To those who are interested I just wanted to let you know that this game is on hiatus until further notice. Hopefully it won't be too long. Unfortunately I'm having some major issues with my computer that have left me unable to work on my game. Which is unfortunate because I'm close to finishing and was hoping to put it out before this year is up but it doesn't look like that is going to happen. I might make an attempt to work on it but i would hate to do that and lose any progress I have made. I'm hoping in a couple of months I will be able to get a new laptop- I have had this one for over five years- so I can continue to work on my game.
Please if anyone has download it a short review would be appreciate so that I will know what areas I need to work on. It doesn't have to be long. This will really help me out because I hope to be make more games in the future so reviews on what you think of it so far would help. Like I said a short review is fine.
I'm back working on my game. My computer is running fine for now- keep your fingers crossed- im backing up like crazy lol. Anyways I'm done with the main quest, I'm polishing it up but I'm still not done with the overall game. I'm aiming to have it finished early next year, as long as my computer holds up. Looking into purchasing a new one soon. But work is continuing on the game. I might have one more update before the final release, the demo will be longer and include more of the features, not sure when I will do it. I'm doing it all by myself so it takes awhile when you do it alone but I will have it out next year i hope. I'm going to see this through.
I will look into adding another cloud storage to upload to, for those who dont want to use 4shared
Edit: added a skydrive link, let me know if you have problems with the link
Hello I know I haven't made a post in about a month and I also I haven't worked on my game in about a month but that was because of my old computer but I have good news, I have just got a new computer and will start working on my game again soon. Hopefully I can have it completely done in a couple of months.
I'm currently resuming work on The Luna Seal after taking a couple of months off. I'm actually finished with the main quest just doing some play-testing. I still have some side quest and other gameplay elements to work on before it is finished. I'm going to devote myself to finishing it this year might have it done by the middle of the year for anyone interested.
Opinions:
I wanted to see your opinions on it for those who downloaded the demo and played. it would help to know if there is anything I need to work on more. Specifically I would like your opinion on the enemies. where they too hard too easy what? I've been struggling the most with this trying to find a good balance. Feedback would be greatly appreciated.
Edit: January 12
Hello everyone I have taken down the demo after downloading it and discovered I couldn't continue any further so I decided to go ahead and take it down. I will work on getting another one up it might be a week or two before I do. I'm sorry if anyone was looking to download, not to worry I will have a final demo up soon and this will most likely be the last one before the final release.
Here are some notes I took on my short playthrough of your Demo, which I feel needs a LOT of work.
- The cutscenes happen a bit too fast. They talk with no pauses in-between and the events happen too quickly - often in the intro it just cut to a different scene before I could grasp what was really going on...
- There are a couple of typos here and there in the messages. You should do some proofreading and correct the mistakes! Also, it's "venizon" and "mortar and pestle".
- The animation when a ring falls plays over the event (in the edge of the screen), not the player. You might wanna fix that!
- When I read the woodcutting tutorial, the little image at the top-right edge lingered and it's now stuck there.
- Time seems to pass reaaally fast - you might want to take a look at that. It took me about 7 in-game hours to go from the Professor's house to the Student in that quest. Seriously? o.o
- Also, the time system seems to have no bearing on the people inside the houses, I mean I can go inside them at any time and will find them in the exact same place...
- The tile above most of the tables in the Pub are not walkable due to the upper part of the bottle tiles being impassable.
- If the sun sets while you're in presence of NPCs they just disappear which is really unsettling...
- The cutscene with N and Holder is really weird... The characters constantly look at the wrong side, they talk so fast so I don't even know who's talking at the start, I don't know who the animations are supposed to strike (they seem to be targeted at the wrong person most of the time) and the dialogue needs to be checked badly because you miss a lot of commas, periods, etc.
- Overall, I think you need to test your cutscenes a LOT more. Sprites just appearing and disappearing out of nowhere is not a good way to do them. At the very least include a strong flash effect so the player can't see them just suddenly appear - there are also some scenes (Elizabeth with Holder and Gareth) where the player is still invisible.
- Celeste doesn't move her legs or arms while walking.
I'm gonna stop playing for now, I think you have a lot of neat ideas for the game, and it shows that you've put a lot of work on the story, but the execution just falls flat because the cutscenes are way too rushed, and the dialogue between the characters is just walls of text upon walls of text with little interesting happening, and when something does happen, the execution is messy (characters appearing/disappearing in a blink, large animations that don't even hit the characters themselves, etc)
I hope you can read these notes and improve upon your project. It's the little things that pile up that can make a game annoying very fast... So much dialogue and running around, and I haven't even had a single battle yet!
Here are some notes I took on my short playthrough of your Demo, which I feel needs a LOT of work.
- The cutscenes happen a bit too fast. They talk with no pauses in-between and the events happen too quickly - often in the intro it just cut to a different scene before I could grasp what was really going on...
- There are a couple of typos here and there in the messages. You should do some proofreading and correct the mistakes! Also, it's "venizon" and "mortar and pestle".
