- Joined
- Jun 6, 2015
- Messages
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Before this starts I need y'all to know. That weird dragon you'll encounter is just a placeholder. I needed a dragon and I didn't like the main one in-game, which I did use, so until I've gotten GIMP working again, or I find something else to use, that weird more lively dragon is just a placeholder. I had to say this as to not confuse/annoy anyone who decided to test this.
Characters:
Prologue/Plot:
New edit: Hey guys..I was away taking some personal time, as well as trying to update my skills and fix all the broken stuff in my game. I do however need some help so I might go to a project recruitment area and make a new post there. If anyone wishes to help in either fixing some of my errors, or add in their own content and help me create my first game, look-out for another edit for this.
PS: Did I just revive a dead-post and isn't that necro-something? If so...I apologize, don't send me back to Diz...he'll just send me back to animated Twilight Town. (Anyone get the reference?)
Hope you guys enjoy this.
Sincerely,
Inmento Riku
With rtp (As up to date as the without rtp)
Without RTP (Is fully up to date again and has a text fix)
Characters:
Zephyr is the first character you play as. His story is short in the demo but as more is done the longer his story gets. Chris is the second character you play as..his story is also short...however with the more I update the more I shall increase his story. Shylo...her part is supposed to be short...just a quick BAM in your face here's all this S**t and you need to deal with it sort of thing. Alara...right now her story is short but as I said above...hers will also be longer. Once I get all the maps and cutscenes finished...I shall be making Chris, Alara, and Zephyr's story's to be at least 1-2 hours each just to get you involved with the game.
Prologue/Plot:
In a temple far to the east,
There is a prophecy.
The monks hoped it would never come true,
for if it did it meant the end was nigh.
The prophecy spoke of four kids;
Zephyr, Alara, Shylo, and Chris.
These kids, chosen by the crystals,
Would be the worlds only hope of survival.
A light in the, soon to come, never ending-darkness.
These kids would experience something like no-other
and from those experience, they'd grow strong.
An evil man, one of the old priests, has been
waiting for them.
Will they accept their destiny?
Will the monks chase them away?
The kids would be unaware that they even have special
gifts as the monks called them.
These gifts would allow the chosen ones to pull off
miraculous feats and even survive the worst odds.
However these gifts come at a price,
the monks knew that and yet stayed silent.
They raised a chosen one, a witch, to believe in herself
and now the time has come for the children of crystals
to accept their destiny and save the world.
A bunch of needed reading:
So I just finished the first part of the demo for my game "The Crystal Prophecies" Also referred to as TCP.
I've got the version with RTP and the one without.
The one with RTP gives you access to the actual game and are able to open it in the editor.
The one without is just the game.
So far this is just the beginning (A few cutscenes...character select and yeah)
-
Edit 1A: No more character select...instead you'll play one chapter per character until you all meet up.
-
Once you finish the intro (Which sorry about the text time and spacing, I was rushing) and appear outside the castle. Immediately hit 'X' and then go to the castle (You can head to the town first but that's upto you)
Oh and in the castle town...explore all the rooms and the fancy save point (It gives you a one time save bonus, although I'll be making all the save points do this once)
The desert town has nothing yet...as I didn't get that far...this is a very short demo..but I placed it here for feedback.
No this isn't my first project...but it's the first one I've actually decided to put together.
(I made other projects using tutorials just so I could get the hang of things)
Edit 1B: Chris now has a slightly completed story....just make sure when in the town...to talk to the green haired guy, escape, rebattle and then to win and head straight up to the castle. Afterwards you can do whatever.
Edit 2: Yes I know a few other things are very slightly broken...I think it was because I almost lost my game once due to something being corrupted, and only having an encrypted RGSS3 file. I managed to decrypt it but I think that broke a few things.
Edit 3: The old links were broken. I managed to fix them and replace them with the upgraded demo, the old one had many problems.
Edit 4: I replace the links every week or two. Just as I add more and once the project is completed and all the bugs fixed.
Edit 5: I added the .exe's to a zip file as I noticed some web-browsers (Chrome, Firefox) liked to detect it as malware and delete it before it's
downloaded. Just hope it helps.
Edit 6: Added in a brief cutscene with a character explaining, sort of, this origin. Also I am aware that the other chapters are short but do not worry...within the next demo or so I shall be adding about 4-6 quests per chapter, except chapter 3, taking out the fourth wall breaking references/texts and fixing the title screen music as well as the two remaining broken cutscenes (Alangard and the Knight)
Edit 7: Credits go to Yanfly, Yami and Neonblack for their scripts. Yanfly and Yami: YEA Core Engine, and YEA Battle Engine. Battle Symphony (Plus the 5 addons, Skill Effects, Visual Effects, Enemy Charset, 8D battlers, Holders Battles) Neonblack: Star Passablility Bug Fix
Edit 8: I did manage a few more cutscenes instead of the awkward oh look you guys just appeared together in the paradox thing. The flashes were the right color, but I forgot to make them bright enough/strong enough to even be noticed.
Edit 9: So I had been asked recently why in one of the links I provide with the file, the .rgs3 or whatever it's called, isn't encrypted? Well to answer that in a simple form. It's so that if anyone wishes to either fix something, or to see what exactly I did and where, they can.
Edit 10: I couldn't seem to fix the guard or the dwarf....they still seem to be there after all is said and done. If someone could possibly check it out and tell me what I've done wrong and how to fix it, I'd appreciate it!
There is a prophecy.
The monks hoped it would never come true,
for if it did it meant the end was nigh.
The prophecy spoke of four kids;
Zephyr, Alara, Shylo, and Chris.
These kids, chosen by the crystals,
Would be the worlds only hope of survival.
A light in the, soon to come, never ending-darkness.
These kids would experience something like no-other
and from those experience, they'd grow strong.
An evil man, one of the old priests, has been
waiting for them.
Will they accept their destiny?
Will the monks chase them away?
The kids would be unaware that they even have special
gifts as the monks called them.
These gifts would allow the chosen ones to pull off
miraculous feats and even survive the worst odds.
However these gifts come at a price,
the monks knew that and yet stayed silent.
They raised a chosen one, a witch, to believe in herself
and now the time has come for the children of crystals
to accept their destiny and save the world.
A bunch of needed reading:
So I just finished the first part of the demo for my game "The Crystal Prophecies" Also referred to as TCP.
I've got the version with RTP and the one without.
The one with RTP gives you access to the actual game and are able to open it in the editor.
The one without is just the game.
So far this is just the beginning (A few cutscenes...character select and yeah)
-
Edit 1A: No more character select...instead you'll play one chapter per character until you all meet up.
-
Once you finish the intro (Which sorry about the text time and spacing, I was rushing) and appear outside the castle. Immediately hit 'X' and then go to the castle (You can head to the town first but that's upto you)
Oh and in the castle town...explore all the rooms and the fancy save point (It gives you a one time save bonus, although I'll be making all the save points do this once)
The desert town has nothing yet...as I didn't get that far...this is a very short demo..but I placed it here for feedback.
No this isn't my first project...but it's the first one I've actually decided to put together.
(I made other projects using tutorials just so I could get the hang of things)
Edit 1B: Chris now has a slightly completed story....just make sure when in the town...to talk to the green haired guy, escape, rebattle and then to win and head straight up to the castle. Afterwards you can do whatever.
Edit 2: Yes I know a few other things are very slightly broken...I think it was because I almost lost my game once due to something being corrupted, and only having an encrypted RGSS3 file. I managed to decrypt it but I think that broke a few things.
Edit 3: The old links were broken. I managed to fix them and replace them with the upgraded demo, the old one had many problems.
Edit 4: I replace the links every week or two. Just as I add more and once the project is completed and all the bugs fixed.
Edit 5: I added the .exe's to a zip file as I noticed some web-browsers (Chrome, Firefox) liked to detect it as malware and delete it before it's
downloaded. Just hope it helps.
Edit 6: Added in a brief cutscene with a character explaining, sort of, this origin. Also I am aware that the other chapters are short but do not worry...within the next demo or so I shall be adding about 4-6 quests per chapter, except chapter 3, taking out the fourth wall breaking references/texts and fixing the title screen music as well as the two remaining broken cutscenes (Alangard and the Knight)
Edit 7: Credits go to Yanfly, Yami and Neonblack for their scripts. Yanfly and Yami: YEA Core Engine, and YEA Battle Engine. Battle Symphony (Plus the 5 addons, Skill Effects, Visual Effects, Enemy Charset, 8D battlers, Holders Battles) Neonblack: Star Passablility Bug Fix
Edit 8: I did manage a few more cutscenes instead of the awkward oh look you guys just appeared together in the paradox thing. The flashes were the right color, but I forgot to make them bright enough/strong enough to even be noticed.
Edit 9: So I had been asked recently why in one of the links I provide with the file, the .rgs3 or whatever it's called, isn't encrypted? Well to answer that in a simple form. It's so that if anyone wishes to either fix something, or to see what exactly I did and where, they can.
Edit 10: I couldn't seem to fix the guard or the dwarf....they still seem to be there after all is said and done. If someone could possibly check it out and tell me what I've done wrong and how to fix it, I'd appreciate it!
New edit: Hey guys..I was away taking some personal time, as well as trying to update my skills and fix all the broken stuff in my game. I do however need some help so I might go to a project recruitment area and make a new post there. If anyone wishes to help in either fixing some of my errors, or add in their own content and help me create my first game, look-out for another edit for this.
PS: Did I just revive a dead-post and isn't that necro-something? If so...I apologize, don't send me back to Diz...he'll just send me back to animated Twilight Town. (Anyone get the reference?)
Hope you guys enjoy this.
Sincerely,
Inmento Riku
With rtp (As up to date as the without rtp)
Without RTP (Is fully up to date again and has a text fix)
Last edited by a moderator:

