- Joined
- Jun 10, 2013
- Messages
- 25
- Reaction score
- 1
- First Language
- english
- Primarily Uses
The Luna Seal
Story Synopsis
This game focuses more on story than action therefore there will be cutscenes where there is just dialogue and not much else, some cutscenes will be kind of long so if this isn't your cup of tea then you might want to find another game thank you.
You play as Mist and live on the island of Serenity in the village of Willow with your adopted mom and close friend who lives a couple of houses away. You receive a mysterious note from a group called the Peacemakers, who once ruled the island of Serenity, asking for your help. A former King is bent on revenge is searching for the very artifact that nearly wiped out an entire island. With a new and recent discovery about the artifact, puts the island and its citizens in jeopardy and finding the artifact before the former King is dire. It will be up to you to find the artifact before the former King and save the island of Serenity.
The Luna Seal is more than a game about saving the island of Serenity. The Luna Seal is more about Mist's journey to find out who she is and where she comes from. Alone with her two best friends Holden and Celeste together the three will embark on a journey filled with self-discovery, relationships will be tested and truths revealed.
The Luna Seal is a not a linear game. The choices you make will have a direct effect on the game as a whole and will determine which path you take in the game. How the story ends will be determined by you.
Warning: This game does talk about adult themes such as rape and has mild cursing. It is only a few scenes but I just wanted to mention it just to be on the safe side.
Setting
The Luna Seal takes place on the island of Serenity. An island racked with violence and peace. This island was founded by the Peacemakers and because of the their determination to seek freedom and equality for the mages' has led to them being the most hated and most respected order in history. It was the Peacemaker who shaped the island into the mystical island that it is now thanks to the many power struggles and countless magical battles that have taken place on the island.
Characters
Across your journey you will play as one of three main characters depending on the choices you make:
· Mist is twenty-two years old and lives with her adopted mother in Willow Village. She has spent the past couple years searching for her birth parents but every lead ends in a dead end. Mist’s good heart and trusting nature often lead people to think of her as weak but she is anything but and will prove anyone wrong who thinks so.
· Holden is twenty-four years old and is a childhood friend of Mist. Holden has had a pretty rough childhood but managed to make it through thanks to his loving mother and devoted friend Mist. But his rough childhood and recent death of his mother has left him angry and constantly searching for those who killed his mother.
· Celeste is twenty-five years old, Mist best friend and former solider in the King’s army. After her father disappeared while on a mission for the King, Celeste has searched tireless for any leads about her father but so far has turned up nothing. Celeste will not give up the search for her father no matter how long it takes.
Other characters that may join your party are:
· Noah a rogue with a dark past
· Cassandra a priestess longing to do good outside her village
· Gareth and Elizabeth the headmasters of the Peacemaker Order
· King Nolan the King of Serenity and Cora Island
Features
· Non-linear story. You chose one of three paths to take, how you complete quests and which ending you get depends on the path you take.
· Two huge islands to fully explore plus a third depending on the choices you make.
· No random creatures and realistic loot. You will be able to see the enemies and they will not drop gold or items but parts from the creature to sell as loot.
· Multiple Endings. There is a good, bad and normal ending. How you get these different endings depends on the path you take.
· Plenty of Side Quests. Most side quest have a story and aren't your typical fetch quest. You will get a chance to learn more about the island and its citizens.
· Personal Quest. Each party member who joins your party comes with a personal quest which you can do to increase your relationship with them.
· Relationship System. Through certain events in the game you will get the chance to get to increase your relationship with your party members. You can also speak with your party members at the campsite to learn more about them.
·
· Survival System. In the Luna Seal you need to eat and drink in order to survive.
· Cooking System. There are plenty of recipes and ingredients to satisfy your hunger.
· Quest Journal. Modern Algebra’s Quest Journal to help keep track of your quests.
· Achievement System and more.
Screenshots
Videos
Credits
Enterbrain for RPG Maker VX Ace
Scripts
Yanfly Scripts- A bunch of them
XS- Variable HUD by Nicke
Quest Journal by Modern Algebra
Menu Add On by Ventwig
Tactics Ogre PSP Crafting System by Mr. Bubbles
Original Events/Tutorials
Survival System by Zangerfang and Niko
Day and Night Time System created by Patrick VanMackelberg
Cooking System Tutorial by 5p4rk13r (found on Youtube)
Tilesets/Sprites
Celianna Tilesets
Lunerea Tilesets
Mack Tilesets
RPG Maker Website Gallery
Blackxwolf
Indrah
Bon-Bon
Decadence
Ilurota
FBU’s Tileset Package
Music
Aaron Krogh
Geluf
Gyro
My Thoughts
This is my first project. I have always had a interest in creating video games so when I found out about this software I took advantage of the opportunity to finally able to do so. I spent countless hours reworking my story into something interesting before finally settling on what I have now. I wanted to create a game where it was more about the characters journey and the story line wasn't linear. All the characters in the story are connected in some way and you will find some surprises alone the way as you get to know each character. I hope you will come to care and love the characters as much as I have. I taken the time to see that each characters has a deep and enriching history that you will want to explore.
So far over 120 hours have gone into this game and though I'm 90% done with the main quest, I still have a lot left to do with all the others features I'm adding into this game. The different story paths will allow you to replay the game again to experience the story from a different path. I'm hoping to have a demo up this month.
Demo Changelog
7/4/2013- Original Release version 1.0
7/10/2013- version 1.1 released, fixed minor bugs and polished some gameplay
9/1/2013- version 1.2 updated demo-
Fixed Hunger and Thirst System so that it depletes more slowly
Fixed Night and Day System so that time doesn't pass by so fast
Finished missing dialogue for a couple of scenes
made it to where player can select multiple food and drink items for the hunger and thirst system
removed maid events in the castle, events are a little off
Various typos and spellings fixes
And other small game polishes... gameplay, enemies, etc....
7/10/2013- version 1.1 released, fixed minor bugs and polished some gameplay
9/1/2013- version 1.2 updated demo-
Fixed Hunger and Thirst System so that it depletes more slowly
Fixed Night and Day System so that time doesn't pass by so fast
Finished missing dialogue for a couple of scenes
made it to where player can select multiple food and drink items for the hunger and thirst system
removed maid events in the castle, events are a little off
Various typos and spellings fixes
And other small game polishes... gameplay, enemies, etc....
Time System Tweaks- I am aware it is surprising when a villager disappears but this to do with the night/day system, all characters outside are on a switch so until I find a better way to make them disappear more natural I'm going to leave it like it is.
The tweaks are to extend the time to make the days last longer.
Spelling, Grammar fixes
Cleaning up any errors or corrupt files
Last edited by a moderator:








