The Game of your Dreams

Discussion in 'General Lounge' started by Freank, Nov 25, 2018.

  1. Freank

    Freank Veteran Veteran

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    What's the game of your dreams that you want to realize?
    that impossible game where you need a team of over 50 expert developers :D

    My dream was to realize a huge MMO Rpg game, with a huge world and a lot of different kind of games inside. Like Ready Player One world, but without the VR :D
     
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  2. MushroomCake28

    MushroomCake28 Great Sorcerer Ainz Ooal Gown-sama Veteran

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    An actual AAA JRPG, like FF15 but with a good story and not rushed, and with a real magic system (not that elemancy BS), and many more modifications. I suppose a fusion between FF, Kingdom Hearts, and the Tales series.
     
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  3. Milennin

    Milennin "With a bang and a boom!" Veteran

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    The base game would be heavily inspired by GBA Golden Sun, with similar style of graphics and music. Battle scenes would be focused on delivering quick, but impactful animations that look cool (<-- stuff looking cool is main priority!) Longer animation sequences (for boss or ultimate skills) can be skipped with a button press. The music is catchy and epic.


    On the overworld, every object is examinable. There should be great detail be put in the smaller details, like NPCs with distinct personalities and interesting side quests that are more than basic fetch or kill tasks. Side quests might have effect on the environment, unlocking shortcuts or something, and they might even influence the main story in some ways, depending on whether they were completed or not.

    Dungeon maps should have multiple pathways to the end, so players have choice in which direction they want to go explore, but without losing a sense of direction. There would be optional mini-bosses and puzzles that guard extra treasures for those who want to challenge themselves.

    The story would be relatively simple, and much more focused on an entertaining group of characters with fun interactions. The tone of the game would be fairly light-hearted for the most part, but have its deeper and darker themes in there as well, especially for those who would stray from the main path. There will be dialogue options, that can alter the outcome of scenarios; there are no good or bad outcomes made with choices, just different ones. Some choices would be made through gameplay, rather than brought through dialogue.
    Dialogue would be kept relatively short, since the game wants you to play it, not to read it. The dialogue that's there should be entertaining, informative and easy to read.

    The battle system would be made easy to learn, but simultaneously have a lot of depth and support all sorts of different strategies. All the relevant information would be made easily available to the player, so they can make informed decisions in combat. Combat would rely heavily on the use of skills and managing MP to keep on casting skills throughout encounters. Each playable character would have its own unique role in combat, but their skill sets would be varied enough that they can branch out and perform a multitude of different tasks.
    There would be pieces of unique equipment that can heavily alter the way character skills function, and push character gameplay in different directions.

    Upon completing the game, a new set of options gets unlocked for replaying the game. These options would allow players to auto-skip tutorials and cutscenes. An option for randomising certain factors, such as available playable characters, loot, boss encounters and side events for the sake of adding replayability.
    Like Golden Sun, there would be an endgame area to access from a completed game save that has a boss rush mode, but would come with a rating system as well, so players can test their endgame characters against every boss in the game (upscaled to max. level) and see how they perform.

    The game would be awesome and sell really well. People would love the game and remember it as their favourite childhood game (if they played it as kid). People who played it would want to buy and collect merchandise of the characters. They would claim the game is awesome and made the world a better place for existing.
     
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  4. FluffexStudios

    FluffexStudios Veteran Veteran

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    A game of my dream is a horror/mystery game that tells a great story, well developed characters, and a dark atmosphere. I would want it to be a 2D side scroller/platformer with an open world exploration and RPG elements. Something with elements from Hollow Knight, Dark Souls, Danganronpa, Virtue's Last Reward.
     
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  5. Matseb2611

    Matseb2611 Innovate, don't emulate Veteran

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    The game of my dreams to realise would be very similar to the games I make now, except much larger in scope and playtime, and also done in stunning 3D graphics. So, a big and impressive sci-fi world, a lot of choice and consequence that will shape the outcome, relationship building with NPCs, and an intriguing plot. So, something quite similar to Deus Ex and Mass Effect.
     
