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The Frostfell Companions
(logo pending)
"Don't you understand what's at stake?!"
"Of course she does. She's made her choice."
Link: The Frostfell Companions (Demo) - Chapter 1
Updated 1/22/16
Spoiler
- Added new gear and items in the Markets
- Added new skills and trials in the Barracks
- Added Khas Awesome Lighting script and implemented
- Added Mog's Weather EX script and implemented
- Added Thalzon's battlers. Not sold on all the styles, but they're in there
- Rebuilt the Markets from the ground up
- Reworked mapping across the board
- Nerfed enemy Evasion stats
- Nerfed Plague Rats
- Implemented variables and switches necessary to transition smoothly to Chapter 2
- Updated dialogues
- Added new gear and items in the Markets
- Added new skills and trials in the Barracks
- Added Khas Awesome Lighting script and implemented
- Added Mog's Weather EX script and implemented
- Added Thalzon's battlers. Not sold on all the styles, but they're in there
- Rebuilt the Markets from the ground up
- Reworked mapping across the board
- Nerfed enemy Evasion stats
- Nerfed Plague Rats
- Implemented variables and switches necessary to transition smoothly to Chapter 2
- Updated dialogues
Setting
Perched atop a wide plateau in the Skarajin Rim sits the great city of Nara'kul, a city born of goodwill and cooperation - a city born of ancient catastrophe.
Citizens of great talent and ability are called upon to lend their services when the community is in great need.
There is such need now.
Four letters have been sent, and four warriors - who may or may not give a damn - are called to service.
They expect to perform a simple task, and then be free from service for at least a year.
What they find instead becomes much more, and the fate of the Rim may be in their hands.
Disclaimers
Fictional religion, mature language, alcohol
Background
This game is being made to chronicle the adventures of a D&D campaign I wrote and ran to completion over the course of two years. There's no true "main character" - every playable character is important to the plot and brings with them their own personal reasons for doing what they do or don't do. The story has already been written in its entirety, but I'm looking to add to areas of the story that the original players touched upon, but never explored.
Gameplay
Spoiler
Battles: The original game was played in D&D version 3.5. The turn-based battle system that comes with RPG Maker VXAce is fairly similar to this system and is used in the demo, though I am working on a script to run battles based on an Initiative system instead. Skills and spells are tuned to be used constantly - there is very, very little need to use Attack to boost your TP, and casters all have ways of getting MP back if they need it. Skills come in a number of varieties, and many offer both damage/debuffs to enemies while buffing the user. Strategize your way to victory!
Exploration: The scope of the game is contained wholly within the Skarajin Rim. Because of this, there is no world map. Instead, larger zone maps will be used to travel from location to location. Peppered throughout these maps are treasures, caverns, and NPCs to discover. In the city, you can choose which area to go to in the city when you leave a particular zone. At a certain point in the game, you will get a Sending Stone, which can be attuned to different locations. When used outdoors, it will allow you to teleport directly to the locations of your choice.
Markets: There's been a mysterious disruption in the trade routes from the west, and the markets in Nara'kul are suffering! You can help them (and make some gold!) by giving them the raw materials they sorely need. Once a shop has all the raw materials they've asked for, it levels up, and new gear is made available for purchase. While this isn't the only way to upgrade your gear, enemies and maps will give you tons of raw materials, so you may as well cash in! Now, if only the trade route could be reopened...
Skills: While you gain levels through killing things, you do not learn new skills this way. A strange trainer has appeared by the Barracks who will teach you new abilities... for a price. Each character has three skill types that they can progress, each with its own strengths and weaknesses. Build your characters to be well-rounded, or teach Niyri to rage as hard as she can - the choice is yours!
Inns: You are going to make a lot of friends, and that includes innkeepers! In the demo, you will be able to rest and recover free of charge!
Demo length: Approx. 5 hours
Battles: The original game was played in D&D version 3.5. The turn-based battle system that comes with RPG Maker VXAce is fairly similar to this system and is used in the demo, though I am working on a script to run battles based on an Initiative system instead. Skills and spells are tuned to be used constantly - there is very, very little need to use Attack to boost your TP, and casters all have ways of getting MP back if they need it. Skills come in a number of varieties, and many offer both damage/debuffs to enemies while buffing the user. Strategize your way to victory!
Exploration: The scope of the game is contained wholly within the Skarajin Rim. Because of this, there is no world map. Instead, larger zone maps will be used to travel from location to location. Peppered throughout these maps are treasures, caverns, and NPCs to discover. In the city, you can choose which area to go to in the city when you leave a particular zone. At a certain point in the game, you will get a Sending Stone, which can be attuned to different locations. When used outdoors, it will allow you to teleport directly to the locations of your choice.
