Here's my very quick and sketchy take on the game
(link for info on why it's so short and all that jazz)
*note: I played this game after a 3 hour session to finish another, so I was noticeably tired, and it shows in the video.
+I like being able to choose characters with different traits and priorities.
-The broken glass mechanic is extremely cheap, considering it didn’t tell me until later :I
-Abuse of darkness scripts. Combined with the somewhat lacking mapping it makes navigation a bit confusing. Not horrible, but definitely can be improved.
-Combat is shaky. While I appreciate you are SUPPOSED to evade it, the mapping layout makes it nearly impossible most times, enemies can run up to you while you’re busy with cutscenes, and hard fights are forced on you anyway.
To the developer: The game definitely has a bunch of potential, but is held back by details in different areas that just lower the enjoyment. Having to run while the maps are so narrow ruins the monster evasion aspect, there is no actual fear factor in the actual encounters (the amps themselves have interesting layouts, but the enemies are a joke), etc. Polishing it would help, but as it is it feels like just an action game with a slight zombie flavor.