Problem: Event isn't removing itself.
On my main map, you enter into a cave ( that you should be able to enter all the time ) and you proceed through which you find a character ( event ) injured, you have the option to save the character or leave the character to die ( which this character joins your party later if you save ).
When you choose to save, it takes you to a cut scene ( which thank you to all that helped me its on auto run ) and then she finally joins you. You have to head back to the same cave to go find her sword, but when you head back to the same area the event of the injured character is this there! $#%#^@&#$@#$ !!!!
I have done self switch and it's not ERASING, as well I have done the simple Erase Event lol
So here is the run down;
The event to start it: Action Button
When selecting save: Self switch A, new event page, parallel processing, transfer player, erase event. - Didn't Work
When selecting not to save: Self switch B, new event page, parallel processing, transfer player, erase event. - Didn't Work
Then I changed the parallel processing to autorun... LOL -> Bad Idea... doesn't erase the event either.
Help meeeeeeeeee!!!
I'm getting to the point where I want to stop working on my game because I have been stuck on this stupid thing and just watch it's going to be a simple fix (">.>)