epic!
Summary of Game: Welcome to the land of Hyvalea, a country riddled in a long history of violence and warfare that mark the countryside in the ruins of ancient civilizations. Its people are hardy and stubborn, but old and powerful evils hold sway over the land with an even stronger hold... The land is succumbing to a terrible winter, a curse brought on by a tyrannical dragon half a century before and whose efforts persist in the rising cult to Ellaes Fria, goddess of winter. Populations flee south, clashing with those yet to feel the cold chill who refuse to leave their ancestors lands. In these turbulent times, take control of the main character and follow the soul-tearing pull in your heart to head north. You hardly understand the Call, but your feet will lead you where your soul commands--straight to the shadow of an ancient city carved from the living stone of a mountain fortress. Brave the snow-laden ruins and press deeper into the dungeons of the mountain and perhaps you will discover how to ease your soul and set the lands right...or doom Hyvalea to an eternal winter.
Magic runs rampant in the world and the different races of Emmeral (the planet) can wield it innately or not. Those touched by magic, or those using it frequently such as spell casters, will show signs of use over time. Magical wear on the body begins with the eyes changing color to amethyst. From there, wielders of magic will loose pigment color in their hair, resulting in silver to white to grey hair, and in extreme rare cases where the caster's body is taxed beyond its limits, the caster will show signs of arcane scarring if they do not first succumb to death.
The enchantress Saga is of the wise folk known as the Sayrin - a subrace of Men that were twisted by wild magics some 2,000 years prior to the start of the events in Astrafalla. They are a tall, lithe folk, with large doleful eyes and straight noses and keen tipped ears that link them with the beasts that wild magic tried to twist Man back into. The horned Sayrin are sought after by many Men, who are under the belief that their animalistic characteristics have put them more in tune with the earth. This myth is partially true, as the only thing the Sayrin are more in tune with is magic itself, able to cast it freely where Men cannot. All her life, Saga has used this somewhat false belief to gain herself a life of comfort, away from the tribal upbringing most Sayrin endure. She is able to maintain the belief of a wise Sayrin to the gullible populace with her great intelligent, beauty, and her powerful sway over magic, a gift that she uses to astound Men and enchant magical artifacts with.
Eyes: Pale Grey
Born a daughter of Men of Hyvalea, Timirra has grown alongside the main character in the quaint picturesque village of Kuldahar. Rescued as a babe by Saga and brought to the sleepy village, Timirra never got the chance to know her true parents or if any other kin of her still lives. The Sayrin will say nothing of the events that devastated Timirra's family, leaving the young maiden to dream up fanciful stories to answer her nagging questions. Often Timirra eggs the main character on to leave the safety of the sleepy little village and that should they ever leave, she would gladly follow. Her curiosity only grows exponentially one day, when she realizes she has a gift for magic that comes in the form of suffering visions she is uncertain are fiction or reality...
Vafri and Vagn
Clothing: Earth tones, leathers
Hair: Brown (for both siblings)
Eyes: Purple/amyethest for Vafri the Skald, brown/amber for Vagn the Rogue
Vafri the Skald and Vagn the Rogue are brothers who hail from the northern regions of Hyvalea. Rather than fleeing south, their father, a blacksmith, moved his young family to the new settlement of Astrafalla, an ancient city unearthed from the snow. Life in the cold, stone city is hard, where every settler attempts to hold out against the encroaching hordes that beset its walls...and from the dangers that lie buried in the vast snow-buried city at their backs. Their family has gotten by on their father's skills as a blacksmith, and Vagn, the elder of the two, from doing all that he could to help out. When times became too difficult, Vagn fell in with the wrong crowd of the settlers in the hopes that it could help, and even protect, his family. Meanwhile, Vafri, as the younger brother, was spoiled. Whatever coin that was not used to keep the family afloat was spent to better Vafri's education when it was discovered that Vafri had a gift with magic. He was sent off to apprentice under a wizard, but Vafri could not abide the patience, or calm disposition, a wizard requires. Failing at that, he was sent off to bardic college where Vafri thrived, twisting his magic and his skills gained from his father's blacksmith trade to forge his own instrumental weapons and use it with devastating effect.
Both brothers are recruitable to the main characters company and potential love interests.
