RMMV The End of Labyronia - Nerubis

Labyrinthine

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Updating info, this project is still on the works. I have ditched the leveling system entirely not counting gear stat bonuses, and managed to implement a pretty nice seasonal system in the game. This project is gonna take a long time, but at least I'm working now : -P
Edit: Also, it has something I've never used before: an actual quest log!
 

dark_angel555

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all right ... not sure how we grow without leveling up but I assume we will be fine .. long live Labyrinthine
 

Labyrinthine

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all right ... not sure how we grow without leveling up but I assume we will be fine .. long live Labyrinthine
Thanks for your support!
Gear is a lot more powerful in this game, so finding new equipment becomes the primary way of growth here. The player can also update the gear via crafting system.
 

dark_angel555

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So this means I can avoid killing a lot of monsters since I don't get exp and I can kill only the necessary ones .
 

Labyrinthine

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So this means I can avoid killing a lot of monsters since I don't get exp and I can kill only the necessary ones .
I'll try to make it so killing normal enemies is still useful for growing your characters. This growth would make the necessary enemies (boss fights) easier, therefore working a lot like the usual leveling. You'll get some items from the normal ones necessary for updating the equipment. Some enemies may also drop certain kind of clues leading to better equipment. Actually, this might mean the battles are even more useful than normally, since players rarely keep on battling low level enemies who provide just bits of exp. In this case, low level enemies could still provide useful item drops for higher level gear.

All that being said, all this is still very much on the works.
 
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Labyrinthine

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Update info: The game has no gold or any kind of currency. It's not possible for the heroes to buy or sell anything.
 

Ed19

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It's kinda strange your game has no currency. Judging from the time-limitation function, It looks like a survival RPG Game to me.
 

Labyrinthine

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It's kinda strange your game has no currency. Judging from the time-limitation function, It looks like a survival RPG Game to me.
I think it might be a bit like that. Then again, the time does not move too fast, so the player should have enough time to grow through the seasons, and there's always the possibility to return back to the start of fall to restart the time loop. This should not take away anything from the characters taking account their growth through the learned skills and equipment.
As for currency, it's not possible to lose any equipment by selling them (or dropping them), since there's no buy/ sell function or anything like that.
 
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Labyrinthine

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Instead of drawing the faces from the scratch like before, I decided to use the RMMV face generator and do some effective editing.


Many characters from the previous games will return.
 
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Ricowtje

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So far I’ve like every single one of your Labyronia games. Looking forward to what you will bring next, as it will probably be as cool as the other games.
 

Labyrinthine

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Nerubis has been completed. It's a 10 hour game approximately, so nowhere near as big as Labyronia elements. However, I managed to include all the planned features in the game. I'm pretty satisfied how it worked out, even though it will probably split opinions again. Hopefully I could release it soon.
 

bgillisp

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Congrats on finishing! Now I imagine it is in the testing phase?
 

Labyrinthine

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Yeah, it's been tested now. Afer that, I Just need a stable internet connetion and 100$ to release it.
 

Labyrinthine

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Here are some images from the same location in different times.

Meldor Spring.png
Meldor - Spring Morning

Meldor Winter Day.png
Meldor- Winter Day

Meldor Winter Night.png
Meldor- Winter Night
 

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