RMMV The Heart of the Bone Witch (Rough Demo)

Akiyama

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No it was on the first level. I think I would be able to find the way again. I'll keep an eye on that next time I give it a go. Did you already upload the fixes you said and is the link still the same? Maybe you can add it to your first post, so that people find it without having to scroll through the entire thread :)
Okay, added the demo links to the latest demo (with some fixes) in the top thread.
 

Akiyama

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After finishing the demo I took a few weeks away from it to avoid burn out, and now returned and started adding new islands, new scenes, etc. This one is part of the major plot, but I did a few that can be done at any point, out of order, and will give you cool items (including the Ghost Eater Sword that destroys ghosts, and an owl stone that lets you save anywhere). One of the big plot points is a forest-dungeon, and I added Zelda: A Link to the past style tree shadows. I'll probably tweak them later.

Here's some screenies

Screen Shot 2019-09-22 at 12.15.52 PM.png Screen Shot 2019-09-22 at 12.13.36 PM.png Screen Shot 2019-09-22 at 12.11.26 PM.png
 

Akiyama

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Oh whoops! Forgot I renamed that file in dropbox...fixing it now


EDIT

Fixed.
 

Akiyama

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After some feedback, I'm really thinking of making the first dungeon a little less big, shrinking it down a little. Hmmm. If it was a later dungeon, it would be a different story...but since it's the first one...
 

Akiyama

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Spent a vacation day streamlining that first dungeon...LOL. I'll upload the changes to the demo later tonight
 

Akiyama

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Okay, streamlined the hell out of the first dungeon and uploaded it dropbox. I changed the original topic, and here it is in case you saw this and not the OT

Some other new updates, not just a streamlined dungeon- added slimes running away from you and spiders hunting you. Added a new enemy or two, and added a better way of handling inns and plot progression in a non linear world


Latest Demo (with streamlined first dungeon)

Windows
https://www.dropbox.com/s/p2oanluk1yajdud/Heart of the Bone Witch Windows Demo.zip?dl=0
Linux
https://www.dropbox.com/s/0qkt9jd71210e07/HeartoftheBoneWitchLinux.tar.gz?dl=0
OSX
https://www.dropbox.com/s/65w0fli28kz42hc/Heart of the Bone Witch OSX Demo.zip?dl=0
 
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Akiyama

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Still plodding ahead on the game, even created one of those them thar itch.io pages! Yar. I'll probably update demo links on this board here and stop eating up my dropbox space. I've been working hard core on the second dungeon, which is more complex than the first one in a lot of ways. The enemies will be tougher, the puzzles more interesting. It will combine light/shadow/night/day puzzles (the labyrinth of trees will change layout depending on this), door-based simple puzzles, and push rock kind of puzzles.

I feel like this is a natural outgrowth of the first dungeon, which is far more streamlined, and I think a bit of a more enjoyable experience. I made it so that the first lantern and light based puzzles are more of a natural outgrowth now of that current area, so there's less stumbling about four levels in the dark. I figured, first dungeon is more about learning the concepts of the game, and that each dungeon will get progressively more complex.

While dungeons that aren't story based and can be done out of order will have varying complexities, so that when you stumble on them you might have to go back later, that sort of thing.

I'm really liking my chapter based approach- the towns and the areas change based on the chapter you're at, making sure you don't do the linear plot portions of the game out of order, and yet still keeping the ability to travel anywhere at any time. It's fun.

I also added tree shadows to the second dungeon, much like Zelda: A Link to the Past.

Screen Shot 2019-10-06 at 10.02.07 PM.png
 

rue669

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This game looks interesting! Cool pixel art.

I’ll give it a shot and let you know my thoughts. Thanks for posting this and sharing it with us.
 

Akiyama

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Okay, cool! It's still a super rough demo and stuff, so any thoughts you have will be a huge help. Glad you liked the art! I very much enjoyed doing that aspect of it.
 

rue669

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I had a go of the demo.

It's off to a really good start!

The graphics are suit the game's mood and style. I like the mixture of lightheartedness with obvious dark themes. It's also got that classic SNES feel to it. Kinda reminded me of Final Fantasy Mystic Quest--just the look of it. Probably because of the sprites.

Keep going! I think you've got something here.
 

Akiyama

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I had a go of the demo.

It's off to a really good start!

The graphics are suit the game's mood and style. I like the mixture of lightheartedness with obvious dark themes. It's also got that classic SNES feel to it. Kinda reminded me of Final Fantasy Mystic Quest--just the look of it. Probably because of the sprites.

Keep going! I think you've got something here.

Thanks! That's wonderful to hear.
 

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