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  6. Lady-J

    Lady-J Badlander Veteran

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    Wow, some people are really detailed. I just want a senran kagura game with a more in depth story, in open world, and with deeper rpg qnd combst mechanics.
     
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  7. rue669

    rue669 Veteran Veteran

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    I want the entire Xenogears episodes in today's PS4 graphics.

    Will never ever happen. Heck, if they ever remade Xenogears I would be on seven heaven.
     
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  8. Ryisunique

    Ryisunique Detective, AUEI Veteran

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    I have an idea for a 3D, third person where you control someone trying to find her friends after a forced accident. The story itself would span two, three games. Puzzles on the doors, enemies to hide from or fight, multiple endings which possibly tie into the second and third games.
     
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  9. TheoAllen

    TheoAllen Self-proclaimed jack of all trades Veteran

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    Probably gonna be some fantasy random flight simulation games. Think of something like "Airfix Dogfighter", "Star Wars Rogue Squadron", or "Strike Suit Zero" (but not in space). But in much larger scope. The scope is either more stages or as well as make it as open world game.
     
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  10. Windows i7

    Windows i7 Veteran Veteran

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    Something similar to Garry's Mod, but with infinite map size support, procedural terrain generation, and a built-in map editor, custom NPCs, weapon editor... and at least 100 different default maps. That is my idea of the sandbox game to rule them all so to speak.
     
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  11. Tonko

    Tonko Club penguin pro player Veteran

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    It already exists, and it's called Minecraft :kaoluv:
     
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  12. Poryg

    Poryg Pixie of the Emvee kingdom, Ham of a Hamster Veteran

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    My dream game would be a turn based scifi strategy game with limited micromanagement, simple war waging, but extensive diplomacy, in which you can't trust anyone, but have to use every ounce of your cunning to achieve world domination. A fusion of galciv 1 and master of orion 1 brought to perfection.
     
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  13. Kaelan

    Kaelan Veteran Veteran

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    A light-hearted action RPG made up of a series of 20~30 minute short stories instead of one overarching plot. Something with the story structure of Legend of Mana and the humor of Radiata Stories.

     
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  14. kaukusaki

    kaukusaki Awesome Programmer Extraordinaire Veteran

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    Im already working on my dream game that has been in dev hell for 7 years now. ^_^" Imma finally finish it this year. :3
     
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  15. Neka Music

    Neka Music Veteran Veteran

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    I always wanted to make something like Stardew Valley (Steam games) and Harvest Moon.
     
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  16. kirbwarrior

    kirbwarrior Veteran Veteran

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    Conceptually, likely taking the mindf***ery of games like Ribbon (rm2k) or Silent Hill, the intensity of something like Kill la Kill, and the grand scope and longevity of a traditional jrpg or similar, like Final Fantasy 9, Fire Emblem 7, or Eien no Filena. I don't think I've ever seen a game pull off all three of those at once.

    On the more nitty-gritty, deep and overlapping quests (such as three sidequests that actually get entangled if you do them at the same time) are always something I like. Being allowed to examine anything for more characterization and world building. Everything from visuals to music to battle animations to the menu to screen transitions serves the story in some way.

    If I'm allowed to dream the impossible, zero downtime whatsoever; no load screens, battles start instantly (like Chrono Trigger), turn whiz by while keeping perfect clarity, menu navigation is precise and instant, etc. I love battle animations, but they need to be tight and exact, with no split-second pauses or tiny awkward waits. While many games allow you to skip cutscenes, I'd probably still keep that but also allow you to hold a button to speed up a cutscene (even at double speed and auto message closing you can keep up with things, say on future playthroughs where you still care about the story).

    I do find it strange how often the protagonist of a story is similar to the "audience". I tend to like it when that clashes, such as dark and deep stories with child protagonists.

    Hmm, typing all this out actually helps. I tend to forget how much I like games that pushes the limits of the player's sanity. I think I could actually make the above game.
     
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