THE JOY OF QUEST --------------------------- Uncounted miles and unknown years stretched behind the wanderer on the day they came to Seaside Town. The journey had been quiet, the roads safe. The wanderer's skills with blade and spell had slipped into welcome disuse. The sleepy coastal community promised more peace and quiet, but strange forces stirred in the shadows, and they had other plans... "The Joy of Quest" is a short, sweet, frequently comedic homage to the games I grew up loving on the SNES. In it you play "the wanderer," a mysterious adventurer with a penchant for solving other peoples' problems and fighting their battles. The wanderer is a veteran of this risky lifestyle, and usually manages to stay cheerful and debonair no matter how often they get boiled, stabbed, shot, poisoned, teleported, misled, or dragooned into taking care of someone else's chores. Like any good RPG village, Seaside Town would be completely helpless without a hero like the wanderer to sort out its troubles. A COMPLETE BITE-SIZED RPG I've owned a copy of RPG Maker VX Ace for several weeks now, and "The Joy of Quest" is my first learning project. The goal I set myself was to create a complete RPG using the default visual elements of the VX ACE RTP... it had to have an intro event, a variety of quests, a reasonably developed combat system, a fairly open (if tiny) world, a vehicle, and a complete set of credits screens that changes based on player achievements and decisions. It also had to run smoothly, after relatively extensive proofreading and debugging. "The Joy of Quest" should provide anywhere from 3-7 hours of gameplay, depending on how long you dawdle and how much of a taste you have for XP grinding (which will provide advantages, but is not at all necessary). GAME FEATURES - The main character ("the wanderer") has the ability to reach a maximum level of 20 on a fairly gentle XP curve. - The wanderer will learn up to 24 intrinsic skills from leveling and can learn 6 more from quests, books, or trainers. - 30 original weapons and 43 original pieces of armor, as well as many familiar favorites from the VX Ace database. - A variety of original items, including several grenades and a series of weapon upgrade kits. - 63 distinct quests, ranging from simple fetch-and-return errands to burglaries, investigations, and even time travel. - A rudimentary quest tracking system. - Reasonably elaborate dialogue and quest chains involving more than 25 major NPCs - Two different fates for the wanderer, and four unique endgame events that only appear if certain quest chains are complete. DOWNLOADS "The Joy of Quest 1.1" complete game without RTP (requires RPG Maker VX Ace to play); 81 MB "The Joy of Quest" Design Notes and Gameplay Hints (Text File, 12 K SCREENSHOTS Spoiler FINAL THOUGHTS When I began "The Joy of Quest," I barely knew how to build a loot crate or a working room. By the time it was finished, I was trying to juggle multiple characters time-traveling in different states of quest completion, including some that shapeshift along the way. I hope this sweet and silly little game will give you a few hours of pleasure and diversion. I am eager to hear what anyone wants to offer by way of notes and criticism! OKAY, SO THOSE WEREN'T FINAL THOUGHTS (Updated February 1st) Thanks to feedback from reviewers on this forum, I have been able to identify and correct a few problems. The updated version of the game is grandiosely christened "version 1.1" and all download links in this forum and my signature have been adjusted to make it available.