< DEMONSTRATION DOWNLOAD - UPD:052914 >
• SYNOPSIS
After nearly three millennia, the ascension of Urdu is finally upon the world of His creation; the Master returning to the cosmos to resume His eternal task of designing the universe. Relationships between once amicable races, factions and empires steadily degrade as the guiding and calming presence of the One-God dwindles.
The numerous deific delegates appointed by the world spirit Himself to oversee the realms now struggle against one another; the fragile balance so effortlessly upheld by Urdu now in jeopardy. For mortal and deity alike, conflict looms beyond the horizon.
However, within the turbulent chaos, an unusual tale is about to begin within the cursed corridors of the ancient deific capital of Rakar. The terrible arcane blight which emanates from the ruins does not deter adventurous daredevils from attempting to claim the sacred raiments of deities long since felled by the disaster.
The chain of events to come will be set into motion by one lone Archivist of Lon, should the sealed letter carried by the hexebus wielding individual be believed ...
The numerous deific delegates appointed by the world spirit Himself to oversee the realms now struggle against one another; the fragile balance so effortlessly upheld by Urdu now in jeopardy. For mortal and deity alike, conflict looms beyond the horizon.
However, within the turbulent chaos, an unusual tale is about to begin within the cursed corridors of the ancient deific capital of Rakar. The terrible arcane blight which emanates from the ruins does not deter adventurous daredevils from attempting to claim the sacred raiments of deities long since felled by the disaster.
The chain of events to come will be set into motion by one lone Archivist of Lon, should the sealed letter carried by the hexebus wielding individual be believed ...
• the ORIGIN
Eons ago, existence emerged from nihility through a quirk of creation; an elegant but undeniable fluke which manifested within the fabric of reality. The result became an empty and infinite canvas, simply awaiting an artisan.
As an emissary of the Nascency – the realm of creation – Urdu assumed that role. Gradually, the once vacant expanse became the universe, containing galaxies, spectacular phenomena and on occasion, sentience.
On such an occurrence, the Creator descends onto a newly formed world and constructs a cradle; an island of abundance whereupon sentient creatures are contrived. Size, shape and race separate the fledgling communities, but all are unified under the watchful and patient Urdu.
Eventually, once He determines the societies to be capable, the island becomes connected to the vast, surrounding wilderness. Although some chose to continue to exist within the cradle, the majority stream out into the unknown; the instinct to explore too strong to ignore.
Eons ago, existence emerged from nihility through a quirk of creation; an elegant but undeniable fluke which manifested within the fabric of reality. The result became an empty and infinite canvas, simply awaiting an artisan.
As an emissary of the Nascency – the realm of creation – Urdu assumed that role. Gradually, the once vacant expanse became the universe, containing galaxies, spectacular phenomena and on occasion, sentience.
On such an occurrence, the Creator descends onto a newly formed world and constructs a cradle; an island of abundance whereupon sentient creatures are contrived. Size, shape and race separate the fledgling communities, but all are unified under the watchful and patient Urdu.
Eventually, once He determines the societies to be capable, the island becomes connected to the vast, surrounding wilderness. Although some chose to continue to exist within the cradle, the majority stream out into the unknown; the instinct to explore too strong to ignore.
However, wielding supreme authority and requiring worship are not desires of Urdu, although He receives the latter despite His wishes. To create, to observe, and when necessary, instruct; these alone are the objectives of the One-God. Once each task is complete, He will eventually ascend and repeat the process anew elsewhere.
But by so distancing Himself, the guiding presence and aura of cooperation which so united each culture steadily erodes. Conflict and strife, once unheard of, become commonplace in the absence of the voice of the world spirit. Not apathetic to the consequence of his departure, Urdu imparts fractional amounts of his essence to select individuals of the mortal realm, therein granting autonomy and establishing balance.
Each deific delegate embodies an aspect of society or life, gaining strength and importance depending upon popularity; therefore representing the collective will of the people. 'War', 'Hate', 'Love' and 'Hope' reign as examples of major deities whilst minor and obscure deities include 'Misplaced Objects' and 'Forgotten Words'.
The essentia from which each deity ultimately derives power resides within a sacred raiment. Although typically appearing as clothing worn by the delegate, the fragment of the One-God may also appear as a sword, or a bracelet, and so on. Once donned, a raiment cannot be removed or passed to another. However, a mortal may physically oust a minor delegate, who are not granted immortality. Minor delegates may also enter into a formalized challenge with a major delegates to increase standing. No one person may possess more than one raiment or deific title.
But by so distancing Himself, the guiding presence and aura of cooperation which so united each culture steadily erodes. Conflict and strife, once unheard of, become commonplace in the absence of the voice of the world spirit. Not apathetic to the consequence of his departure, Urdu imparts fractional amounts of his essence to select individuals of the mortal realm, therein granting autonomy and establishing balance.
Each deific delegate embodies an aspect of society or life, gaining strength and importance depending upon popularity; therefore representing the collective will of the people. 'War', 'Hate', 'Love' and 'Hope' reign as examples of major deities whilst minor and obscure deities include 'Misplaced Objects' and 'Forgotten Words'.
