The Legend of Jak- New Demo and Screenies

Goatrider

Veteran
Veteran
Joined
Mar 3, 2013
Messages
184
Reaction score
181
First Language
English
Primarily Uses


The Legend of Jak is a tale about pirates. Take control of Jak, a young man who's dreams of becoming a pirate are about to come true as he is thrown head first into an epic adventure. Explore the land, crawling through dark caves and dense jungles. Or take to the sea and explore distant lands, plundering treasure as you go. 

Drawing inspiration from games like The Legend of Zelda and Secret of Mana. The Legend of Jak is a fast paced action RPG with difficult combat and challenging puzzles. There's also plenty of new weapons and items to help you along your quest and are also used to complete puzzles. 

Features: 
XAS Action Battle System. 
Quest Log to keep track of what you're doing. 
Challenging puzzles. 
Fast paced, action packed combat. 
Lots of side quests. 
Challenging boss fights. 

Credits: 
Xiderowng 
Khas Arcthunder 
Moghunter 
Yanfly 
Enterbrain 
Celianna 
Lunarea 
Mack 

Please let me know if I missed anyone. 
 

Screenshots:

















Download:

New demo can be found here: http://rpgmaker.net/games/5058/

This is my first game and it is still in early stages. All feedback and suggestions are welcome. Thank you.
 
Last edited by a moderator:

Corey.M

Nihilism is a hobby
Member
Joined
May 1, 2013
Messages
12
Reaction score
0
First Language
English
Primarily Uses
I really like how it's looking, man. I like the HUD style. I'd download it and play it, but I'm not home, so I don't wanna download stuff on someone ease's computer. xD 

I'm sure you'll go great!
 

anavn

Veteran
Veteran
Joined
Feb 24, 2013
Messages
279
Reaction score
2
First Language
French
Primarily Uses
Could you plz put it in a zip the anti virus auto kills it ....
 

Goatrider

Veteran
Veteran
Joined
Mar 3, 2013
Messages
184
Reaction score
181
First Language
English
Primarily Uses
Ok I'll do it now.
 

Wyn Wizard

Arcane Specialist
Veteran
Joined
Feb 23, 2013
Messages
979
Reaction score
80
First Language
English
Primarily Uses
RMVXA
You mind sharing with me the Script you used for the HUD? It has stricken my interest a great deal.
 

Goatrider

Veteran
Veteran
Joined
Mar 3, 2013
Messages
184
Reaction score
181
First Language
English
Primarily Uses
The HUD you speak of is part of the XAS Action Battle script. Hope that helps :)
 

Wyn Wizard

Arcane Specialist
Veteran
Joined
Feb 23, 2013
Messages
979
Reaction score
80
First Language
English
Primarily Uses
RMVXA
yup, that helps. Thank you sir. Nice game btw.
 

santashi

Veteran
Veteran
Joined
Jun 25, 2012
Messages
56
Reaction score
0
First Language
English
Primarily Uses
Here are some of the thoughts that I had during my first hour of playing the demo:

-The title screen is rather cute!

-I like the immediacy of the opening, although I'm impressed that some of the pirates managed to sleep through it!

-The music has a nice piratey feel to it.

-The battle system is really fun and feels completely appropriate to the story.

-The map names that flash up in the upper left corner sometimes have part missing (the first part is presumably somewhere off the left hand side, eg. 'y Island Jungle')

-The circles are very helpful!

-The trials are great fun. Remind me of what a great time I had with games like Link's Awakening (although I don't seem able to attack the chicken ;) ). You don't actually need to use the dash ability to get through that trial, although it probably helps. :)

-The campfire at the end of the trials flashes up with the branches when you press the action button next to it.

-Should the skill be called 'Fury Blade'? It says 'Furry Blade' at the moment (which would be quite cute, but...). The descriptive text on the skill screen also gets cut off at the bottom. There are some other small corrections needed like 'please accept' instead of 'please except'.

-That dungeon is fab! Pure Zelda style goodness, with a good boss to boot. He did occasionally seem to stay put in one place until I'd dealt a certain amount of damage. That might be intentional, though! He was still attacking.

-Looking forward to looking round the port and trying out some card games! Very substantial demo and an absolute blast to play. :)
 

Wyn Wizard

Arcane Specialist
Veteran
Joined
Feb 23, 2013
Messages
979
Reaction score
80
First Language
English
Primarily Uses
RMVXA
Mind giving a specific link to where you found it? Apparently google hates me this week.
 

doriantoki

Veteran
Veteran
Joined
Dec 20, 2012
Messages
115
Reaction score
29
First Language
English
Primarily Uses
RMMV
Just some quick comments.  Just arrived at the port town.

+ Reminds me of a combination of wild arms and alundra.

