RPG Maker Forums

Problem: Event isn't removing itself.

On my main map, you enter into a cave ( that you should be able to enter all the time ) and you proceed through which you find a character ( event ) injured, you have the option to save the character or leave the character to die ( which this character joins your party later if you save ).

When you choose to save, it takes you to a cut scene ( which thank you to all that helped me its on auto run ) and then she finally joins you. You have to head back to the same cave to go find her sword, but when you head back to the same area the event of the injured character is this there! $#%#^@&#$@#$ !!!!
I have done self switch and it's not ERASING, as well I have done the simple Erase Event lol

So here is the run down;

The event to start it: Action Button
When selecting save: Self switch A, new event page, parallel processing, transfer player, erase event. - Didn't Work
When selecting not to save: Self switch B, new event page, parallel processing, transfer player, erase event. - Didn't Work
Then I changed the parallel processing to autorun... LOL -> Bad Idea... doesn't erase the event either.

Help meeeeeeeeee!!!
I'm getting to the point where I want to stop working on my game because I have been stuck on this stupid thing and just watch it's going to be a simple fix (">.>)

Latest Threads

Latest Posts

Latest Profile Posts

He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!

Forum statistics

Threads
106,035
Messages
1,018,459
Members
137,821
Latest member
Capterson
Top