-Serenity-

Villager
Member
Joined
Aug 5, 2022
Messages
19
Reaction score
16
First Language
English
Primarily Uses
RMMV

+7+_Wt.png

WARNING: Please be advised there are mentions of death and suicide within the game, as well as light cursing. This game is not intended for a younger audience.

Synopsis

Unlike many turn based RPGs, The Last Lightbearer does not have random encounters, levels, or gear.
Instead, you, the player, must learn enemy patterns and tells to succeed. Each fight is carefully crafted with a specific mechanic in mind to test the player's ability to pay attention, and think ahead, as simply attempting to force one's way through would result in a quick demise.
By watching for these enemy tells, learning patterns, keeping track of statuses, and watching counters above the enemy (and likely a few retries as well), long, hard fought battles will become progressively easier, until victory is achieved.
But keep in mind that each fight is there to help prepare you for what is to come!
Combat in the early stages of the game are simple in order to introduce unique core mechanics to the game that the player will need to be aware of. But as the game progresses, combat will become more challenging, punishing, and certain patterns must be handled in specific ways in order to succeed.
Revival is not an option! If one character dies, it's game over. Use every skill wisely to assure no one falls!
Losing a fight does not mean going through menus and walking all the way back to the fight. It will quickly restart after each character falls, and there is even a retry item, should you feel the need to use it.

Screenshots
Screen01.pngScreen02.pngScreen03.pngScreen04.png

Story
The Last Lightbearer tells the story of a world at it's end, prophesied to have been saved nearly three centuries ago by it's savior, the Lightbearer, who never appeared, allowing demons from an unknown world run rampant, leaving a path of destruction in their wake as corruption, an incurable plague, spreads across the world.
In mankind's final bastion, Aegis, resides Stella, a strong willed fighter who sees herself as the one meant to be the world's savior, as, in her eyes, the destined Lightbearer was simply a coward who allowed the world to come to it's end, seeing them as just as responsible as the demons for the state the world is in.
But as Stella becomes infected with the corruption, and in her final moments before it fully consumes her, she comes across a mysterious young girl who miraculously pushes back the corruption in her body and nurses her back to health. But before she can return the girl to Aegis, Stella finds her new companion has disappeared, and so she begins her quest to recover this girl and bring her to safety, seeing her as the key to mankind's survival, not realizing just who this girl is...

Current Plans
Final encounter and chapter. Possibly an epilogue as well.
More flavor text! NPCs, interactives, lore books, etc.
Custom art?
More side quests?
Change overall status visibility?
Plenty of other fixes, for sure.

Download
This game is a big learning project for me, as I wanted to make something on my own. The entire story, and all of the mechanics, were essentially learned and placed on the go. I wanted to challenge myself to see what I could do, while learning what I could at the same time, and this was the result.
I don't like using assets made by others, excluding ones I either make myself or purchase, so I only used what I had from base assets and dlc, some with a few minor modifications. Purchased Yanfly plugins were also used.
My intent is to just get started in projects such as this, and keep moving up and forward, but I need to build up my personal skills first.
While it is not completed, though it is fairly close to being so, I wanted to begin putting it out there for people to try, and hopefully give some feedback on.

As of now, there is roughly 6 hours of (mostly) linear gameplay, and I am hoping for feedback, as well as any bugs to fix.

Thank you for your time, and I hope you enjoy!​
 
Last edited:

-Serenity-

Villager
Member
Joined
Aug 5, 2022
Messages
19
Reaction score
16
First Language
English
Primarily Uses
RMMV
Update:
Numerous file issues and various fixes have been addressed, so everything should work okay now.
Apologies to those who gave it a try and found a game breaking issue early on.
If any more come up, please let me know and I'll fix it as soon as possible.
I am still working on the final chapter, but I have no current date in mind for when it will be available for play.
 

ShadowDragon

Realist
Veteran
Joined
Oct 8, 2018
Messages
6,321
Reaction score
2,467
First Language
Dutch
Primarily Uses
RMMV
I bumped on this at saturday I believe but didn't saw a download button :D
but I give it a try, if I like it, I might bugtest it through which I am good at.

Edit:
there is a typo on the item of "Retry" of begining instead of beginning.

