RPG Maker Forums

When crafting your story (or even just when appreciating another game's story), do you have a preference over the basis of how the main character(s) become heroes of the story? What I mean is - for a protagonist to become powerful and brave enough to risk one's life and defeat the big bad and save the world etc., does this happen because of some prophecy or being a descendant of a previous hero - OR, were they just regular people who were in the right (wrong?) place at the right time, and now feel a responsibility to stopping the evil they've borne witness to? Does using one origin story or another change the kind of story or kind of game that you make?

Latest Threads

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,033
Messages
1,018,441
Members
137,820
Latest member
georg09byron
Top