- The animation when a ring falls plays over the event (in the edge of the screen), not the player. You might wanna fix that!
- When I read the woodcutting tutorial, the little image at the top-right edge lingered and it's now stuck there.
- Time seems to pass reaaally fast - you might want to take a look at that. It took me about 7 in-game hours to go from the Professor's house to the Student in that quest. Seriously? o.o
- Also, the time system seems to have no bearing on the people inside the houses, I mean I can go inside them at any time and will find them in the exact same place...
- The tile above most of the tables in the Pub are not walkable due to the upper part of the bottle tiles being impassable.
- If the sun sets while you're in presence of NPCs they just disappear which is really unsettling...
- The cutscene with N and Holder is really weird... The characters constantly look at the wrong side, they talk so fast so I don't even know who's talking at the start, I don't know who the animations are supposed to strike (they seem to be targeted at the wrong person most of the time) and the dialogue needs to be checked badly because you miss a lot of commas, periods, etc.
- Overall, I think you need to test your cutscenes a LOT more. Sprites just appearing and disappearing out of nowhere is not a good way to do them. At the very least include a strong flash effect so the player can't see them just suddenly appear - there are also some scenes (Elizabeth with Holder and Gareth) where the player is still invisible.
- Celeste doesn't move her legs or arms while walking.
I'm gonna stop playing for now, I think you have a lot of neat ideas for the game, and it shows that you've put a lot of work on the story, but the execution just falls flat because the cutscenes are way too rushed, and the dialogue between the characters is just walls of text upon walls of text with little interesting happening, and when something does happen, the execution is messy (characters appearing/disappearing in a blink, large animations that don't even hit the characters themselves, etc)
I hope you can read these notes and improve upon your project. It's the little things that pile up that can make a game annoying very fast... So much dialogue and running around, and I haven't even had a single battle yet!
Thank you very much for your input it really does help me out as this is my first game and I'm still learning. some of the things you've mentioned have been fixed like the woodcutting tutorial pic and i adjusted the time so it passes slower.some i wasn't even aware of somethings like the tiles in the pub and Celeste not moving when she walks, i think her file might have been one of the ones that got corrupted not too long ago. i will look into this. i will look into the cutscenes and see about how to improve upon those. i do agree the characters disappearing at night is a bit weird and i have been thinking about doing something with the characters inside the houses when night falls. seems i still have a lot of work to do but that's okay it helps this has been a learning experience and i still have a lot left to learn. thanks again. can you offer any advice on how to make the characters disappear more naturally when night falls? at the moment i have night switches on them all.
I'm going to work on getting the demo back up within the next week. I am in the process of a big move, moving from Alabama to Colorado but I'm going to try my best to get it back up. It will be shorter than the last one and it might be the last before the final release.
I am sorry for the sudden hiatus. Things in my life have been complicated and I have been unable to work on my game. I plan on continuing to work on it within the next couple weeks. I will at least get a demo back up. It may be short though.
I'm sorry, I just realized that the Google drive link was set as private. I know a lot of people don't like or have 4 shared. That has been fixed.So if anyone is interested, please download and leave a review thank you.
My game has been on hiatus for some time now but I'm slowly beginning work on it again. Though I've made good progress I still have a lot to do and have made some changes. I suspect it won't be finished until late next year. Progress is slow right now because of situations in my life but I am resuming progress on it. If anyone is interested please download the demo and leave a short review. Reviews would be appreciated as they help me know what areas to improve on and possible changes to make. There will be a couple more demos, the next one will be longer. The current demo is kind of an intro. Again if anyone is interested please download and leave a review. Thank you.
Just downloaded this game and decided to give it a try. It does sound very intricate, but I really liked the sound of the story. My immediate thoughts after beginning the game:
Hunger and thirst system? It's interesting and all, but what's the purpose of it, really? I mean, beyond giving a cooking system some other purpose for existing beyond making items that can heal you, it's just something there. I managed to keep up with it and stay alive, but time you're spending doing that is time not spent enjoying the game and the story. Some people might enjoy that, personally for me it's a bit of a chore, especially since hunger and thirst will drop while you're sitting there talking to someone.
My thoughts on it at this point: If you want to keep it, I'd suggest at least drastically reducing the time on the countdown, it seems way too fast right now.
The day and night system I love, but I don't like its current implementation. Having characters in different places during parts of the day and shops closed at night, was something I liked from a number of old-school RPGs. (Breath of Fire III for instance). Breath of Fire III had a system where time would pass outside, or you could use an item once you obtained it to swap day and night. Time wouldn't pass inside of the town though. I can see the argument for keeping the system even active inside of the town, but right now it seems to pass far too quickly much like the hunger/thirst counter which again is bothersome when I'm moving toward a shop and just as I get there, it becomes too late for them to be open. Was even inside one at one point, walked outside, turned around to go back in and couldn't.
Okay, so moving on from those systems, my first foray outside:
Now with Holden on the team, I decided after enough wandering around that I'd go to the Forest of Despair. Since one of the NPCs in the pub suggested it was a good place to practice and level up.