Edit 2:
the same word of "begining" is also in teh cabin.

as the game is really challenging, I got like the role playing part and it
isn't easy on some battles, maybe a bit to hard?

as for the demon and spiders, I dont know if there comes more.
but it's a nice story to follow.

Edit 3:
There might be 2 breaking points unless I miss something.
when I read all reports, I still cannot leave the town to search the kid,
talk to everyone but still cannot leave, I dont know why either.

second breaking point is in the church when you bumped the kid,
after he said to watch out because of the armor, you cannot move anymore,
as it seems running a autorun event?
gamebreaking.png
 
Last edited:

-Serenity-

Villager
Member
Joined
Aug 5, 2022
Messages
19
Reaction score
16
First Language
English
Primarily Uses
RMMV
I bumped on this at saturday I believe but didn't saw a download button :D
but I give it a try, if I like it, I might bugtest it through which I am good at.

Edit:
there is a typo on the item of "Retry" of begining instead of beginning.

Edit 2:
the same word of "begining" is also in teh cabin.

as the game is really challenging, I got like the role playing part and it
isn't easy on some battles, maybe a bit to hard?

as for the demon and spiders, I dont know if there comes more.
but it's a nice story to follow.

Edit 3:
There might be 2 breaking points unless I miss something.
when I read all reports, I still cannot leave the town to search the kid,
talk to everyone but still cannot leave, I dont know why either.

second breaking point is in the church when you bumped the kid,
after he said to watch out because of the armor, you cannot move anymore,
as it seems running a autorun event?
View attachment 237072
Thanks for trying it out!
You might have checked for the link right as I was doing another upload fix, so it was just bad timing probably.
The spelling errors have been addressed, as well as a temporary fix for the kids in the orphanage. It wasn't an autorun event, the character is meant to take a step back, but I wasn't expecting someone to walk into them from the side. Definitely an oversight on my part.
The reports you need to check in order to progress are right here in the uploaded image. You aren't the first to say it's tricky to find, so I'll add in something to address that later on.
I uploaded a new version with these and a few other small fixes!

As for the challenge level, that's intentional, and keep in mind that I have tested each fight to make sure it's winnable.
A lot of numbers for both damage and healing are very specific, and while I have toned things back a lot over the course of making this, the primary goal is to find a general pattern to the enemy, and you won't be able to succeed if you don't adapt to these patterns, especially later on. So there will be some trial and error, for sure.
(I HAVE been considering adding a cheat sheet text document into the folder, but I'm waiting for more feedback before I do that.)
The best advice I think I can give is, keep your resources high, and make sure you use restorative skills right when you can get their full value, and have an opening. Don't wait for too long!
A lot of games will have you be more conservative, like waiting until your HP is 50% or so before using healing, but in this case, it is often a good idea to use a 20 HP heal when your HP is 80/100, for example.

Thanks again, and I hope you can enjoy more of it!
 

Attachments

  • Untitled.png
    Untitled.png
    78 KB · Views: 3

ShadowDragon

Realist
Veteran
Joined
Oct 8, 2018
Messages
6,321
Reaction score
2,467
First Language
Dutch
Primarily Uses
RMMV
checking those table is something I did on the bottom part and next
to the girl above, not checking the right side part.

as I saved there, I can check that part, but was checking the church
if it has something.

it might be a good idea to have an HP bar below the enemy or number HP
left of it.

the alien took me 20x before I got it, but it deal more dmg than I could heal
or attack him even.

the good thing is you can redo it, but I also so another "begining" typo
at the general I believe where I got stuck or at teh guild conversation.

as I dont do grammar specific, I can spot typo's.

game battles in general are hard, and maybe a bit too hard not knowing
how much hp they have left.

so my suggestion, lower HP a bit, maybe by 25% or add a HP bar so it
might be better to think and how to continue if you went good in the start.

I like the role playing part, and still not knowing who that little girl is.
but the story is definitly more intresting than the gameplay (my opinion).
but it might be improved so it need a bit more flow into it.

but keep up the nice work, I redownload and continue the game where
I got stuck.
 