Markets: There's been a mysterious disruption in the trade routes from the west, and the markets in Nara'kul are suffering! You can help them (and make some gold!) by giving them the raw materials they sorely need. Once a shop has all the raw materials they've asked for, it levels up, and new gear is made available for purchase. While this isn't the only way to upgrade your gear, enemies and maps will give you tons of raw materials, so you may as well cash in! Now, if only the trade route could be reopened...
Skills: While you gain levels through killing things, you do not learn new skills this way. A strange trainer has appeared by the Barracks who will teach you new abilities... for a price. Each character has three skill types that they can progress, each with its own strengths and weaknesses. Build your characters to be well-rounded, or teach Niyri to rage as hard as she can - the choice is yours!
Inns: You are going to make a lot of friends, and that includes innkeepers! In the demo, you will be able to rest and recover free of charge!
Demo length: Approx. 5 hours
Characters
Spoiler
Niyri:
You ever met a female dwarf? No? Well, now you have! She used to be a soldier in the Militia, but she left after an intense disagreement with her superiors. She's been angry ever since. She's skilled with both axes and sculpting hammers, and is just as likely to kill you with either.
Skill sets: Rage, Discipline, Shielding
Original D&D classes: Fighter, Barbarian, Weapons Master, Frenzied Berserker
Faenor:
One of the few Snow Elves living in the city, Faenor gets by as a hunter, tanner, and ranger. He owns the Leatherworks shop in Market Square, but he lets a couple of the local kids run it. Sales are better that way - people don't really like the Snow Elves very much, not after the war. He keeps a winter wolf named Kiba as a companion, though he often gets himself into more trouble than Faenor cares to deal with!
Skill sets: Swordsman, Bowman, Companion
Original D&D classes: Ranger, Deepwood Sniper
Eira:
The Rimefire Witch of Nara'kul, a celebrity in her own right. She is a chosen of the shattered goddess Hleid, who was split into myriad pieces after her evil half-brother, Iborighu, struck her down in battle aeons ago. Most of Eira's Techniques restore MP, and her spells all generate TP - so go crazy with the casting!
Skill sets: Rimefire, Nature, Attunement
Original D&D classes: Druid, Rimefire Witch
Fallion:
An errand boy at the Lady Silver Inn, owned by the lady Elmindreda. How did this little tyke get picked for service?! There has to be a good reason... and to hear him put it - if you see him coming, it's already to late! He is good friends with Alistair, who also works at the inn, and with whom strange secrets are kept...
Skill sets: Shift, Sneak, Unleash
Original D&D classes: Beguiler, Binder -- performs more like a Rogue with Beguiler flavors for this project
There are more characters to meet and ally with, but the demo has just these four... and maybe one more...
Niyri:
You ever met a female dwarf? No? Well, now you have! She used to be a soldier in the Militia, but she left after an intense disagreement with her superiors. She's been angry ever since. She's skilled with both axes and sculpting hammers, and is just as likely to kill you with either.
Skill sets: Rage, Discipline, Shielding
Original D&D classes: Fighter, Barbarian, Weapons Master, Frenzied Berserker
Faenor:
One of the few Snow Elves living in the city, Faenor gets by as a hunter, tanner, and ranger. He owns the Leatherworks shop in Market Square, but he lets a couple of the local kids run it. Sales are better that way - people don't really like the Snow Elves very much, not after the war. He keeps a winter wolf named Kiba as a companion, though he often gets himself into more trouble than Faenor cares to deal with!
Skill sets: Swordsman, Bowman, Companion
Original D&D classes: Ranger, Deepwood Sniper
Eira:
The Rimefire Witch of Nara'kul, a celebrity in her own right. She is a chosen of the shattered goddess Hleid, who was split into myriad pieces after her evil half-brother, Iborighu, struck her down in battle aeons ago. Most of Eira's Techniques restore MP, and her spells all generate TP - so go crazy with the casting!
Skill sets: Rimefire, Nature, Attunement
Original D&D classes: Druid, Rimefire Witch
Fallion:
An errand boy at the Lady Silver Inn, owned by the lady Elmindreda. How did this little tyke get picked for service?! There has to be a good reason... and to hear him put it - if you see him coming, it's already to late! He is good friends with Alistair, who also works at the inn, and with whom strange secrets are kept...
Skill sets: Shift, Sneak, Unleash
Original D&D classes: Beguiler, Binder -- performs more like a Rogue with Beguiler flavors for this project
There are more characters to meet and ally with, but the demo has just these four... and maybe one more...
Screenshots
Notes
This is the last version of the Chapter 1 Demo that'll be posted. Chapter 2 is ~50% done, and once it's complete I'll start posting this in Project Development.
Credits
Mack - Autumn and dungeon tilesets
Aindra - Moose sprites
reedflower101 - Kiba sprites and facepic
Thalzon - Battlers
Hime Works - Permanent States script
Mog - Weather EX script
Khas - Awesome Light Effects
THANK YOU!
I'm excited to share this, and I'm looking forward to your tips, critique, etc!
And, some Chapter 2 teasers...
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