Okay,
time for a BIG update!
I've been offline yet again from the site for a long time, but it's getting pretty extenuous to work all weekend, attend my classes all week and still find time to work on the game without affecting my personal life.
Essentially, and since I have not been that inspired to work on mapping and eventing lately, I've been essentially working on enemies and skills.
That being said, I'm publishing here the work that I have been doing (It's a PDF Document):
https://www.dropbox.com/s/qkznh9lxmhqlff2/RPG%20DATA.pdf?dl=0
So these are the classes that I have finished. Most of the mechanics are simple to anyone who has played an RPG game before (Damage, Bad Status, Buffs etc etc). However, I had some more inspired days, and I created some things that I would like to explain, we'll get there in a second
Before jumping into the most particular skills I've ccreated, I want to share some basic info about my Battle System:
- Skills change with the weapon equipped. There are 6 weapon levels, where 6 is the most powerfull and gives the best skills.
- From weapon level 4 and beyond, you unlock a "Signature" move that stays the same from level 4 to level 6 weapon.
- "Signature" moves and "Buffs" use SP (Special Points) instead of AP (Ability Points), used by all the other skills.
- While "Buffs" use varied amounts of SP to be used, a "Signature" can only be used with a full SP bar (100 points).
- "Buffs" and "Signature" are Certain Hits with 100% chance of successful use.
Now, presenting the best ideas I had so far, since most of the skills are just plain simple rpg usual skills:
-> Fighter Class:
As the skill name indicates, "Counter Stance" is a buff that, for 1 to 2 turns, has a 50% chance of countering the enemy attack. It's accuracy on use is 65%, still studying if this should be buffed or nerfed. Not that inspired actually xD
-> Archer Class: "You get a bad status, he gets a bad status, EVERYONE GET'S A BAD STATUS!"
"Full Salvo" is it's Signature Move. Archer in my view as a class that has a low profile in battle and excels and causing Bad Status. For that reason, I decided that it's Signature Move should be the ultimate Bad Status inflicter xD
- Damages & causes various bad status to all enemies. This Status include Poison, Stun, Bleed, Paralyze, Blind, Confusion and Amnesia!

The total chance of getting at least one status is 50%, being the individual chances 8% for Poison and 7% for all others.
-> Halberdier Class: Some interesting skills on this one!
"Javelin" deals damage and has a 75% chance of "Taunt" ing all enemies, making them only attack the user for 3 turns. "Spear Drill" is an upgraded version of "Javelin". Having 95% chance of hit, it deals damage and Taunts for 3 turns as well. "Light Brigade" is an Halberdier's Signature Move, healing all allies by 20% HP raising greatly all their Stats for 5 turns. It seems OP, but the SP charge rate of the class is slower
-> Swordsman: Now this was inspiration! Lucky enough it's the main character and you will deal with this awesome mechanics a lot as soon as you get your LVL 4 Weapon.
I always imagined the Character as sort of a "Chosen One" type. So IMO it was needed some looks of that type onto his battle style. This is what I created, which basically includes very particullar mechanics on 2 skills:
- "Soulblade's Will": Signature move of the main character.
It raises the ATK and M. ATK. of the user and grants an Elemental Force (Fire Force, Ice Force or Thunder Force).
These forces grant the user Weaknesses and Resistances to elements (Fire Force grants resistance to Fire and weakness to Water; Ice Force resistance to Ice and Weakness to Fire; Thunder Force resistane to Thunder and Weakness to Earth). It also grants that Element Force to it's Normal Attacks.
- "Aura Blade": "Aura Blade" uses the Elemental Force acquired on "Soulblade's Will" to inflict special status based on the Elemental Force active. So basically:
- Without Elemental Force: "Aura Blade" damages all enemies.
- Fire Force: "Aura Blade" damages all enemies and has chance of inflicting "Bleed" Status.
- Ice Force: "Aura Blade" damages all enemies and has chance of inflicting "Amnesia" Status.
- Thunder Force: "Aura Blade" damages all enemies and has chance of inflicting "Paralyze" Status.
Status Inflicting Chance: Aura Blade I - 30%. Aura Blade II - 35%; Aura Blade III - 40%.
And this is it, haven't done much more beause, like I said, my life right now is so full that I feel that I should not be even sleeping
Hope you guys find it interesting and keep tracking my game, I know it is slow building but it will be worth it!
Cheers to all, any questions or suggestions feel free to comment!!