-Serenity-

Villager
Member
Joined
Aug 5, 2022
Messages
19
Reaction score
16
First Language
English
Primarily Uses
RMMV
checking those table is something I did on the bottom part and next
to the girl above, not checking the right side part.

as I saved there, I can check that part, but was checking the church
if it has something.

it might be a good idea to have an HP bar below the enemy or number HP
left of it.

the alien took me 20x before I got it, but it deal more dmg than I could heal
or attack him even.

the good thing is you can redo it, but I also so another "begining" typo
at the general I believe where I got stuck or at teh guild conversation.

as I dont do grammar specific, I can spot typo's.

game battles in general are hard, and maybe a bit too hard not knowing
how much hp they have left.

so my suggestion, lower HP a bit, maybe by 25% or add a HP bar so it
might be better to think and how to continue if you went good in the start.

I like the role playing part, and still not knowing who that little girl is.
but the story is definitly more intresting than the gameplay (my opinion).
but it might be improved so it need a bit more flow into it.

but keep up the nice work, I redownload and continue the game where
I got stuck.
Alien?
If you mean the third fight in the game, the demon, then yes, that's meant to be very close, as canonically, Stella is already exhausted and nearly dies anyway. But it's also meant to show the player that you'll need to utilize everything carefully in order to win.
I would consider adding an HP bar, but I feel like it makes things too obvious, like a shine on things you can interact with. As of now, I'd rather not put in things like that, but if there's enough feedback asking for it, I'll do it.
There are a few fights I plan on adjusting the HP to, but only the prologue fights. A lot of enemies past the prologue have an exact amount of HP very specifically based on patterns and mechanics, so if I was to adjust those, even by 1, it would outright break the fight.
And any issues you find are good to bring up, even typos! I do really appreciate any feedback.
Edit: I adjusted the HP to a few enemies, so now they should be much easier. There were a few fights that I did feel took a bit too long.
 
Last edited:

-Serenity-

Villager
Member
Joined
Aug 5, 2022
Messages
19
Reaction score
16
First Language
English
Primarily Uses
RMMV
Edit: Stream has ended, I might just stream a playthrough myself, if others would like to watch at some point.
 
Last edited:

ShadowDragon

Realist
Veteran
Joined
Oct 8, 2018
Messages
6,321
Reaction score
2,467
First Language
Dutch
Primarily Uses
RMMV
it was more the first demon, but I got past the the big water beast, died
on the same water beast and saved, still need to continue.

I really like how you done the story, but it is also extremely difficult
with low dmg, and kill them.

by the way, for the paper work on table which you need to read,
you could make a sparkling there or let the girl say around:
"the report I got is in front of me, you should check them before you leave".
or a better fitting way, so you know you MUST read them if you want to leave
Aegis that way for your mission.

just came up in mind :)
 

-Serenity-

Villager
Member
Joined
Aug 5, 2022
Messages
19
Reaction score
16
First Language
English
Primarily Uses
RMMV
it was more the first demon, but I got past the the big water beast, died
on the same water beast and saved, still need to continue.

I really like how you done the story, but it is also extremely difficult
with low dmg, and kill them.

by the way, for the paper work on table which you need to read,
you could make a sparkling there or let the girl say around:
"the report I got is in front of me, you should check them before you leave".
or a better fitting way, so you know you MUST read them if you want to leave
Aegis that way for your mission.

just came up in mind :)
I actually added the additional text to her already, I had the same idea!
I'd really like to avoid things like shines if I can. Much of the game is making sure you pay attention to words and prompts, so it does feel more fitting this way.
If you try to leave beforehand, she will come out to tell you to come back (There's also 3 unique bits if you keep trying).
And yes, damage numbers are low, but this is because numbers are specifically calculated and built around them. I initially wanted to go with 1-5, but that caused some skill issues.
For example, some enemies will regenerate a specific amount of health, and these numbers will pop up every turn, showing that you need to do that amount of damage in order to kill it.
(Such as the Kraken fight. This is the first instance you'll see 240. If you see it again, then you'll know what you need to do, because there's only one way to achieve that specific number.)
If an enemy regenerates at all, check how much it is, because there will always be a specific way around it! It's not there just for the sake of being there!
Thanks for updating me on your progress! And good luck on the next fight, it's a bit more tricky.
 

