RMMV The Contractor

dragon1up

Veteran
Veteran
Joined
Sep 24, 2013
Messages
122
Reaction score
37
First Language
English
Primarily Uses
RMMV
Game demo Trailer

Game demo update 0.1


Welcome
: Welcome to my first commercial game in development, despite being on steam and Gamejolt for a number of years I have yet to post something on the actual forms. So you may be wondering why not post here as the game goes on, well I'll answer that by stating that I felt like it wasn't good enough and that I wanted it to be at a stage I wanted to show it off on the forums as development was at a later stage. That being said I am currently making the new maps for the game, whilst updating previous maps with new tilesets and all to make it not look so generic and boring ahah.

About:
The Southern Hemisphere Contract Headquators have just published the list of contracts that need to be taken care of asap, with various levels of threat that must be dealt with asap. The larger threats require teams of people to take care of in a maximum party of 4, Serra Silverbullet, of course, has reminded you of how much you owe her team and most importantly her. The only way to get there is a space shuttle due to the sheer amount of distance that needs to be covered, once landing in a safe area.

The player must begin hunting down the various contracts that have been given out by the Headquarters and recruit more team members to hunt down the bigger targets that warrant a team to take down. Many threats await the player so don’t expect an easy journey of course. Various cities to explore, towns, dungeons that each have a unique feel to them. From the Fantastic neon-lit city of Kizaburi to the seaside port of Porto Ceasera.

The fantastic neon-lit city’s main attraction is, of course, the casino in which Kazurbi resides in on the very top floor, in which his security team makes sure no-one can get into. The casino really comes to life at night time of course due to the neon lighting, with various people of ages enjoying the time at the casino. Whilst the player can explore the port town of Ceaserea and enjoy the local activities of swimming in the ocean, placing bets on the local swimmers and of course, check out the nearby caverns and explore it to find the contract that resides deep underwater.

The player can explore the arena of course once given access to the area in which they can slay a variety of creatures by themselves for battle points which can be exchanged for various items, weapons, amour, even gold if need be. But not the bounty gold (this is exclusive from taking down contracts from the official Contracting HQ). In the area-based battles, the player must face the foe one Vs. One, the player is not able to get a game over in this area due to regulations put in place by the organizes of the arena. This area is also key to train up the player just-in-case things go wrong, and they end up on the wrong side of the law. As the last thing, you need as a contractor is to be a contract yourself...


Key features :
Ambient lighting
Dynamic leveling of enemies
Dynamic lighting
10 Classes to pick from with 8 subclasses (not finalized)
Multi-classing
Multiple classes with different skills/magic talents to unlock
Unlock Sub-Classes once you hit a certain level
Various mini-games :D

Testers: Feel free to join in on the action and test out things, game demo updates will be posted on Gamejolt for easy access also.

Keynotes: An update will be posted on Gamejolt in the near future once I am happy with the updated maps overall and some of the eventing due to various changes that have taken place since the last demo came out. I do apologize of how cringe my old videos are tho >.< someone fire that guy plzz

Link to the gallery for other images that can't be uploaded there due to size: https://www.behance.net/gallery/87520639/The-Contractor-(game-design)

Discord Link for those interested: https://discord.gg/MScbjFP

Screenshots : eleavator time.png

83f37387520639.5dba99742545d.png
waters.jpg

Shopping Menu

mageshop.png

Battle layout
New battle.jpg
 

Attachments

Last edited:

CrowStorm

Storm crow descending, Winter unending.
Veteran
Joined
Sep 7, 2018
Messages
315
Reaction score
284
First Language
English
Primarily Uses
RMMV
Okay, I've got some criticism. This does not look like it would meet most people's standards for a commercial game. I appreciate that the premise is not the generic JRPG excuse plot and instead reminds me of the Hitman series of games, with a splash of Cowboy Bebop. It's a good thing to squeeze some positive feedback into your criticism, but that last sentence is the most positivity that I've got.

There are a number of typos and spelling errors in your game description, most of them minor, but adding up, they do not give a great impression re: professionalism. I'm not going to criticize your mapping, not because there's nothing to criticize--even I can tell that there is--but because mapping isn't really my thing. Okay, maybe two things. There is something off with the illusion of vertical levels you're trying to create in the screenshot outside of the Casino, and the tiles you are using for a door/entrance to the casino are meant to be used for a bridge, if I'm not mistaken. With the inn interior screenshot, look at that carpet, and think hard if you have ever been in any building or room where anyone has chosen to deploy their carpet or rug in any way remotely like that.

The unedited elements of Moghunter's User Interface don't seem to match the inferred scifi aesthetic of your game. I mean, for starters, that is a GOLD window whereas your bounty poster has a dollar sign so clearly your game uses dollars, credits, woolongs, whatever but clearly not GOLD. Speaking of Moghunter, I also see the dread clock of doom and must implore you to really have a long hard think on whether your game actually BENEFITS from a day night system before inserting one.

That battle screenshot looks pretty terrible. For starters, it looks very much like "my first RPG Maker game" bog standard RPG Maker stuff, not like the game about bounty hunters (in the future of space) you're trying to make. The gauges are asss. I have no idea how you managed to mangle the UI so badly that I can't tell where HP/MP/TP begins or ends, but you did.

Finally, IMO that screenshot that does nothing but show off Yanfly's Item Core plugin commits a cardinal RPG Maker sin (above and beyond the fact that it shows nothing but a commonly used plugin). You have left the default RPG Maker database names. To me, this indicates a completely unacceptable level of laziness.

In my opinion as someone that has been making RPG Maker games for about two decades and still has not deemed one of their games worthy for Steam, this game has no place being on Steam. It is not ready yet.

ALSO

Special thanks to: ??? (various devs plugins that are used for the game and will be fully created upon publication of the game with free copies)
For starters, you mean "credited", not "created" (as amusing as the idea of you building Yanfly is). You need to either slow down when you're typing or get a proofreader or both. But anyway, that's not my point, my point is this isn't really cool, in my opinion. I mean, I am still compiling credits for my game, but that isn't the same thing as deferring proper credits until the game is published.

I am sure as you wrote this you genuinely believed you will finish your game. I haven't done a survey, so this is just my gut impression, but approximately 96% of RPG Maker games go unfinished. If I had created something you were using in your game, I would not be pleased with the "deal" of going uncredited now in exchange for a free copy of a game that has about a 4% chance of actually being finished.

POSTSCRIPTUM

To be clear, I'm not picking on you. I'm trying to offer constructive criticism. I spent about a decade of my life in a mindset where I would feel personally attacked by a post like this before I (mostly) grew out of it. While it seems like a safe assumption that you are more mature now than I was then, I spent enough time in that mindset that I want to really spell out that my intent isn't to pick on you or your game, I wish you the best.
 

dragon1up

Veteran
Veteran
Joined
Sep 24, 2013
Messages
122
Reaction score
37
First Language
English
Primarily Uses
RMMV
Honestly I appreciate the feedback and overall criticism. I do agree with the spelling in terms of it not being perfect, in terms of the credits I thought it would be best to do so in that description but can see it coming off as a bad idea overall and most likely will edit the post and leave it blank till it's finished. And then list plugin creators in terms of what was actually used in the game.

Yes I also agree it comes of lazy with default database names and I agree it's something to work on. In terms of the map things pointed out yeah I do see that, like it's not something you automatically think when making a game and showing it off, as things look differently from other people's perspective.

Lol in terms of the ui yeah...aha I thought it was good but obviously not good at all. Hmm the sci-fi aspects yeah I believe I should try and nail that down in terms of how things play out. In terms of publication only a demo is out currently but will be updating the demo with fixing up the spelling and changing database names for starters.

The 4% dream ahah I guess that's fair and a lot of games don't end up finished and published at all. And that's something I hope to break in the end aha. I appreciate the criticism at first I thought omg it's an attack...but yeah I understand your points.
 

somenick

Veteran
Veteran
Joined
Nov 2, 2014
Messages
191
Reaction score
91
First Language
English
Primarily Uses
The casino area looks kind of interesting. The Inn, however... Like it was said, rugs are set in a weird way. But most notably, the clerk's desk seems to be floating up in the air, but there are no indications of steps going up there? Either remove the left and right sides of the counter so they dont cover the wall that should be there, or make stairs going up there. The first option might make more sense, though.

About items, you probably want more acifi sounding names (energy drink, neural vitalizer, etc, etc). Cant really comment on the battle system you are using. My two cents, hope it helps.
 

dragon1up

Veteran
Veteran
Joined
Sep 24, 2013
Messages
122
Reaction score
37
First Language
English
Primarily Uses
RMMV
The casino area looks kind of interesting. The Inn, however... Like it was said, rugs are set in a weird way. But most notably, the clerk's desk seems to be floating up in the air, but there are no indications of steps going up there? Either remove the left and right sides of the counter so they dont cover the wall that should be there, or make stairs going up there. The first option might make more sense, though.

About items, you probably want more acifi sounding names (energy drink, neural vitalizer, etc, etc). Cant really comment on the battle system you are using. My two cents, hope it helps.
Ahh s**** I put the bad inn then, not the one I used for a job portfolio... yeah names need a serious update...
 

CrowStorm

Storm crow descending, Winter unending.
Veteran
Joined
Sep 7, 2018
Messages
315
Reaction score
284
First Language
English
Primarily Uses
RMMV
Regarding the UI, this took me about five minutes. It's not winning the Misao award for most polished UI element, obviously (there are like five artifacts from sloppy editing that I'd remove before actually using it for anything). And I doubt "Space Dollar$" is what you'll wind up calling your in-game currency. I'm not providing this for you to use as-is just providing an example of how you can customize a UI element to better suit your game rather than leaving it default.
doahalfassedjob.png

It has the added advantage that your gold window won't look EXACTLY THE SAME as the gold window in this game (Wintervale Keep)

(and probably many, many other games).

But you'll notice that even here, the creator customized the UI, in his case not by changing the appearance of the window, but its position (upper right instead of lower right).
 

dragon1up

Veteran
Veteran
Joined
Sep 24, 2013
Messages
122
Reaction score
37
First Language
English
Primarily Uses
RMMV
The casino area looks kind of interesting. The Inn, however... Like it was said, rugs are set in a weird way. But most notably, the clerk's desk seems to be floating up in the air, but there are no indications of steps going up there? Either remove the left and right sides of the counter so they dont cover the wall that should be there, or make stairs going up there. The first option might make more sense, though.

About items, you probably want more acifi sounding names (energy drink, neural vitalizer, etc, etc). Cant really comment on the battle system you are using. My two cents, hope it helps.
So thinking something like so? (wip)
 

Attachments

dragon1up

Veteran
Veteran
Joined
Sep 24, 2013
Messages
122
Reaction score
37
First Language
English
Primarily Uses
RMMV
I have been taking the feedback and begun to fix things up :) looking into changing the time thing to something else also and not have a huge thing in the up rightmost corner too.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

There's another Humble Bundle available now for RPG developer assets, this time focused somewhat more towards pixel art style games.
Ive got a long lost half uncle. Thats real cool.
I forget what is bumping rule in this forum. Is anyone know? Thank you.
BCj
Ew, why does my blogpost on the rpgmaker.net site look like a garbled mess? Are html codes disabled or something?
I feel that I should cut down on my order queue so I can get some more time for my projects, its been quite a longggg while since I worked on them LOL

Forum statistics

Threads
97,900
Messages
947,725
Members
129,136
Latest member
ivanpuvko
Top