RMVXA The Hero with a Thousand Faces

Discussion in 'Games In Development' started by Faherya, Sep 17, 2019.

  1. Faherya

    Faherya The Knight of the Sad Figure Veteran

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    [​IMG]
    The project name is temporary.
    Author: Corvo / Faherya / Duque
    Engine: RPG Maker VX Ace
    Genre: Fantasy / Fairy Tale
    Language: English / Portuguese / French

    INTRODUCTION

    If you don't like clichés, you are not part of the target audience for this project.

    Fairy tales. This is the best definition of what this project is meant to be. Princess in dragon-guarded castles, magic crystals, pirates with buried treasures, magicians in their towers and enchanted forests. You can find it all and relive the good times of NES and SNES. But with some of the freedom that today's games allow.


    STORY
    Once upon a time, in a world where stories still started this way, an adventurer whose name had been stolen many years ago, a faceless princess, and a king who didn't want to rule. The king was looking for a husband for his daughter, but could only give her to the bravest hero he could find. The princess was looking for a way to see herself because she wanted so much to know her own image. And the adventurer, who had long since forgotten the theft of his own name, did not know what to look for and had wandered aimlessly from the beginning of his own memory.

    One day the king met the adventurer and offered him a challenge: "If you can find my daughter's face, I will make you the richest man you have ever seen! And I will have found my hero, she will have found her face and you will have found a goal!" They both shook hands and recognized that this was a good idea. And so began the story of the unnamed adventurer searching for his princess's face.



    MEDIA

    Some of this content has already been removed and / or replaced, but still represents the overall idea of the project.





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    GAMEPLAY
    Don't wait for pyrotechnics, I'm trying to keep the gameplay as simple as possible. But not boring. You can create your own class by choosing skills from three trees of different stereotypes: magic, strength and subtlety. You can forge and dismantle equipment, combine different accessories for specific situations. And many, many missions. At this point, the game already has more than sixty missions beyond the main segment. Some quick and easy such as saving a chicken merchant from a hungry chef. Other time consuming and laborious things like chasing down pirates who abducted your neighbor's cows.


    FAQ:
    Commercial or free?
    Commercial, but don't panic. The price will not exceed one dollar.

    How do you intend to launch the game for such a low price?
    This project is not an attempt to enter the market for good. It's a hobby, and as much as I spend here and there with it, it's still like paying the entrance to the amusement park. :D

    When?
    No predictions. It depends on how much the universe will collaborate with me and not eat my time with survival, dirty clothes, mailing, and work.

    Your english is identical to that of a groundhog.
    I know, as does my french. For this reason I will be contacting native translators of these respective languages when the time comes to translate.


    Lanea Zimmerman (Sharm)
    Jonas Zaggo (Zaggojohn)
    Jorge Augusto (Jorge_Maker)
    Maurício Pastana (Raizen)
    (Kyo Panda)
    (Sotelie / Alisson)
    (MayLeone)
    (Skyloftian / Gabriel N. / Revali)
    (Dax / Kvothe)
    (Cyanic)
    (DawnBringer)
    RPG Maker Web
    Centro RPG Maker

    Condado Braveheart
    Oniromancie

    And some people who are not connected to game development but have shown me the way:

    Neil Gaiman
    Joseph Campbell
    C.S. Lewis
    J.R.R. Tolkien
    (And basically to anyone who has written / filmed / told a good story.)
     
    Last edited: Sep 17, 2019
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  2. Kvothe

    Kvothe The Bloodness Veteran

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    Hi, raven!

    I love this game! This really remember me of final fantasy 4 hahaha. I'm waiting to play it. People should values game like this more often, because it's using original resources.

    I'll be waiting to play it when launched! Good luck bro :)
     
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  3. Akiyama

    Akiyama Veteran Veteran

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    Sweet Joseph Campbell! It looks fun.

    And hey, I know those tilesets- nice to see people using Open Game Art. It's a fantastic resource.
     
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  4. Faherya

    Faherya The Knight of the Sad Figure Veteran

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    Thank you so much guys. It's great to know that the project is coming up with the idea I planned. :kaopride:

    For those interested in the resources, I use the Tiny 16 package created by Sharm. Some tiles, window and icons are my additions based on the package and are in Open Game Art. They're free for use. \o/
     
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  5. Akiyama

    Akiyama Veteran Veteran

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    It's a fantastic tileset, one of my favorites. You're putting it to great use
     
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