ShadowDragon

Realist
Veteran
Joined
Oct 8, 2018
Messages
6,321
Reaction score
2,467
First Language
Dutch
Primarily Uses
RMMV
I got stuck on Leena as when I wan to attack, she put counter state,
but if I want to do it, she hit first, than always miss as she jumps to
the right/left.

when I want to attack, she hits 2 times, than directly a counter state
and than my turn, it seems impossible if I dont get the change, when
I use counter, she get no dmg at all when she attack with 20dmg.

so I try tomorrow to get past here and see what I am missing as I'm clueless
at this point.

but I like the story so far :)
 

-Serenity-

Villager
Member
Joined
Aug 5, 2022
Messages
19
Reaction score
16
First Language
English
Primarily Uses
RMMV
I got stuck on Leena as when I wan to attack, she put counter state,
but if I want to do it, she hit first, than always miss as she jumps to
the right/left.

when I want to attack, she hits 2 times, than directly a counter state
and than my turn, it seems impossible if I dont get the change, when
I use counter, she get no dmg at all when she attack with 20dmg.

so I try tomorrow to get past here and see what I am missing as I'm clueless
at this point.

but I like the story so far :)
Leena is a story fight. Play defensively, and watch her icons.
There are very specific moments and states you need to watch for in order to win.
Edit: If you've been talking to NPCs and have read up on Leena, you'll find she has quite literally devoted her life to countering Stella, and I wanted the fight to express that. The difference in their combat styles, and their relationship with one another and how she's essentially become this overwhelming force in comparison.
 
Last edited:

ShadowDragon

Realist
Veteran
Joined
Oct 8, 2018
Messages
6,321
Reaction score
2,467
First Language
Dutch
Primarily Uses
RMMV
I did that, but I dont get it yet though, the conversation before fighting Leena
has also a typo on the brother of the general of tme, instead of "time",
also at exploring, those cracks are walkable (there is one of the far left,
and 2 on the bottom, find the cracks and block them. there where 3 more.
cracks.png

I should mention that your game story also have some humor in it,
specially the start one.

Edit:
there might be something wrong on Leena's fight, if you win the 2nd part,
it skip to the first fight, when you lose, you redo the battle, I dont know why.

Did I miss something and it walks down further and further to the left/right.
weird.png

Edit3:
when I tried later on reboot, it continues somehow when I lost, not sure why though.
but it was the most annoying fight so far.
 
Last edited:

-Serenity-

Villager
Member
Joined
Aug 5, 2022
Messages
19
Reaction score
16
First Language
English
Primarily Uses
RMMV
I did that, but I dont get it yet though, the conversation before fighting Leena
has also a typo on the brother of the general of tme, instead of "time",
also at exploring, those cracks are walkable (there is one of the far left,
and 2 on the bottom, find the cracks and block them. there where 3 more.
View attachment 237253

I should mention that your game story also have some humor in it,
specially the start one.

Edit:
there might be something wrong on Leena's fight, if you win the 2nd part,
it skip to the first fight, when you lose, you redo the battle, I dont know why.

Did I miss something and it walks down further and further to the left/right.
View attachment 237269

Edit3:
when I tried later on reboot, it continues somehow when I lost, not sure why though.
but it was the most annoying fight so far.
Found and fixed the typo, as well as blocked off those paths, thanks for pointing them out.
Hopefully that's all of them.
Little bits of humor always help things be better, I think! Though they can be easy to miss, as they aren't exactly upfront jokes. Usually borderline sarcasm.
I tried the fight myself, and the victory conditions work as intended, and there was also an autosave point right after the first part, which I assume was the issue in making you move more than intended, so I removed that. I didn't want to have someone keep having to redo the first part if they lost the second, but I guess it wasn't quite working as intended. There's nothing else in there that should be causing that issue, from what I can see.
As for the fight itself, remember to watch for the red icon. This means you can (and should) counter her attacks. It's even mentioned that, when you first learn it, Counter Stance was the only way Stella knew how to get Leena off of her!
Otherwise: All you can do is keep Defending, and using Second Wind. You cannot win this fight. It's meant to show that Leena has come to the point of being powerful enough to have actually overcome Stella. Watch for the red marker, and use Counter Stance when the timer is at 1.
 

