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unknown-77

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Hi, I'm looking for some advice on a game mechanic I was thinking of. So if you remember: in tales of the abyss, there were these circles (Field of Fonons) that appeared on the battlefield after you, a party member or enemy used an elemental spell or attack, and if you used a certain attack on while standing within the circle you'd be able to change the attack into a new move all together.

(Example here, You can stop watching at 1:48)

I want to recreate that but in the form of a percentage gauge that tells you how high or low of a chance you have at getting a much stronger attack. kinda like this:

battle2_cap4.jpg


and the higher the percent the higher the chance of getting a move to trigger. I'd love to hear some thoughts on this and if it could be done in RPG maker.

Thanks in advance!
 

Kes

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Game Mechanic Design is for looking at aspects of game play at a more conceptual level. "How do I...?" (implementation) questions belong in the Support forum for the engine you are using.

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unknown-77

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The idea is scrapped.
 
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Remember to do your 0,01% progress on your game today!
Went to see Jujutsu Kaisen 0 yesterday, it was cool. The movie wasnt really a masterpiece, it had some pacing and characterization problems, but overall I enjoyed it, maybe because it was the first anime film I have ever been to in the cinema lol. The battle animation & music were top-notch. I havent seen much of the anime so people who watched the entire season would probably like it more.
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Finally satisfied with the main menu xD

The plan was to have battle sprites in the menu...But these faces from Ocean's Nostalgia look pretty damn good imo. (Will have to adjust for them ofc and maybe recolor to match the overworld/battle sprites more)
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