- Aug 3, 2014
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Under Redevelopment. This post will be updated in the future.
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Yes and no. The style they are showing in their header (Sprite artists) is Mack, the other one they describe as Mack (which you wrongly say is RMXP RTP) is actually also Mack, but a different one than the first Mack. Yes, I know complicated. :/Quick clarification too but the style you show isn't Mack, it's RMXP RTP. There's a subtle difference, so it's minor, but to a pixel artist (Which is what that method is) it's enough of a difference.
Hey, Titanhex. To answer your questions, yes the 'map creator' position could simply be compared to the 'mapper' position of any game. The entire world has been laid out and planned by me and members of the team, it's the duty of the mappers to turn these concepts into fully functional maps. As for puzzles and monster density, all these have been planned beforehand and we'll be providing our mappers with the information and guidance they require. We won't simply be chucking a description at our mappers and hope they come up with something good, this is all a team effort.I doubt I can help you with my busy schedule but I was curious about some technical details. Consider this feedback or assistance.
Your "Mapper" sounds like your typical request for map design, which is nice and all, but what about the functional design of the levels? Do the mappers handle that? And if so, how do they make sure they are creating maps that are fluid with the design of the story and the general theme of the game. For instance, if a map has a lot of puzzle elements, who designs the puzzle elements? And who decides if the maps revolve around puzzles or battles? Having too much of both can make a level feel tedious. Are the enemies placed on the map? If so, how is placement handled?
For your tile creators, are they created tiles along with Celianna's, or in place of Celianna's? If in place, why are you not using Celianna's?
Also, the character design it sounds like you want is called Half-Kaizer:
Although I implore you to explore other templates on your own. There's actually a lot of them.
Quick clarification too but the style you show isn't Mack, it's RMXP RTP. There's a subtle difference, so it's minor, but to a pixel artist (Which is what that method is) it's enough of a difference.
Also it sounds like you'll have a team of 9 currently, including yourself. That's fairly large for an RPG Maker game. Small studios with a physical office are around 15, and tiny indie games work best around 3-5.
Have you considered instead of having a team, requesting resources on a per-need basis? Forums and many other game/art resource places are great for that.
Perhaps you can narrow the game features down to their "Core Dynamics" or "Core Mechanics" (Google them, or research the book "Challenges for Game Designers"). This will help you get a better image of your game and in turn communicate the game in simpler terms.
All that aside, the game looks great, the art looks really nice, and I love the screenshots. It's ambitious for a first game, but that's pretty common. The presentation is very professional, and thought has definitely been put into it. The nice thing about making any game is that even if it fails, you still retain the assets and concepts and can use them down the line. Good luck!
I believe you covered that well! And yes, our pixel artist position was filled just two days ago. We've received many applications for writers, although we're still in a need for map creators. I hope I was able to answer your questions!Yes and no. The style they are showing in their header (Sprite artists) is Mack, the other one they describe as Mack (which you wrongly say is RMXP RTP) is actually also Mack, but a different one than the first Mack. Yes, I know complicated. :/
Mack has two styles: One that was made when RMXP was out and one that was made when RMVX came out. I prefer to call the Mack XP style Looseleaf after the generator you can use.
But yes as you say, the difference while subtle to some people is pretty obvious to me. There's a height difference as well as different faces.
Here's an image:
Left to right: XP RTP, Looseleaf, Mack.
As you can see the height difference is really big between Mack and Looseleaf. The Mack face is more round and chibi like then Looseleaf as well.
This wasn't aimed at you OP, as I think the pixel artist has been found?