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Bonkers

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Restaff
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I really do enjoy the Port Town Music, with how lively it is for all the movement it stirs without even having graphics involved.  Thank you for sharing your creations with us for our use =3
 

RicJFNas

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Good work. The maps are well made and you use scenery effects well. From what I played fo far the story seems well done. The music suits it well too. I think you shoud use customized character pictures to give it a more distinct feel.
 

JacobM

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Thanks!

 I think you shoud use customized character pictures to give it a more distinct feel.
You mean larger ones? Because the main character (and some NPC) facesets are custom. Still working on getting more of them.
 

RicJFNas

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Yeah, you should definitely use bigger pictures for more emphasizes.
 

JacobM

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It's that time again! OMG it feels like it's been forever. 

A new ALPHA Demo is now uploaded!

Here are the changes:

- Lots of new music! This demo has 85-90% custom music.

- New Locations! 

- New Side Quests! 

- Talk options have been added in certain key parts of the game! 

- New battle animations!

- More story revealed!

- The "No RTP" Alpha version is smaller in size!

Things to know:

- Not everything is finished... And there are locations that do not possess EVERYTHING that will be available.

- I was not able to update as many things as people requested, but do know if something you pointed out wasn't fixed we are going to try to fix it (eventually). Sorry, and If you feel inclined to mention it again. That's okay too! We probably need to make a list again anyway. -_-

- OLD Save files MAY and MOST LIKELY will crash this demo. Sorry, it's best you start from scratch this time. 

As always, let us know what you think. If there are any bugs. But most of all... HAVE fun! Please, for the love of all that is holy, have fun. 

Here are the links. I will update the OP soon:

With RTP : 365MB

No RTP: 176MB
 
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Bonkers

Get ready to be Wowed!
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Heyos!  Started to playing your game's update in my stream:  http://livestre.am/4VGsS (15 mins in, the other was Lost Blade that I was reviewing which also updated recently)  and a small segment in part 2 as well.

Some changes I enjoyed were the larger numbers and separate font.  I also saw all of Daryl's spells and Corran's attacks got updated animations that was very welcome.  

I've also had the chance to look at some of the other changes in dialogue.  I see you also took my advice and did some custom level up messages and such for the yanfly script.  It really helps the characters to not feel as generic with the defaults.  The counselor lost her chubby portrait as she is only interacted with at most twice, and I feel that was a wise decision.  Daryl's dad and his friend from the prologue got their own custom portraits now.

I stopped playing just before the catacombs partly because of the new optional area with the gigantic trees which would literally floor me.  Now I don't feel so bad enemies in my game decimated you, since I got more of the same.  I attempted to grind them out, but I think with a third party member it will be doable.

I see the battle order still keeps the outdated portraits, but it doesn't really matter as they are very small and most players will not notice.  I'll be continuing my play through hoping to pop into some of the newer maps you've made and other side quests.  
 

JacobM

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Well(ellipses) I got to watch your video(ellipses)

LOL 

Anyway, it was awesome. Thanks for that! You are much more entertaining to watch than... myself. haha. 

Can't wait to see more!

I definitely have some things to work on now. And you will find out the purpose of the area with the big trees later (though them killing you did fulfill some of my vindictive thoughts I had during your game, jk jk!)
 
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Hello, just started playing your game, and I'm enjoying it so far.   Thought I'd take a moment to point out that I found a bug though.

After saving Charlie from the forest, meeting Corran, and being told that you're joining him for a quest I decided to more fully explore the town. Being an avid fan of the old-school I search everything of course, so I went into Kat's home and went to click on the cabinet in her room. Game promptly crashes with an "Unable to find Graphics/Faces/ClassmateKat"
 
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Bonkers

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I continue my journey where Brand reminds us about grammatical tense and why villains never go to jail. http://livestre.am/4VKw1

No honestly arrest him.  At least detain him.  The village is razed to the ground people.
 
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JacobM

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@FleetingInfinity

HI! Thanks for playing! I tried my hardest to remove all of those errors but alas, you broke my game! Thanks! Haha I hope you'll continue playing, I  haven't heard of any other crashes yet so it seems the game is still rather playable. I'm glad you are enjoying it!

@Palladinthug

I almost died laughing. Again. And in-between all that, I know some things I need to fix. Thanks as always! I look forward to more of course.
 
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@FleetingInfinity

HI! Thanks for playing! I tried my hardest to remove all of those errors but alas, you broke my game! Thanks! Haha I hope you'll continue playing, I  haven't heard of any other crashes yet so it seems the game is still rather playable. I'm glad you are enjoying it!
Did get quite a bit further before I found another game-breaking bug.   This time:

Just after finishing the Tower of Venus I returned back to Friasa, even though the game wants me to go to Vincia. It's that explorers spirit, you know? So while I'm walking around the town and carefully avoiding Kat's house and the Cabinet of Doom I notice something different. There's one of the classmates standing outside a house in the northwestern part of the city. So I figure I'll go talk to him! Nope! The game doesn't like that, crash! Cannot find Graphics/Faces/ClassmateEric
 

JacobM

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Awesome! Thanks again FleetingInfinity. I'll be fixing that right away!
 
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Just another minor issue, Ghorn refers to the bridge that is "East" of town being repaired.   It's to the West of the town, you do travel East to leave the town itself so I'm not sure if that's what that's supposed to mean, but the bridge itself is West of the town.   Is that intentional, or?
 

JacobM

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Nope, you're correct, it should be west! Thanks!
 
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More bugs, guess I must be getting near the end of the demo:

To be fair, I'm not sure if some of these are "bugs" or if the stuff just has not been put in yet. The small port town where you get off at after taking the ferry, only one of the doors there actually is able to be interacted with. When you interact with it, it makes the sound like you're walking in, but you do not go inside. The rest of the doors in town cannot be interacted with at all. In Elendyne: I cannot speak with the weapons shop owner, or with the owner of the other shop in the west section. They do not respond to the action button so I cannot purchase anything. When I went down to the lady that is standing at the stall in the bottom of that section in the city I found another bug that crashes the game. In this case there was no pop-up or anything, the game just plain crashed and closed out.
 

JacobM

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Ah. Those shop NPCs are just not done yet. But the one that crashes I thought I fix. Guess I'll have to look at it again dangit lol thanks again! You're not too far from the end of the demo.
 
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All around it's a pretty good start I'd say, looking forward to seeing more of it.   If that's all the bugs I could find in an alpha, that's doing pretty good.   Good luck with it.
 

JacobM

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Does that mean you got to the credits? =O

oh and thanks for playing! and reporting the bugs. it's been super helpful! :D
 
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Not quite, no.  Ran into a bug that I cannot get past:

The second Octopus that you fight inside Ondine's tower, immediately after you beat it the game crashes. Script 'YSA Battle System: Change Turn Battle' line 414: NoMethodError occurred.
The other big thing I can really suggest is to go back over for the simple stuff, spelling issues, typos and so on.   Especially Corran and his "shiney" armor since that is said all the time, should be shiny.   There were a number of them in a row during the scene after you talk to the council in Elendyne.   I recall the number 2 randomly being at the end of a sentence.   Waist being used when it should have been waste, and also sometimes you have an issue with letting text go just outside of the text box now and then.  Usually it's not to the point where you cannot guess what the last word was, but it still would look better if it did not obviously.
 

JacobM

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Hmm... Odd I tested that a couple of times now and I can't seem to recreate the issue. All I can say is try again? I'll look at the script on that line and see if anyone else experiences that issue.

I'll definitely look over the other issues with the dialogue and fix them as well. Thanks again! 
 

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