The essentia from which each deity ultimately derives power resides within a sacred raiment. Although typically appearing as clothing worn by the delegate, the fragment of the One-God may also appear as a sword, or a bracelet, and so on. Once donned, a raiment cannot be removed or passed to another. However, a mortal may physically oust a minor delegate, who are not granted immortality. Minor delegates may also enter into a formalized challenge with a major delegates to increase standing. No one person may possess more than one raiment or deific title.
To further stabilize what might be seen as an uncertain future without the wisdom of Urdu, the world spirit appoints several deities to an over-watch council charged with governing over all. Provided also is an incarnation of Providence, a divine plan given physical form to subtly weave fate when absolutely necessary.
Development Update (082913) - After receiving feedback concerning the vagueness of the storyline, I have begun adding more niblets of information to both the introduction and NPCs of the starting area. Hopefully the additions should offer just enough clarity to pique the curiosity of the player instead of being overly frustrating.
The graphics for the initial area are now complete, so I am sharing time between writing dialog, play testing new skills for the battle system and creating the first dungeon area. The progress of one style of combat, 'Miqovahr', is moving along rather nicely.
Miqovahr is an arcane combat style wherein the user channels raw energy into a specialized flintlock pistol called a Miquebus. The weapon is used as a focus, further heightening the potency and increasing the accuracy of the attack. The style has two siblings -- Hakavahr and Tehonahr -- which not only use different weapons, but different outlooks on combat, as well. Of the three styles, Miqovhar has the greatest speed, survivability and toolset for confounding an enemy. However, the style deals the least amount of base damage, generates the least base TP and is greatly dependent on landing regular attacks in order to perform follow-up skills.
Upon receiving damage from a regular attack, the foe is marked with an invisible arcane symbol, unlocking an array of options. The user receives a bonus to magic attack and TP generation should they simply continue to attack the marked foe, but the best usage for a mark is through the Rune and Sigil system. Miqovhar runes were created to be performed instantaneously, therefore as long as the user has TP, Runes can be cast. However, Runes are only useful when a foe is marked, and Runes remove a mark to inflict an effect or deal damage. Sigils are slower but more powerful, often dealing damage or applying an effect regardless of if a mark is present; although the presence of a mark increases the potency of the attack.
Arcane Mark I
Once marked, a foe remains marked for three rounds or until attacked again by a Miqovhar user. Magic Attack and TP generation are increased for regular attacks.
Arcane Mark II
Overwrites 'Arcane Mark I' and remains until the end of the round before wearing off. Magic Attack and TP generation are greatly enhanced for regular attacks.
Rune : Sting
[TP-10 | Single Target]
Arcane Mark I - Overwrites the mark with 'Arcane Mark II' and deals minor damage to the target.
Rune : Corrupt
[TP-5 | Single Target]
Arcane Mark I - Lowers the magic defense of the target as well as dealing minor damage.
Arcane Mark II - Lowers the magic defense and agility of the target as well as dealing moderate damage.
Rune : Gouge
[TP-5 | Single Target]
Arcane Mark I - Inflicts a blindness upon the target as well as dealing minor damage.
Arcane Mark II - Inflicts a blindness as well as steadily sapping the health of the target on top of dealing moderate damage.
Rune : Rejuvenation
[TP-0 | Single Target]
Arcane Mark I - Removes the mark and returns 10TP to the user, dealing no damage nor inflicting any status effect.
Arcane Mark II - Removes the mark and returns 25TP to the user, dealing no damage nor inflicting any status effect.
Rune : Revivification
[TP-5 | Single Target]
Arcane Mark I - Removes the mark and heals a moderate amount of HP to the user, dealing no damage nor inflicting any status effect. Amount healed modified by magic attack.
Arcane Mark II - Removes the mark and heals a significant amount of HP to the user, dealing no damage nor inflicting any status effect. Amount healed modified by magic attack.
Sigil : Break
[TP-20 | All Targets]
No Mark - Marks the target with Arcane Mark I.
Arcane Mark I - Overwrites the mark with 'Arcane Mark II' and briefly stuns affected targets.
Arcane Mark II - Removes the mark, deals moderate damage and paralyses affected targets.
Sigil : Wrath
[TP-15 | All Targets]
No Mark - Deals minor damage.
Arcane Mark I - Deals moderate damage and removes the mark.
Arcane Mark II - Deals significant damage and removes the mark.
Development Update (082013) - So far, everything is progressing at my typical pace: slow and steady. The task of adding and implementing features as well as polishing graphics, wrangling code and writing dialog have delayed but not halted forward progress of the story-line. New skills, new armor, new weapons, items and animations, all needing to be completed before moving on to the dungeon where the battle system will be used extensively.
Although the list is small at the moment, here are some of the new or improved features since last update :
< Animated Faces - All Characters >
< New NPCs & Expanded Dialog - System >
< Improved/Polished Mapping - All Areas >
< Action/Emotion Balloons - System >
The graphics for the initial area are now complete, so I am sharing time between writing dialog, play testing new skills for the battle system and creating the first dungeon area. The progress of one style of combat, 'Miqovahr', is moving along rather nicely.
