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- Aug 27, 2013
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Hello! I'm quite new to RPG Maker, but I've been having a lot of fun with it thus far. The thing is, I've been trying to implement a simple game of tag into my game.
What I've done is make an event with the graphic of the character you talk to, who asks "Would you like to play tag?"
Answering with 'Yes' moves you one step away from the event, then turns on a switch I named 'Play Tag: It'.
The next page of the event is set to 'Approach' and to activate on 'event touch', which works quite well. Once caught, the event say's "Tag, You're it!",
then turns a switch I named 'Play Tag: Not It' on, then turning 'Play Tag: It' off again, and thus moving to the next page.
Here's where I'm having trouble. Now that you're it, rather than the event, I'm having difficulty making it flee. There is no movement option for 'Move away from Player', sadly, so I set it to custom, then put 'Move Away from Character' there. They do move away, but only in a straight line, then stopping at the far wall, or other obstruction if one exists.
SO. Here is my quandary: How do I make the event better flee from the player?
Any and all suggestions are greatly appreciated!
Edit: Oh yeah, and It's on RPG Maker VX Ace. Uh. I think I posted it in the wrong section though... Oh well, someone will figure it out.
What I've done is make an event with the graphic of the character you talk to, who asks "Would you like to play tag?"
Answering with 'Yes' moves you one step away from the event, then turns on a switch I named 'Play Tag: It'.
The next page of the event is set to 'Approach' and to activate on 'event touch', which works quite well. Once caught, the event say's "Tag, You're it!",
then turns a switch I named 'Play Tag: Not It' on, then turning 'Play Tag: It' off again, and thus moving to the next page.
Here's where I'm having trouble. Now that you're it, rather than the event, I'm having difficulty making it flee. There is no movement option for 'Move away from Player', sadly, so I set it to custom, then put 'Move Away from Character' there. They do move away, but only in a straight line, then stopping at the far wall, or other obstruction if one exists.
SO. Here is my quandary: How do I make the event better flee from the player?
Any and all suggestions are greatly appreciated!
Edit: Oh yeah, and It's on RPG Maker VX Ace.
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