- Joined
- Aug 5, 2022
- Messages
- 37
- Reaction score
- 35
- First Language
- English
- Primarily Uses
- RMMV
Story
In a realm unseen by the living resides Wish, one tasked to guide lost souls, releasing them from their turmoil
that prevents them from moving on. Such a charge has been given the title of Guardian, as more comes
with the task than simply guiding souls to where they are to go.
With a rising threat to the balance of the afterlife, Wish must not only continue her given task,
but call upon a few of these powerful souls to aid her in battles to come.
But with the recent passing of the previous Guardian, her mother, Wish's training is incomplete,
and she must learn quickly...
that prevents them from moving on. Such a charge has been given the title of Guardian, as more comes
with the task than simply guiding souls to where they are to go.
With a rising threat to the balance of the afterlife, Wish must not only continue her given task,
but call upon a few of these powerful souls to aid her in battles to come.
But with the recent passing of the previous Guardian, her mother, Wish's training is incomplete,
and she must learn quickly...
Screenshots
Synopsis
Though not a direct sequel, The Last Wish loosely expands on the universe shown in my previous title, The Last Lightbearer. Despite not being a direct sequel, there are references to it's story, so if it concerns you, there will be minor spoilers.
Update: 2/5/23
The game now starts from the very beginning, and has the prologue playable.
When the available story is completed, it will take you to the test map, where you can try out any additional skills or other things that are being tested.
While the mechanics are based on Lightbearer, I am trying to build off of that, and take it in a more action oriented direction. All combat (With some exceptions) will have three modes;
Neutral, Safe, and Story Mode. Neutral being how the combat is intended to go, displaying additional timed inputs during combat, Safe mode being more lenient, removing inputs entirely, allowing for an easier experience, and Story Mode bypasses the combat entirely, for those that do not want to go through the combat scenario for whatever their reason may be.
There is no form of basic attacks!
Instead, you must not only observe and adapt to the enemy's patterns, but you must build up an additional resource that allows you to perform unique abilities that often have two or more effects.
But you also must assure you don't put yourself in danger by doing so.
Update: 2/5/23
The game now starts from the very beginning, and has the prologue playable.
When the available story is completed, it will take you to the test map, where you can try out any additional skills or other things that are being tested.
While the mechanics are based on Lightbearer, I am trying to build off of that, and take it in a more action oriented direction. All combat (With some exceptions) will have three modes;
Neutral, Safe, and Story Mode. Neutral being how the combat is intended to go, displaying additional timed inputs during combat, Safe mode being more lenient, removing inputs entirely, allowing for an easier experience, and Story Mode bypasses the combat entirely, for those that do not want to go through the combat scenario for whatever their reason may be.
There is no form of basic attacks!
Instead, you must not only observe and adapt to the enemy's patterns, but you must build up an additional resource that allows you to perform unique abilities that often have two or more effects.
But you also must assure you don't put yourself in danger by doing so.
Download
All updated versions will be posted here, until further notice.
You will need to unpack the folder, then use game.exe.
Download (Free)
You will need to unpack the folder, then use game.exe.
Download (Free)
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