@SolonWise Thanks for the feedback! -As far as the dialogue, yes, there is a bit of a reasoning for that. I did a LOT of the dialogue prior to the addition of the "name" being displayed at the top of the dialogue box. Because of that (plus the use of a non-default font) there is often a spacing issue with a lot of the dialogue. It will eventually be fixed over time, but I have chose to just put it on the lower priority list for now. The one with the Fallfel guard is particularly jarring though, so I'll likely fix that one ASAP. -I just fixed the Tree Stump tiling. Thank you for noticing that. -I'll see what I can do about adding more diverse equipment. I guess for Armor it would be nice for players to have more control over what TYPE of armor/stats they have. I will likely be adding more items and relics as well. Thank you for the suggestion. -Originally, the reason I added the upgraded equipment to Fallfel was because Fallfel is a completely optional town. It was a bit of a bonus for players who made their way there, as a way to encourage exploration. Maybe it was a bit TOO much however. Maybe I'll only make like 1 or 2 upgrades there, rather than entire armor sets. -Regarding the monsters, yeah MOST enemies have a "fallen" graphic, but many do not. That unfortunately will only come with time and may be quite some time where I will have the time to generate those. -What do you mean by "above" the enemies for the animations? I THINK I know what you mean, do you mean when a spell or arrow hits the target it is sometimes too far above the enemy so it looks like it misses? If so, I'll do some experimenting with hitbox size and see if that helps. Again, thanks for all the feedback and assistance. I am glad that you are enjoying the story, and I promise to keep adding to/improving it every day.