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INTRODUCTION:

Welcome to the development project page for The Fine art of Nil!

The Fine art of Nil is a surreal game, with elements of horror, comedy, abstract, absurdity and various other pretentious sounding words. Taking place in a dream-like realm inhabited by strange people and stranger monsters, you will take control of Sanna: a faceless, aimless, bandage-clad enigma, and guide them through the various zones in your bid to escape the weird, wacky and sometimes wonderful world you've found yourself in. There are choices to be made, people to assist, and giant clocks to assemble. And remember: You can always trust a white rabbit.

This has been a pet project of mine for a while now, I originally started it on VX Ace but ultimately wasn't getting what I wanted out of the ordeal. With the release of MV, however, I'm having another crack at it. This time, I'm putting my all into it. Custom sprites, tilesets, battlers, and artwork, along with custom music by Jan "Jeek" Krejsa, animations and various JavaScript plugins.

Right now, the game only has three finished maps, one fight, and will be over in a matter of minutes. The only playable section is the intro, the "tutorial" if you will. And I'm going to use that to gauge some early reception and opinions.

This page will be updated periodically as I update the game itself and release new iterations. The end goal, however, will be a commercial game. So when the game reaches a certain point (in the far, far future, of course) I will stop releasing free versions and start working on licensing and the like. I'd like for the finished product to end up on steam and digital download for a small, reasonable sum. But right now, that's all very much up in the air.

VERSION HISTORY:

Current version:
V: 0.1.3
Dropbox
Mediafire

Old versions:
SCREENSHOTS (0.1.3):







CHANGE LOG:

UPDATE 16/12/15:
V0.1.3:
- Overhauled tutorial.
- Added music by Jan "Jeek" Krejsa.
- Re-did entire Sub-Archives section.
- Added animated portraits.
- Added animated title.
- Added several plugins (See credits listing for details.)
- Overhauled combat with The Shadow.
- Various bug fixes.
- Optimised files.

UPDATE 25/11/15:
V0.1.2:
- Fixed missing animation issues.

UPDATE 25/11/15:
V0.1.2:
- Greatly improved tile-set graphics. (see here for comparison)
- Fixed missing audio issues.
- Reduced file size. (again)
- Made knife and note more visible in beginning section.
- Added W.I.P of third map. (Nothing in there right now but you can wander around and look at it)
- Syntax fixes.
- Reduced event load.

UPDATE 9/11/15:
V0.1:
- Reduced file size.
TO-DO LIST:

- Start on second section of game.
- Improve contrast on Sub-Archive tileset.
- Add mouse controls to control listing sheet.
- Add more characters.
- Improve battle system.
- Improve system graphics.
- Make unique battle-back images.
Known issues:

- Incorrect text sound during ending to the Shadow Fight. *Fixed for next version.*
- Pathing issues in first area. *Fixed for next version.*
- Journal entries can be used during combat. *Fixed for next version.*
- Game still too dark on some monitors.
- "Unfortunately", "Electricity" and "Stubborn" spelled incorrectly. *Fixed for next version.*
- Mouse controls not displayed on control sheet.
CREDITS LISTING:

Music:
Jan "Jeek" Krejsa.

Plugins:
Ivara: Ivara Gif & Text Sound.
Link
Link

Nio Kasgami: Simple Max Actor.
Link

HimeWorks: Custom Death States.
Link

Terrax: Terrax Lighting System.
Link

Sly: Only Sound Options.
Link

Soul: VPS Blood Mage.
Link

Additional sprite resources:
Link
AFTER-WORD:

Thanks for reading! Be sure to check back regularly for updates if you like what you see here! Currently the team is very very small, consisting of about 3 people, with only one of them (me) doing the actual RPG Maker stuff. So progress might be slow for a while. Thanks for the patience!

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