The Era of Perfection

Vis_Mage

Novice Magician
Veteran
Joined
Jul 28, 2013
Messages
574
Reaction score
196
First Language
English
Primarily Uses
RMMV
First of all, I want to thank you for taking the time to view this topic. This is my first RPG, so any and all feedback is highly valued.

 

--------------------------------------------------------------------

 

Download: http://www.mediafire...n_Alpha_2.0.zip

(Make sure you already have the ACE RTP!)

 

------------------------------------------------------------------

 

The Era of Perfection takes place on the fictional planet Koroa. Koroa is composed of five continents.
The laid back Kargeth-
The eternally warring Holthehaven-
The infinite jungle reservoir of Tyria-
The global metropolis, Falter-
Lastly, the frigid Glacia.

 

----------------------------------------------

STORY:

 

Over a thousand years ago, the world was prosperous, thriving in the Era of Technology. This lasted until machine finally began to question its existence, and by extention, its loyalty to man. A great war broke out bewtween man and machine. This war lasted longer than any could remember. In the end, a legendary hero silenced the war forever, and man had regained their footing. However, the world laid in ruin.

As the world rebuilt itself, the past was buried along with the memory of the legendary hero. And so came the Era of Magic.

The hero of the story, Merric, and his close friend Maria leave their peaceful lives on Ridge Island to save their childhood friend Alyssa from a mysterious Falterian general. During this, mysterious nightmares inbued with dark magic are spreading, and Merric attempts to dispel these nightmares. And so a new piece of the puzzle forms as coincidence and incident are interconnected. Yet there still remains a huge hole in the mystery.

 

-------------------------------------------------

 

Images:

 

 


 

 



 



 

---------------------------------------------------

 

MAIN CHARACTERS:

Merric:
Merric is the heroic role model that dispels the darkness in the world. However, he is an amnesiac. His only memories are of his life on Ridge Island. As he searches for Alyssa his magic grows stronger, and soon enough, his memories start flooding back....

Alyssa:
A mage-to-be, Alyssa is Merric's closest friend. She is fun-loving and careless, but quite violent, in contrast to her initial appearance. She had met Merric as she came to Ridge Island in search of light magic training.

Maria:
Maria was a gifted and loved child of a wealthy family. She lived with her Grandmother until she could live on her own on Ridge Island, meeting Merric and Alyssa. Maria studies white magic, but can be rather clumsy reciting spells, creating disastrous effects.

True:
Born and raised a Falterian killer, she and her brother left north to Imperial City in Kargeth to appeal for more troops. Her brother, Wallace, betrayed Falter for his own beliefs, attempting to leave to Holthehaven, and was captured by Falter infantry. He was executed, and his only family, True, was exiled. True coldly ignores reality and searches for a way to bring her dead brother back.

Jay:
Jay is an utter lunatic that stalks Merric and crew for no given reason. She puts everyone in harm's way, and saves them from death at random. She claims her goal is world domination, and clearly demonstrates her evil intentions through ruthless displays of dark magic. Everything is trivial to her, including her own life.

Xane:
Xane ruthlessly places countless people within nightmares imbued with dark magic for his own unknown reasoning. He speaks indirectly with Merric, and seems to have some ties to him.

Divinius Serram:
The Great Mage that guided Koroa with his wisdom long ago. Nobody knows what happened to him.

 

Features:

 

-An enticing storyline that both capture the essence of seriousness and humor

-Classical RPG with various new mechanics to keep things fresh

-Some of said features include Alchemy, Cooking, Crafting, Enchanting, among various others

-Many in-game references to other games. How many can you find?

-This is to imply and build on the fact that many different video games took place on the same planet.

-Many hidden side quests.

-Many of these quests offer highly valuable items and knowledge as rewards.

-An iconic quest throughout the game is to find 100 of a particular object.

-Challenging but not absurd gameplay.

-Language kept PG for our younger players.

-Characters rich with backstory 

-A building system that allows you to build up various structures for various rewards and perks.

-A pet system (In progress)

 

Other:

 

I am currently looking for some people to do a let’s play of the game so far (And hopefully future updates). This will not only get the game more well known, but also give me valuable Intel for how to continue making the game. If you are able to do so for me, I offer the fallowing in return:

-Your username in the credits of the game, as well as advertisement of your lets play on the official “The Era of Perfection” website.

-A NPC in-game appearance of yourself! 

-For this one, you can either send me some info (Name, Sprite, Face sprite, ext.) of the character you want seen in the game (cannot be a character from an existing franchise (Nintendo, Marvel, and ext. They could be from your own game, through!). Otherwise, I’ll make a character for you!

-Of course, you could choose not to have a character appear in-game if you so wanted to.

 

Known Bugs:

-None at the moment :D
 
Last edited by a moderator:

servantb7

Servantb7
Veteran
Joined
Apr 2, 2012
Messages
263
Reaction score
36
First Language
English
Primarily Uses
RMMV
About how many hours of gameplay is the demo so far?
 

Vis_Mage

Novice Magician
Veteran
Joined
Jul 28, 2013
Messages
574
Reaction score
196
First Language
English
Primarily Uses
RMMV
About how many hours of gameplay is the demo so far?
I'm terribly sorry for my lack of activeness, schooling can be vicious. >:(

If your still curious, the demo currently up spans up to a few hours if you really get into the game, but I do have a newer demo coming out by this Wednesday, so it would probably be best to wait until then.
 

Artificer

Creator of worlds
Veteran
Joined
Dec 19, 2014
Messages
701
Reaction score
436
First Language
Español
Primarily Uses
RMMV
Hello I check out your game and his is the score I give to it:




Also let me add some text here, the thing of the concept is fine but in the history there are a lot of questions, in the game progression you cannot understand at all where you should go and that makes you go around to nowhere. The music is fine but I think is not used correctly the just starting map gets the song stuck on your head and start to become annoying, is too much louder than the radio stuff and also that saves the experience for me an make it playable, but really I was trying to quit a lot of times for the default song, is not problem but the soundtrack should change not only in the cutscenes also in changing the map, like entering on the houses, and also have a better balance with the surround noises, there are nothing at that point at all, in this aspect you put the starting song as a version of Zelda and that toke away the feeling of the history because I remember other thing instead of your game, try to change that. I couldn’t reach out of the island but if that is all the map for the continent has is objects to distant form others like you forced all the map just for be a town; they are too big and empty sometimes, the feeling is cool relating the speed of the character with the map but still I feel it need have more attention, I reach to areas that does not have any object just a clean and vast space, and also the more important thing is the npc, there are too few of them the village size does not fit at all with the people activities and stuff like that. The game flows is acceptable but I really need to have better indications after a quest start, and the concept of the 100 reward like me a lot but for some reason you does not feel nice and gets boring very fast, probably is related of the location of the stars and there is no sound or similar to accomplish one.

For the good aspect of your game is the cinematics, they are funny sometimes and weird others, the music on the battle is well used, and the history has a point thing on there, is predictable at certain point  but just that.

If you are trying to complete the game in a future, I don’t think you need more maps, you already have a lot of space for more quest and Npc moving around, it has potential but is an abandon project I can assume that, there are some glitches also, some jars does not change is graphic after take the star and the stairs on the library not let you get down just work the middle part.

If you are trying other game is cool if you check this one too, after all the things in this part you can review i thing the idea is more bigger that you could implement on the game.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,867
Messages
1,017,061
Members
137,575
Latest member
akekaphol101
Top