First things first, it seems like this is going to be a long game, like a long epic quest! so I think you should find a quest system to add to the game. It would make the game a bit more interactive, you could add more to the story by using hints in the quest description and ofc it's a easy, cool way to always remind the player where he needs to go and what he is doing.
I noticed a few typos in the text right at the beginning, one punctuation typo in particular caught my eye with a empty space followed by a dot
(" .") <- something like this
The typos were nothing too bad just things you should be careful with.
I thought the maps looked nice, didn't find any bugs or tiling errors at least! ^^
Now on to my opinion about the story..
The story was ok enough in the beginning, I liked getting to see granny and cleaning up for her too (haha) and it started to get really intriguing esp. when the night arrives with growls!
But after we get rescued you lost me honestly. >_<
I think all that went by a bit too fast and I was left feeling confused about what happened with the undead and the guy that put me to sleep.. And it was like it was an everyday thing for our character, as if seeing some undead was something he was used to.
I wished the events after we got rescued were a bit more developed, that we got a bit more out of Romero, like what they think happened, how he found us, well who he is actually because I just knew he was friends? with Clara and the son? of Irma? Wth is Irma though, you know? XD
And then he are sent to some guy in Volantis who we have no clue who he is but our character knows and he hasn't seen him in a while so it's ok... not really. I feel like as a player we should be a bit more inside of the story. It's cool to leave some things to the imagination to keep the suspense going but too much makes the players confused and in some cases it makes the player lose interest. Gotta be careful with that.
I noticed that after we leave Romero's house, if you go back inside again Romero won't talk anymore, dunno if it was on purpose but I went back to him thinking maybe he would give me a hint about where was Volantis (up or left? lol) but he wouldn't say anything. T^T
And a bit after I also didn't get any help on how to get back to the village to get the permit, most of the guards wouldn't talk back and the npcs I came across didn't talk (apart from the old man that we encountered right in the beginning but he also didn't gimme any directions!! lol)
So I got no clue where I am and now I need to go back home to get the permit and.. I really got no clue where to go..
And this is where the battles started to annoy me. XD I'm not a big fan of random encounters in games really and I'm really not used to getting into battle with guards and npcs right next to me. But it's kind of frustrating to find your way when you keep getting attacked. >_<
(This is ofc a personal feeling on this)
I do think one sign with some clear directions to other villages/towns would help a bit in these maps. I just remember that one sign that warns about the monsters. lol
My main thought while playing the game was that the game is ok at a starting point but there's room for a lot of improvement, especially where the story meets gameplay. You need to go deeper into the story, the dialogue in some parts lacks impact and clear meaning, something that can easily translate into players feeling confused and bored.
And then when you feel like you have enough attention from the players remember to put more interaction in the maps' objects! I'm the type that loves to interact with everything in a room! haha I was really excited to see the horses outside in the beginning, the computers in some rooms, the baby and the crib, bookshelves and the tvs!! I like how you make the rooms seem more lively and I would love to see our main character expressing his thoughts on all these things, you know? It feels like a bit of a waste to have all these cool things in display to not see any type of interaction with them. But ofc to me all this should come after you have a clear story going on, to me the focus on any game is always the story! XD
Oh! PS!! Something I almost forgot, in the map where we start, there's that huge tree (that later gets burned?), I'm not totally sure if the tree is really important to the story but it felt like it was to me, so I would like to suggest for you to make the space around the tree more visible.. maybe put some more flowers around it or something, just try to get the player attention to it more. I didn't really see the tree the first time, probably because of all the green (the grass and then the tree) but when the monster burned it, I realized that this might be an important clue to the story. XD I actually loaded up my first save after that and went to interact with it because of that. ^^'
I hope you'll continue working on this game. Visually it looked rather nice to me really, you just need to work a bit more on the story now to make it more solid and then focus again on the gameplay. Really consider what I said about a quest system too. I'm not sure if you plan to have side-quests in this but even if you don't, having a sort of quest tracker in a game like this is always good in my eyes.
Good luck! I look forward to see you posting in the thread as you work on the development of the game~