Lady Rhoswen of the White Rose
Hair: platinum blonde or white
Clothing: Greens, earth tones, embossed leathers
Antlers: Decorated with moss and roses (either white or pink, have not settled on the color)
*Matter of her Title: Lady Rhoswen's title 'of the White Rose' was given to her during her adventuring days. It is a reference that she herself is the White Rose, being that she is albino yet beautiful. She has taken up the title to decorate her clothing and antlers with rose motifs.
*Lady Rhoswen has a deep, velvety voice for a woman and speaks slow and clearly, often commanding immediate attention when she speaks
Kuldahar is blessed that it has two Sayrin's to grant it council and protection, Saga the enchantress, and Lady Rhoswen of the White Rose. Long time friend to Saga and once of the same adventuring party in their younger years, Rhoswen settled into Kuldahar before Saga took up residence in her tower. Unlike Saga, Lady Rhoswen is a maiden of nature and is often seen by the inhabitants enjoying the countryside and protecting the village from threat on the back of her albino reindeer. An albino herself, Lady Rhoswen feels an outcast in many ways, not just an outsider to Men for being a Sayrin, but also an anomaly for her albinoism. She keeps to herself, preferring the company of animals to men.
When the main character flees from Kuldahar across the lands to the north, it is Lady Rhoswen's intent to see that they go in safety by becoming a guide and protector. In this regard, there are plans in the story line that Lady Rhoswen is recruitable, but this is uncertain. It may devolve simply into cutscene material. Depending on how the story line turns out, if she is recruitable she may become a future love interest.
Game Genre: [Fantasy, RPG] Summary of Game: [Elemental Light tells the story of a young girl named Natsuko who experiences painful, cheerful and many other feelings, all while journeying to many different places to help everyone understand happiness. Fortunately she doesn't journey alone, she has her friends and gains even more on this adventure, but there's many monsters created by the negative energy of others and they'll all have to face them. The battle system features the Linear Motion Battle System from the Tales of Series.] Character References and details:
Natsuko is a simple minded girl often regarded as "helpful"to everyone in her town. She only has good intentions for
the most part, but she's not exactly the best when it comes
to fighting from far away. Her greatest quality is her big
heart, She is very friendly and will do what she can to
help even if she doesn't necessarily know or like the person and her friendly appearance draws others to her.
Chiron is one of the smartest people Natsuko knows, his intelligence
rivals rocket scientist by a little. Chiron has always been
cautious since he was able to walk, but if he's with Natsuko he can do
anything he puts his mind too and while his friend Natsuko
believes that her path is never straight, he'll try always
try to find a straight path in any situation.
Valerie isn't the "lose your favorite console and forgiving"
type. Valerie is a self-taught Swordian, her parents
are unknown so she was never taught proper etiquette and
can sometimes say what's on her mind, regardless of what
trouble may come of it. Valerie's been friends with Natsuko
since they were 3, her automatic feeling to be the most
responsible one in the group is why she cares.
Thank you @hiddenone, @SmashArtist and @Rubescen for the wonderful fan art of Lady Rhoswen! They are each adorable and just tickles me pink that she seems to be the fan favorite of this community! Thank you to everyone again!
And @Finnuval - please don't stress or worry and take care of yourself!
Game Genre: Adventure/Horror/Fantasy Summary of Game:
* Story: Two experienced treasure hunters wind up in the small town of Sundew for a vacation, but stumble across an insane plot revolving around a virus that can raise the dead and possess people. It's pretty heavy on the horror elements, but there is some levity to make it not entirely doom and gloom.
* Gameplay: Turn-based combat with Zelda-like exploration by being able to use tools on the overworld, like shooting an arrow into an eye switch, that kind of thing. It's an hour and thirty minutes long, though. Character References and details:
* Age: 26
* Species: Lott (bunny person)
(The first playable character, a close combat fighter who can summon a blue laser sword made out of his soul. Those bunny ears are not just part of his hoodie, they're his actual ears. He's a jokester and a real goofball, but he doesn't play around when things are actually serious. Him and Freyja are a couple, and he loves to tease her a lot.)
