RMMV The Lost -DpC- || Play the Demo now! ||

CrowStorm

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Latecomer here. I haven't seen the latest. This looks like it has had a ton of work go into it, and that's just based on the "old screens" in the OP. The mapping is really good, the battle system looks like someone put serious work into it, the in-game messagse/documents are really cool.

Most importantly though, it's not the same premise or story I've seen done ten million hundred times before.

I don't think RTP style facesets serve the tone I think you're going for, even if the other graphics remain RTP I recommend changing or even just removing those. IDK. I'm not sure what you're going for exactly, but it feels kind of like "Fallout 2, but the tutorial never ends" which is by no means a bad thing.
 
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@Guld ; Thnx for the support m8!

@CrowStorm ; True about the tutorial' never-ending' in the prologue part, that's why I changed the game in the last patches so you can skip the prologue so you don't get any tutorials anymore. When the player chooses to play the prologue he can skip the text-heavy tutorial and only get the basic info needed to understand the idea of the battle system and events. Don't know if you played the latest version but much has changed for player convenience and to give the player more control on what info they want to read and whatnot. This so people with confidence can just push through.

I understand what you mean with the face sets and RTP, I wished I could convince my wife that I could spend a couple of thousand euros but she won't let me hahaha. I need to stay in budget and this game is huge meaning that if I change 1 asset I need to keep it consistent throughout the game thus changing more and paying more.

I created this game without any direct inspiration, I just always wanted to play a game like I'm making and hoping others would too. Thnx for the compliment about the originality of it!

Ps. Yeah, I need to update my pictures again one of these days!
 

CrowStorm

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Oh, I didn't at all mean to imply your game was a giant tutorial or anmything, just that it reminds me of the beginning of Fallout 2, only if the story staid with the tribe rather than followingthe protagonist. I have't played it yet. It'd be great to be able to block off some time to actually play RM games one of these days.

I have access to a suite of fairly high quality B&W face illustrations (in the same style as each other and creative commons licensed) that you could have for free if you like the style and think there's enough variety in there to serve your game's needs. Lemme know if you'd ever like to peruse those.
 
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- Added new pictures of the game (and a lot more of them) to the main post.

@CrowStorm; I think I'm a bit to far into the game to make such a overhaul to be honest? I have over 60 characters that will be needing portraits because the player will eventually build up his own army to fight 'something' (not gonna spoil). And to match all those characters with all the emotes that are needed is just gonna be too much I think. I thank you for the offer though and if you wouldn't mind I would love to see how it looks just to tease myself xD
 

padr81

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Sounds like some nice changes DPC. Haven't played it in over a year will check it out asap.
 

CrowStorm

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Yeah, if you need 60 portraits w/ emotes the resources I have sitting around won't help you. I've only got 108 images, none of them have emotes, and it'd be optimistic to guess you could use half of them (most of them are either very classical fantasy specific, very scifi specific, or very specific to some other genre).

I'm not going to share a bunch of assets I (think that I) spent actual money for just to satisfy your curiosity, but I guess there's no harm in pasting one so you can get an idea of the style:

TCP Human 2.jpg
 
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Yeah that defo looks more mature. It's just a shame that I don't have 10k as budget but otherwhise I would have gone for a whole different style from tileset to character portraits to plugins. The game is just that big that it will cost too much. Who knows, once I get this game out and it runs good enough and gets picked up enough I will go for a smaller type of game and do just that. Thnx for showing though!
 
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Small update:

Through feedback about the demo the following has been added/changed;

- Skills that can level up and that are already acquired don't start at level 0 for the main characters.
- Added 'Skill LevelUp' page to the information book so the player can understand what changes.
- Added some music (drums) to the selection screen after starting your first game.
- Added some more visuals to the opening scene of the prologue.
- Changed some words/sentences here and there.

Thank you (the players) for all their feedback and kind words! You made this game evolve further then my own expectations!
 
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Another small update:

- Tweaked the start to entice more compassion from the player for the tribe.
- Added a option to skip the Prologue (the whole part that you play as Kaan), I think that is a pretty cool feature!
- Deleted 1 text wall and just gave the character the weapon (Ragno dual wield) so the player can expierence it rather then read it - buy the weapon - and then expierence it.
- When recruiting Sharona and fighting the ones that forced her to do something she now says something too, stupid me never thought about it as it was already part of the story before she came into the picture as a recruitable character.
- All skills that can be leveled up indicate what their base cooldown was to entice the players to keep leveling their skill as they are remembered what their base cooldown for a skill was.
- Small dialogue changes
 
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Update:

- A lot of fine tuning of the story line in the prologue to intrigue more.
- Lots of small sequencing re-done to look better.
- 1 new song added.
- Found minor bugs that I think only I notice so far xD, but they are fixed.

Hope you enjoy for the new players!

Also proud to reach +200 download (228 to be exact)! Thank you for everyone taking interest since I put the demo out last year!
 

Guld

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Sounds like lots of nice updates.

Looking forward to seeing the new version tonight on Jacks Twitch!
 
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Here is the 1st playthrough by Jack! If I'm lucky he will put me in the next shedule for next month, we'll see. I'm already gratefull for the playthrough!


So you all know, an update will also be done soon as Jack mentioned he would like an explenation on CD reduction and TP gain in the 'detailed explenation tutorial' and it makes sense for the people that are chosing the detailed tutorial option. The explenation books (for the players that pick the short tutorial and want to read up about some things) have also got a revision to stream line better with the information Jack suggested.

Jack also mentioned some ideas about the text/words and typos to bring across the feeling I want players to expierence.

Both these things are kinda minor in the grandeur of the game but I think most welcome to the players that are interested in either the explenation part or the general feeling for the story.

-------------->> Update has been added <<------------------
 
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You know, I sometimes ponder if working on the story and details is more necessary than the game itself. Its... technically work, just not direct.

Like for me specifically I never stop evolving the story based on what avenues I can approach in gameplay and then I get anxious thinking "hey good thing I thought about that now instead of later". Repeat ad nauseam.
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