This post is somewhat inspired by Vox Novus's Thread on recognizing a villain through visual cues, and I was actually going to start discussing it within that thread. However, I realised that this topic would not have fit in so perfectly with it, so I decided to make a new thread for it.
I'd like to ask you about your thoughts on the player themselves being the villain, godlike entity, or so-called "evil," within the game. Perhaps you are led to believe up until the end that you are powerless in the world you are traversing, and are a devastated individual trapped in a bloody and visceral game of chess. But as you play through the game, you are presented with the possibility that you aren't the marionette of the "villains" you fight; quite contrastingly, you are their puppeteer, and all that has happened to this world was brought upon by none other than yourself.
So, does a godlike or evil player work? When conceptualizing a villain, is this something to take into consideration? What does this do for the plot? In what kind of stories does this flourish? I'm super excited to hear your opinions on this complicated matter!
I'd like to ask you about your thoughts on the player themselves being the villain, godlike entity, or so-called "evil," within the game. Perhaps you are led to believe up until the end that you are powerless in the world you are traversing, and are a devastated individual trapped in a bloody and visceral game of chess. But as you play through the game, you are presented with the possibility that you aren't the marionette of the "villains" you fight; quite contrastingly, you are their puppeteer, and all that has happened to this world was brought upon by none other than yourself.
So, does a godlike or evil player work? When conceptualizing a villain, is this something to take into consideration? What does this do for the plot? In what kind of stories does this flourish? I'm super excited to hear your opinions on this complicated matter!