ShadowDragon

Realist
Veteran
Joined
Oct 8, 2018
Messages
6,321
Reaction score
2,467
First Language
Dutch
Primarily Uses
RMMV
I did alot of things and menage to win, I'm at the fire tower atm, 2nd save point
as I had to go, I love the running part, the little one run away, open paths,
pushing a block was quite lovely :)

this kind of puzzle or other puzzles around it a huge++ to have :)
 

-Serenity-

Villager
Member
Joined
Aug 5, 2022
Messages
19
Reaction score
16
First Language
English
Primarily Uses
RMMV
I did alot of things and menage to win, I'm at the fire tower atm, 2nd save point
as I had to go, I love the running part, the little one run away, open paths,
pushing a block was quite lovely :)

this kind of puzzle or other puzzles around it a huge++ to have :)
I was thinking of adding more of those puzzles, but felt like, with the upcoming fight, it didn't really need to be longer. But the fire wall part was fun to make. Pretty much everything there was an experiment, seeing what I could make. The alternating characters for a pushblock puzzle was tricky, though.
 

ShadowDragon

Realist
Veteran
Joined
Oct 8, 2018
Messages
6,321
Reaction score
2,467
First Language
Dutch
Primarily Uses
RMMV
the one I came across was easy enough o lucky I got through,
the first pushing was a close call though, but there probably might
be some more typo's in the beginning, but I might redo the game,
if you can make a side sample or a plugin for a kill switch to win
the battles, so I can bugtest the game better for you to get through
all the trouble :D

I like the challenge though, as you really need to think for an opening
to strike and heal effectively.

you are probably the first to take this step though, but I also have
some other questions and I dont want to spoil something to the others :)
 

-Serenity-

Villager
Member
Joined
Aug 5, 2022
Messages
19
Reaction score
16
First Language
English
Primarily Uses
RMMV
The first full legitimate playthrough goes to ShadowDragon!
It was approximately 10 hours of playtime.
They have been very helpful with finding bugs and issues as well.
I have also uploaded a newer version with a bunch of these fixes, which is available now.
I will also add 'Add an easy mode' to my queue list of things to add later on after finishing the final chapter.
 

ShadowDragon

Realist
Veteran
Joined
Oct 8, 2018
Messages
6,321
Reaction score
2,467
First Language
Dutch
Primarily Uses
RMMV
They? 1 person :D

approcimately 10 hours? + 3-4 hours of failing battles.... if not more.

Pro's:
really nice story, so I definitely want to know how it ends.
mapping are so so, but there are some nice mechanics in the
puzzle to think fast or you fail (I love those puzzle mechanics and
nicely done.

I also love the kind of humor in them, and the lightbearer is cute,
specially if you get "suprise here" in chapter "suprise too".
as I dont want to spoil that, but it's cute (I promise).

Battle's are minimal, but it's really a torture battle, without to much
spoiling, the first battle was already losing tons of times, the good thing,
you dont have to redo the entire story as you jump right into it to retry.

even if you manage to beat it, some other are a bit easier, but this is
only a illusion as the battle ahead make you think better and probably
you could only make 1, "repeat" 1 mistake, or you fail, he was no kidding
that you need to think about attack and healing, else you lose.

Cons:
not that I know off, except you get tortured at battle as they push you
to the limit and test you what you learned.

I would challenge ANYONE that think battles in most RPG is easy to
test this one out, and if you like a good story, follow it, you wont regret it,
maybe the battles that can be a pain, but I really enjoy it and is probably
the hardest battles I did in any game I tried.

Good job and I play chapter 9 when it's out :) (please dont torture me for new game)!
 

Latest Threads

Latest Posts

Latest Profile Posts

New sprites & animations for Mint and Beri are coming along!
Guh-Colorbound.gif
ScreenShot_10_5_2022_4_44_8.png
Mad O' Malley... a stick figure that's afraid of it's existence being erased. so they always start battle in an anxious state.
Before, I was drawing all the sprite work, super big and shrinking it down. Which was really time consuming if thing's changed. So instead I'm drawing the characters sketch, and then remaking it with pixel art instead.
Why are job interviews so terrifying. :kaodes:

Forum statistics

Threads
125,801
Messages
1,173,670
Members
164,964
Latest member
oliveleaf
Top