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I was looking for opinions on instant vs delayed gratification when it comes to rewarding players. 


While making the systems for my game I realized that I was relying very heavily on delayed rather than instant rewards. Such as much of my game takes place in a hogwarts-esque school for magic, so while you may unlock spells by leveling up your characters don't learn them until you can go back to school to study them. Also it runs on a "monsters don't drop money but things you can sell" monetary system, which is also a form of instant gratification. 


So what do you think? Do you prefer instant gratification over a delayed reward? What system of rewards do you use in your game? (Also more specifically would you be mad as a player if you couldn't learn magic instantly and had to go somewhere else to learn it?)


Thank you!

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