+ The mapping of the island was great, especially the interior of the homes, the use of the lighting effects really added to the atmosphere.

+ I really enjoyed the setting, it felt genuine ...

- ... though it did feel more than a little cliched, especially with an outsider coming out of nowhere and being sent to do errands that the villagers can't for whatever reason (that's never really explained?)

- The sound effects don't seem appropriate for a lot of the actions.  Why is there a door opening sound when moving between screens, for example?

- Typo in village shaman's speech, says "except", instead of "accept"

- Typo right at the beginning, "your" instead of "you're"

So far so good.   :)
 

Goatrider

Veteran
Veteran
Joined
Mar 3, 2013
Messages
184
Reaction score
181
First Language
English
Primarily Uses
Thanks for all the feedback, it's great to see people enjoying the game and the feedback really helps me to improve it.

@ darkened_paradigm- if you look up xas abs it should come up with it. I'm not 100% sure if you can just use the HUD from it though but it's worth a try. If you still can find it let me know and I'll upload a link when I get home.
 

Wyn Wizard

Arcane Specialist
Veteran
Joined
Feb 23, 2013
Messages
979
Reaction score
80
First Language
English
Primarily Uses
RMVXA
I just have a quick question, but are you using VX Ace or XP? and i can't find the script.
 

Wyn Wizard

Arcane Specialist
Veteran
Joined
Feb 23, 2013
Messages
979
Reaction score
80
First Language
English
Primarily Uses
RMVXA
its in portuguese.
 

Wyn Wizard

Arcane Specialist
Veteran
Joined
Feb 23, 2013
Messages
979
Reaction score
80
First Language
English
Primarily Uses
RMVXA
no, I was commenting on the fact that he said the site was in a different language. I have google chrome so it doesn't matter what language it is in for me. I downloaded the script already so thank you goatrider for the link.
 

Goatrider

Veteran
Veteran
Joined
Mar 3, 2013
Messages
184
Reaction score
181
First Language
English
Primarily Uses
Happy to be of assistance.
 

Lustermx

Veteran
Veteran
Joined
Mar 17, 2012
Messages
252
Reaction score
147
Primarily Uses
 I played this game up until after the trials; they were very well made and enjoyable as the learning curve that the trials carried worked perfectly and got me into the mood of the ABS.

 The battle system seems to be this game's main selling point, though I think it got a bit flashy at times, but other than that it was okay. The system with the shield is neat and the mechanics of lifting and throwing stuff excited me for more puzzles to come - In fact, anything relative to Zelda gets me jumpy.

 The things I didn't think were up to scratch were many of the simplest of events. I can't remember exactly which ones because it was a while ago that I played the game, but I can recall things just not being polished. Oh yeah, I remember a few things now - That circle thing indicating you can transfer to another map is weird. It's only at one point at the edge and it plays a chest opening sound effect when I go on it. I think these small details can definietely be improved on and it is also these small details which can effectively drive people away from the game. You gotta nail them and show that you aren't rushing the game and taking time and care with it.

 I also found the CT bar to be quite annoying. It didn't really have any impact onto the battles as far as I've played and it's just become a nuisance

if anything. I'll run for like 3 seconds, then catch my breath for 2 and repeat. It's... annoying.

Back to a good point, I think the mapping was good - Not brilliant, but good. I especially liked the mapping of the village, but the beachy area with the dark ship like place could use some work.
 

Goatrider

Veteran
Veteran
Joined
Mar 3, 2013
Messages
184
Reaction score
181
First Language
English
Primarily Uses
You'll be happy to know I've been hard at work fixing up all the little things and polishing everything up. The rings and chest sound are gone and alot of other things are already fixed or improved. As for the mapping, they were the first maps I've ever made and I was just learning how to use rpg maker. The last week or so, I've been re mapping all the old maps to make them look much better. I'll be releasing another demo soon showing all the improvements.

Glad you enjoyed the game and thanks for the feedback.
 

Necromus

Veteran
Veteran
Joined
Mar 14, 2012
Messages
490
Reaction score
61
First Language
German
Primarily Uses
Gave it a try and it's pretty fun.

Dunno if it was said before, but your text is cut off pretty much everywhere, didn't see any downloadable font either, might want to fix that.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

When you're lost out therrrrre and you're alllll alone, ahwahwah waitin, to carry you hooooommmme, uhhheverywhere you look! (someone hit me with those backing vocals)
X.X cant focus... too many thing want do... help!
Day 2 of teaching MV, student can move cat across the map.
Got inspired and started writing a simple tower defence battle system last night :o
Good news! I have located an amazing 3D website called SketchFab that has rotatable renderings of famous statues!

Forum statistics

Threads
100,524
Messages
976,779
Members
132,080
Latest member
nwr
Top