The Four Disasters

Discussion in 'Games In Development' started by cradth, Feb 13, 2016.

  1. KOBE

    KOBE Villager Member

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    Great game bro! The dual language options (English and Indonesian) are attract my attention! If you don't mind, can you you tell me what plugin did you use to have that dual language options?
     
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  2. cradth

    cradth :) Veteran

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    Thanks for kind words, bro. :)


    Hmm sadly to say, there's no specific plugin I used to have that dual language.


    I'm doing that manually with the conditional branch. For further explanation :


    If you choose an option, in this case, ENGLISH, a certain switch will be ON,


    and then a conditional branch will do the rest for each dialogue. :D
     
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  3. cradth

    cradth :) Veteran

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    Progress so far : +/- 90%. (100% Database, 80% Story)


    The Full version will be released on this Q3 2016.


    Some changes or improvements :


    + There are 7 type of skills :


    1. Character Skills 1 ( learned by story progression )


    2. Character Skills 2 ( learned by distribute Mana ) #See the picture below.


    3. Elmsh Skills ( learned by equip specific item, in this case, an Elmsh Stone )


    4. Additional Skills ( learned by reading spell tomes/scrolls )


    5. Talent Skills ( learned by special training / event )


    6. Area Skills 1 ( geomancy-like skills, affected by the landtypes  )


    7. Area Skills 2 / Siege Skills ( learned by carrying a Siege Engine )


    [​IMG]


    Also, now I'm using RMVX Ace Icon Set for skills, items, and equipment.


    [​IMG]
     
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  4. Century2Knight

    Century2Knight Villager Member

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    I tried the demo, I like the 1st part of demo, but not the 2nd part though. the siege is dragged too long.


    It's a bit tedious at some point, the enemy have too much HP, and they're not even the boss.IMO.


    ps : I think it's funny to find your side project (If I'm not mistakin, yea) using the newest engine than the main project.lol
     
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  5. cradth

    cradth :) Veteran

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    Hello, firend. Thanks for the feedback.


    There are two or three enemy with low HP,


    Are you talking about the Guard Tower?


    hahaha...this is not a side project, they're the same.


    At least I'm working on them equally in the joblist.
     
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  6. Century2Knight

    Century2Knight Villager Member

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    Yes, the tower or whatever the name. also the black crystal and the fire spirit. You should learn how to balance the enemy.


    Ok, that's interesting then, how many projects you're working on atm?
     
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  7. cradth

    cradth :) Veteran

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    Yes I will, thanks for advise.


    Halved their HP will be better, I guess?


    Currently, I'm working on 3-4 titles.


    I hope I can finish two titles by the end of this year.
     
    #47
  8. cradth

    cradth :) Veteran

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    The Four Disasters Demo v1.6.1 is out~


    Added action sequence by Yanfly's YEP, new animations,


    new scenes, battle systems fixes, icons, bug fixes, etc


    [​IMG]


    +++


    I divide the 1st floor tower map into 6 maps,


    to reduce lags.
     
    #48
  9. Century2Knight

    Century2Knight Villager Member

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    Guess that should work either. I'm not ordering you to do whatever I said tho. haha


    another random thought : Don't rush your project, the result may be ruined. It's not about how many games you can finish.


    To be fair, there's a lot promising games like that, good graphic+nice demo/trailer, but lose its soul as a whole result.
     
    #49
  10. cradth

    cradth :) Veteran

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    I'm sorry I've just read this post. Been busy lately
    with One Piece War of Thrones. Thanks for your advice. :)
    It helps me a lot. I'll back to this project in January,
    I promise I'm going to make some corrections and improvements
    to the game. And I'll try not to rush this game.
     
    #50
  11. cradth

    cradth :) Veteran

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    It's been a long time.XD I'm going back to work on this project.
    The progress so far, I had completed 95% maps, 30% story, 60% database, and
    20% of Tower Siege (Estimated). A long way to go. :kaojoy:
     
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