* Age: ??? (older than Johnny but physically 20+)
* Species: Lucata (cat person)
(The second playable character, an extremely powerful cat witch. She's all aloof and serious from time to time, but that's mainly to hide the fact she has a heart of gold, often acting as a big sister figure to Madeline after they meet. Often carries around a long spear with a diamond-shaped garnet tip. She and Johnny are in love, but she only really shows it when they're in private. If anybody actually draws her though she doesn't really wear gloves, and she instead has long purple claws. That's just how the avatar maker for gaia is.)
* Age: 14
* Species: Aruvir (dog person)
- Loves to hug Freyja a lot
(The third playable character, and a puppy girl nun. Maddy is the heart of the group and is as sweet and pure as can be, if somewhat cowardly and sneaky. Her deal is that Johnny and Freyja rescued her from a horde of zombies and so she's eternally indebted to them, which is good cause she's super rich. She carries around a green bow with lillies growing on it. The buns on the side of her head are actually her ears.)
* Age: 38
* Species: Human
(The head priestess of the church in Sundew and Madeline's mentor. She is the one responsible for watching over the safety of the town due to her status as a senior magical girl. Carries around a golden sword.)
Frida / Chroma:
* Age: ???
* Species: Human Grimori
(The villain. Frida (brown hair) is her civilian disguise. Always has a cold monotone expression and tone, never changing much aside from times where she cracks sadistic grins. She came to the town to get a special item and is the one responsible for the virus. Chroma deals with all of her problems in a no-nonsense fashion, no goading or anything, she just does it. Is Madeline's mortal enemy after Maddy finds out what she did to her family.)
Also some sceneryshots in case they're necessary. I didn't know who's going to be used, so I'm just dropping the most important characters.
Also these two:
The succubus lady is a mid-game boss and the ghost lady is someone very special to Maddy.
Game Genre: Fantasy, Adventure, Comedy, Drama. Summary of Game:
Long time ago, a group of heroes defeated a mad man. At the verge of dead, this man cursed the heroes; from the people who saved the world, dead and ruin would be reborn. This is a story about the descendants of those heroes, still bearing the ancient curse in a world ready to use and abuse them. And their fight against that.
This game uses turn-based gameplay (side view). Is VERY story/character driven. Large cut-scenes are a thing.
There are hella lots of characters, but these are the ones done and fully playable for now.
Character References and details:
Age: 17 Primary Weapon: Hands and a variety close-range weapons.
An energetic fighter who hides a sensible heart. Having being mistreated half his life, he is here to finally have a good time. His anger is a thing to behold. His goal is to keep an eye on that clearly crazy sorcerer who happens to be his best friend... He bears the curse of the heart.
Age: 19 Primary Weapon: big swords.
An ex-Paladin in training, now a warrior-fugitive. He betrayed his would to be order for reasons he keeps to himself. He is the kind of person who wants to take care of his own problems with no help of others. His goal is to kill that other thing. He bears the curse of the mind.
Age:18 Primary Weapon: Bow.
An archer from the mountains who is searching for his brother (he is not missing, he just escaped). Behind his gentle demeanor, he hides an obsessive personality. Loyal to a fault, he bears the curse of the body.
Age: 18 Primary Weapon: Sword.
A Paladin who is searching for the fugitive. She was the one training Martín to become a Paladin before being betrayed by him. The kind of person who can’t forgive easily, yet is extremely weak against people who she see as family. Her goal is to become the next governor of the City Of Paladins. You can bow if you wish now, but soon, it won’t be a choice.
Primary Weapon: Staff
A sorcerer who is one step away from being totally evil (Greg’s opinion). He loves creep out allies and dark magic. He has no compassion for his enemies, but a soft spot for whoever calls him a friend. He is a researcher looking to find a cure to the curse of the mad man. However, hiss primary goal is to tear down the kingdom who betrayed him. No excuses, no forgiveness.
Age: 20 Primary Weapon: Sable. (He also uses a gun for special moments)
A pirate who loves friends, drinks and violence. Looking like he is high half the time, he has no problem showing his displeasure if you piss him off. His goal is to save the world... by murdering everything on his path.
Artists! It's now time to show your interest in these games and make some fanart! Remember to fill out the form when submitting, and enjoy yourselves!