Miqovahr is an arcane combat style wherein the user channels raw energy into a specialized flintlock pistol called a Miquebus. The weapon is used as a focus, further heightening the potency and increasing the accuracy of the attack. The style has two siblings -- Hakavahr and Tehonahr -- which not only use different weapons, but different outlooks on combat, as well. Of the three styles, Miqovhar has the greatest speed, survivability and toolset for confounding an enemy. However, the style deals the least amount of base damage, generates the least base TP and is greatly dependent on landing regular attacks in order to perform follow-up skills.
Upon receiving damage from a regular attack, the foe is marked with an invisible arcane symbol, unlocking an array of options. The user receives a bonus to magic attack and TP generation should they simply continue to attack the marked foe, but the best usage for a mark is through the Rune and Sigil system. Miqovhar runes were created to be performed instantaneously, therefore as long as the user has TP, Runes can be cast. However, Runes are only useful when a foe is marked, and Runes remove a mark to inflict an effect or deal damage. Sigils are slower but more powerful, often dealing damage or applying an effect regardless of if a mark is present; although the presence of a mark increases the potency of the attack.
Arcane Mark I
Once marked, a foe remains marked for three rounds or until attacked again by a Miqovhar user. Magic Attack and TP generation are increased for regular attacks.
Arcane Mark II
Overwrites 'Arcane Mark I' and remains until the end of the round before wearing off. Magic Attack and TP generation are greatly enhanced for regular attacks.
Rune : Sting
[TP-10 | Single Target]
Arcane Mark I - Overwrites the mark with 'Arcane Mark II' and deals minor damage to the target.
Rune : Corrupt
[TP-5 | Single Target]
Arcane Mark I - Lowers the magic defense of the target as well as dealing minor damage.
Arcane Mark II - Lowers the magic defense and agility of the target as well as dealing moderate damage.
Rune : Gouge
[TP-5 | Single Target]
Arcane Mark I - Inflicts a blindness upon the target as well as dealing minor damage.
Arcane Mark II - Inflicts a blindness as well as steadily sapping the health of the target on top of dealing moderate damage.
Rune : Rejuvenation
[TP-0 | Single Target]
Arcane Mark I - Removes the mark and returns 10TP to the user, dealing no damage nor inflicting any status effect.
Arcane Mark II - Removes the mark and returns 25TP to the user, dealing no damage nor inflicting any status effect.
Rune : Revivification
[TP-5 | Single Target]
Arcane Mark I - Removes the mark and heals a moderate amount of HP to the user, dealing no damage nor inflicting any status effect. Amount healed modified by magic attack.
Arcane Mark II - Removes the mark and heals a significant amount of HP to the user, dealing no damage nor inflicting any status effect. Amount healed modified by magic attack.
Sigil : Break
[TP-20 | All Targets]
No Mark - Marks the target with Arcane Mark I.
Arcane Mark I - Overwrites the mark with 'Arcane Mark II' and briefly stuns affected targets.
Arcane Mark II - Removes the mark, deals moderate damage and paralyses affected targets.
Sigil : Wrath
[TP-15 | All Targets]
No Mark - Deals minor damage.
Arcane Mark I - Deals moderate damage and removes the mark.
Arcane Mark II - Deals significant damage and removes the mark.
Development Update (082013) - So far, everything is progressing at my typical pace: slow and steady. The task of adding and implementing features as well as polishing graphics, wrangling code and writing dialog have delayed but not halted forward progress of the story-line. New skills, new armor, new weapons, items and animations, all needing to be completed before moving on to the dungeon where the battle system will be used extensively.
Although the list is small at the moment, here are some of the new or improved features since last update :
< Animated Faces - All Characters >
< New NPCs & Expanded Dialog - System >
< Improved/Polished Mapping - All Areas >
< Action/Emotion Balloons - System >
- Script(s) - Modern Algebra
Hover Alerts - Fix Picture to Map
- Map Transfer Common Event
- ATS | Message Options
- ATS | Special Message Codes
- ATS | Formatting
- ATS | Face Options
- ATS | Choice Options
- Script(s) - Yanfly
YEA | Debug Extension
[*]YEA | Stop All Movement
[*]YEA | Adjust Limits
[*]YEA | Move Restrict Region
[*]YEA | Battle Command List
[*]YEA | Ace Battle Engine
[*]YEA | Follow-Up Skill
[*]YEA | Extra Drops
[*]YEA | Victory Aftermath
- Script(s) - Tsukihime
Event Followers
[*]Troop Battle BGM
- Script(s) - Killo Zapit
Party Switch
[*]Note Field Hash
- Script(s) - PK8
New Character Properties
[*]New Picture Properties
- Script(s) - Woratana
Extra Move Speed
- Script(s) - Shaz
Remember Event Position
- Script(s) - Galv
Camera Control
- Script(s) - Kread-EX
Autobackup
- Script(s) - self.Exhydra
(Various Scriptlets)
- Graphics - Enterbrain
(RTP Graphic Set)
- Graphics - Celianna
(Various Tilesets)
- Music - Hiroyuki Yanada
(Sound Track)
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