Very first fight, go with the basic attack strategy against a couple hornets, watch their health bar barely move and my eyes go O_O
So I quickly switch my strategy and start throwing magic at them. This works, but I'm nearly out of mana by the end of the fight. Decide to do one more fight and I manage to survive it even though I'm now out of MP. Running out I go up to the campsite and decide to camp.
I must have skimmed the description, because I guessed making camp and resting would also restore your HP and MP and not just your hunger and thirst. So I made camp and went back into the Forest, and started to fight some spiders. Saw that my health was still really low so of course I went to choose Escape, can't escape. So I futilely try to heal up, but end up dead. Game Over.
Short version: The game is pretty damned unforgiving, I guess taking into account the survival system it makes sense. I'm not against difficult games, hell I loved 7th Saga, and you could and often did die in the first random battle. The game's definitely on the harder side of the scale though, and given that you said your game is more about story that's a bit surprising to me.
Now for the bug report part of this:
In the short time of my first "play-through" (Read: Up until I died courtesy of spiders), I found one genuine bug apart from the typos and grammatical issues:
When you go into the house of the person with the eye-patch and they force you to leave, you don't reappear back outside the house you entered. You're now outside the house immediately west of Mist's house.
I'm not great at reviews and so don't often do them, so take this information for what you will. Given that I had not saved before my demise and will have to start over from the beginning it might be tomorrow before I load it up to try it out again, but once I do I'll post more. Either via editing this or replying.
Just downloaded this game and decided to give it a try. It does sound very intricate, but I really liked the sound of the story. My immediate thoughts after beginning the game:
Hunger and thirst system? It's interesting and all, but what's the purpose of it, really? I mean, beyond giving a cooking system some other purpose for existing beyond making items that can heal you, it's just something there. I managed to keep up with it and stay alive, but time you're spending doing that is time not spent enjoying the game and the story. Some people might enjoy that, personally for me it's a bit of a chore, especially since hunger and thirst will drop while you're sitting there talking to someone.
My thoughts on it at this point: If you want to keep it, I'd suggest at least drastically reducing the time on the countdown, it seems way too fast right now.
The day and night system I love, but I don't like its current implementation. Having characters in different places during parts of the day and shops closed at night, was something I liked from a number of old-school RPGs. (Breath of Fire III for instance). Breath of Fire III had a system where time would pass outside, or you could use an item once you obtained it to swap day and night. Time wouldn't pass inside of the town though. I can see the argument for keeping the system even active inside of the town, but right now it seems to pass far too quickly much like the hunger/thirst counter which again is bothersome when I'm moving toward a shop and just as I get there, it becomes too late for them to be open. Was even inside one at one point, walked outside, turned around to go back in and couldn't.
Okay, so moving on from those systems, my first foray outside:
Now with Holden on the team, I decided after enough wandering around that I'd go to the Forest of Despair. Since one of the NPCs in the pub suggested it was a good place to practice and level up.Very first fight, go with the basic attack strategy against a couple hornets, watch their health bar barely move and my eyes go O_O
So I quickly switch my strategy and start throwing magic at them. This works, but I'm nearly out of mana by the end of the fight. Decide to do one more fight and I manage to survive it even though I'm now out of MP. Running out I go up to the campsite and decide to camp.
I must have skimmed the description, because I guessed making camp and resting would also restore your HP and MP and not just your hunger and thirst. So I made camp and went back into the Forest, and started to fight some spiders. Saw that my health was still really low so of course I went to choose Escape, can't escape. So I futilely try to heal up, but end up dead. Game Over.
Short version: The game is pretty damned unforgiving, I guess taking into account the survival system it makes sense. I'm not against difficult games, hell I loved 7th Saga, and you could and often did die in the first random battle. The game's definitely on the harder side of the scale though, and given that you said your game is more about story that's a bit surprising to me.
Now for the bug report part of this:
In the short time of my first "play-through" (Read: Up until I died courtesy of spiders), I found one genuine bug apart from the typos and grammatical issues:When you go into the house of the person with the eye-patch and they force you to leave, you don't reappear back outside the house you entered. You're now outside the house immediately west of Mist's house.
I'm not great at reviews and so don't often do them, so take this information for what you will. Given that I had not saved before my demise and will have to start over from the beginning it might be tomorrow before I load it up to try it out again, but once I do I'll post more. Either via editing this or replying.
Thank you so much for your review. It does help me out knowing what I need to improve or change. I'm current in the process of making some changes to the story and improving or removing some features. The battle system is something I have been struggling with and after doing my own playthrough again and playing some other RPG games, you are right the battle system is too hard. I will work on making it easier.Thanks again for your review.
Due to current situations in my life, I have been unable to work on this game. Unfortunately I don't foresee myself being able to do so anytime soon. Maybe sometime in the near future I might work on it again, I'm not sure at this point. Until then, can a moderator lock this topic please? It will be awhile before I can get work on this again.
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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