- Joined
- Mar 23, 2015
- Messages
- 360
- Reaction score
- 557
- First Language
- English
- Primarily Uses
- RMMV

I'm trying to complete a few reviews each day, and figured I'd post a thread here to make it easier for those who want to review my project as well! This was a solo project completed in 30 days for IGMC 2017. Special thanks to all resource creators who made it possible!
Synopsis:
Step into the gooey metaphorical shoes of the least likely hero in gaming history, who must save his world from the greatest villain in gaming history! Witness the unexpected birth of a legend, embark upon a grand adventure, and uncover a sinister plot (among other shameless genre-defining tropes)!
Features:
- Kid-oriented design (play-tested by schoolchildren!)
- Ultra cheesy humor (dad jokes ftw!)
- Novel character concepts
- Linear story-driven adventure plot
- Fantasy setting with a rich cosmology
- Puzzle-based gameplay (simple to moderate difficulty)
- No random encounters, default RPG engine battles, or leveling
- No equipment or inventory management (only a few quest items)
- Character progression based on a unique mutation system
- A moral to the story
- And much, much more





- Movement speed: starts out slow, but you get faster as part of the character progression! In retrospect, maybe not my best design decision given the time limit. Pay attention to the character's "Speed" attribute when you change forms!
- Backtracking: this is intended, inspired by Metroid-style games where you pass back through previously explored areas once you acquire new abilities.
- Critical path: it is possible to access a certain area earlier than intended. This should not be game-breaking, just an oversight in my mapping that has been patched for the future.
- No quest journal: an excellent idea I will add to a future update after the contest! At first I thought it would be unnecessary since the path is relatively simple, but once it was suggested I realized it could be a very useful addition.
- By chalkdust
- Made with RPG Maker MV, assets, and DLC ©KADOKAWA Corporation and Degica, Co. LTD.
- Art: Avery, whtdragon, Panda Maru, hiddenone, Lunarea, Katakura Hibiki, Candacis, Indrah, MrPyramidHead, 魚圭, Sherman3D
- Scripting: Galv, Yanfly, Tor Damien Design (Galenmareth), Hime, Neon Black, Shaz, Chaucer, Victor Sant
If you're reviewing this game and you dislike doing puzzles, here are the solutions for your convenience:
Bat Cave: The kids are in the upper right and lower left corner. Use Bat form to exit the cave across the hole in the floor.
Troll: Exit the cave on the upper level and use the plant hole.
Cornerstones: You have to backtrack a bit to find the four cornerstones. They are located in the bat cave, troll cave, slime cave, and the rat tunnel under the slime cave. Place them on the pedestals in the corners of the fortress.
Ghost: Gather the sage from the lower left corner of the map near the river. Gather the scarecrow from the little garden. Gather the bone from the burial site (use dog form and look for a faint whiff of the owner's scent near the left-center of the map).
Crypt lights: This is a simplified variant of a 3x3 "lights out" puzzle. The easiest solution is to toggle each light once. Use the blue flame on the wall to reset.
Pirate Ship: Bring the pirate a bottle of rum from the beach house.
Volcano puzzle: This is a more complex variant of a 3x3 "lights out" of my own design. Each spell circle douses three lights, and you can only activate three spell circles. There are 220 possible combinations and only 4 of them actually douse all nine lights. The most effective means to naturally solve the puzzle is to activate one, find a second spell that doesn't overlap with #1, find a third spell that doesn't overlap with #1 or #2, then activate them all at once. However, you could get a #2 that doesn't have a corresponding #3, so you'll need to pick a new #2 if that happens. If you don't want to go through all that trouble: activate the bottom spell on the right side and the two spells in the upper left corner (4, 10, and 11 if you assign the spells the numbers on a clock face).
Bat Cave: The kids are in the upper right and lower left corner. Use Bat form to exit the cave across the hole in the floor.
Troll: Exit the cave on the upper level and use the plant hole.
Cornerstones: You have to backtrack a bit to find the four cornerstones. They are located in the bat cave, troll cave, slime cave, and the rat tunnel under the slime cave. Place them on the pedestals in the corners of the fortress.
Ghost: Gather the sage from the lower left corner of the map near the river. Gather the scarecrow from the little garden. Gather the bone from the burial site (use dog form and look for a faint whiff of the owner's scent near the left-center of the map).
Crypt lights: This is a simplified variant of a 3x3 "lights out" puzzle. The easiest solution is to toggle each light once. Use the blue flame on the wall to reset.
Pirate Ship: Bring the pirate a bottle of rum from the beach house.
Volcano puzzle: This is a more complex variant of a 3x3 "lights out" of my own design. Each spell circle douses three lights, and you can only activate three spell circles. There are 220 possible combinations and only 4 of them actually douse all nine lights. The most effective means to naturally solve the puzzle is to activate one, find a second spell that doesn't overlap with #1, find a third spell that doesn't overlap with #1 or #2, then activate them all at once. However, you could get a #2 that doesn't have a corresponding #3, so you'll need to pick a new #2 if that happens. If you don't want to go through all that trouble: activate the bottom spell on the right side and the two spells in the upper left corner (4, 10, and 11 if you assign the spells the numbers on a clock face).
Entry page:The Legend of Protey
Game page: The Legend of Protey
Speedy version: The Legend of Protey (Speedy Version)
Last edited: