- Joined
- Feb 27, 2018
- Messages
- 154
- Reaction score
- 36
- First Language
- english
- Primarily Uses
- RMMZ
@Guld
I have no problem offering constructive observations. The problem is getting me to stop.
This game will obviously go retail because of its quality so far; excellent mapping and well balanced.
Here are some of my initial observations.
I have no problem offering constructive observations. The problem is getting me to stop.
This game will obviously go retail because of its quality so far; excellent mapping and well balanced.
Here are some of my initial observations.
I would suggest that you advise buyers about some of the visual darkness for those who have vision issues. The cave leading to the first blue stone was dark, but I found it navigable and certainly better than using a flashlight or torch effect. Since the enemies are also dark in the dark cave...
But, don't change it. Just advise people would be my suggestion.
There are also people who will have issues with their dexterity and the QTE skills and they should be exposed to that during the demo in case it is too hard for them to steal. I like the idea that you put the keystrokes in the description before implementing the skill.
Also, this game should have a battle/game mechanics section in a free manual ( I really don't like in-game tutorials) for people like me who have never played this battle style with row changes possible during battle. I do like the UI for shops and equipment.
Icons also need some explanation in my opinion. Other than the baddie guarding the blue gem was weak to the weapons found, I have no idea what that dark swirl represents. The magic user also has that icon.
I don't know if you have "fixed" this in the full game, but there is no speed penalty for heavy armor when compared to medium armor (head gear). Other than the extra 50 coins, why would someone who could wear the better armor not want the equipment that gives an additional +1 DEF.
But, don't change it. Just advise people would be my suggestion.
There are also people who will have issues with their dexterity and the QTE skills and they should be exposed to that during the demo in case it is too hard for them to steal. I like the idea that you put the keystrokes in the description before implementing the skill.
Also, this game should have a battle/game mechanics section in a free manual ( I really don't like in-game tutorials) for people like me who have never played this battle style with row changes possible during battle. I do like the UI for shops and equipment.
Icons also need some explanation in my opinion. Other than the baddie guarding the blue gem was weak to the weapons found, I have no idea what that dark swirl represents. The magic user also has that icon.
I don't know if you have "fixed" this in the full game, but there is no speed penalty for heavy armor when compared to medium armor (head gear). Other than the extra 50 coins, why would someone who could wear the better armor not want the equipment that gives an additional +1 DEF.