- Dec 23, 2018
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This looks AMAZING. I simply must know how you are doing those 3D perspectives, especially for the world map.
I'm glad you appreciate it.This looks AMAZING. I simply must know how you are doing those 3D perspectives, especially for the world map.
Awesome, thank you! I'll take a look at it. Again, your game looks fantastic.I'm glad you appreciate it.
That would be the Mode7 Plugin by Blizzard...
Ultra Mode 7 v1.5.3 Blizzard Introduction Ultra Mode 7 simulates the Mode 7 rendering mode from the SNES by using 3D rendering (hence the "Ultra"). Sprites are scaled appropriately and use additional code to determine whether they are visible, because of cut-off distance. The view of a Mode 7...forums.rpgmakerweb.com
Glad I could help, and thank you for the kind words!Awesome, thank you! I'll take a look at it. Again, your game looks fantastic.
Thanks! Life has been keeping me really busy, but I always try to find time every day to make this game better. I appreciate the words of encouragement!Looking good bro, keep it up!
It does hit pretty hard with story and action, but after a while all of the story pieces fall into place. I hope you have a great time playing, and please let me know if there is anything I can do to improve.Hi.
Came some test play in between, but now I´m starting your demo and will come back with som feedback.
I feel it`s unusually promising game, i took Mage to start with. And you have a good and "fast" opening and i understand things will get clearer as times go.
Prefer often that to an opening loong cutscene with so much information that you forget half of it.
Thanks for the praise, fellow Chronophile! haha.This. Looks. Absolutely. Freaking. Great. I mean it could have been decidedly mediocre but I still would probably have been positively disposed towards it because Chronomancers and time magic are my jam. literally.
Impressive game, beautiful screens (the kind that you can tell are exceptionally pretty just from their thumbnails), excellent thread. And all those Let's Plays? I mean I didn't watch them but all they really need to do is exist and they're advertisements for your game. Very impressive. Please be my marketing sensei lol.
I believe on the OP it said to request a copy of the game if you want one? DO WANT!!
Most definitely, but as I said to CrowStorm, I can push you out a Demo by the end of the week, but it will likely only have 3 out of 6 of the Heroes reworked introductions. (All heroes are selectable and playable, but the reworked intros add a lot to the story, main character, and even provide a valuable relic).Can anyone request a download link? Because I'd love to play your demo as your game looks real great.
Works for me since Raven would be my first choice really. Looking forward to it.Most definitely, but as I said to CrowStorm, I can push you out a Demo by the end of the week, but it will likely only have 3 out of 6 of the Heroes reworked introductions. (All heroes are selectable and playable, but the reworked intros add a lot to the story, main character, and even provide a valuable relic).
FWIW the 3 Heroes I'll have done by the weekend are:
-Daery, The Ranger
-Keegan, The Soldier
-Raven, The Mage
So if you would have selected one of those 3 then you should be good to go haha.
I understand, I'm barely able to get time in to work on my own game sometimes.Works for me since unfortunately I don't have the time to play an RM game, no matter how awesome, for more than a few hours. : )
(Every second I can I'm channeling into my first commercial game which will be my...*COUNTS*...23rd...game released overall ("only" my 7th using the CrowStorm/StormCrow "brand") over the course of the 16 years I've been at this. I often advise that everyone has about ten ****ty games in them they need to make and release to get the crappiness out of their system before they stand any chance of making a good game, so I'm frankly astonished this is your first game (I'm sure it didn't look as shmexy when you released your first build). Because I've probably got at least...oh, say 17-20 crap games that I developed to some degree or another but didn't deem worthy of release. To say that I've been thinking about monetization for a long-ass time w/o actually DOING it is an understatement.)