+ = impressions
* = notes & questions
+ First things first, I really admire your effort in making the lore for the plants and potions in this game. They're all interesting and genuinely compel the player to learn so many things in a positive way. Since I played the demo that's not fully translated yet, it's a bit hard for me to delve deeper into learning and reviewing the crafting system. Even with such drawbacks, I'm still aware that they're carefully and knowledgeably written. Well done.
Alright, it's the second part of the same night, and Ian is ready to begin by doing some exploration. Let's see if we can discover our next objective in this beautiful forest!
SWAMP?WORM - BOSS FIGHT
I apologize for forgetting to write down this boss's name, but this monster demanded my full attention during the battle. And that's a good thing! This isn't just a random compliment; it's a testament to the fact that you've created an incredibly interesting battle system. It's evident that you've drawn inspiration from deep-battle mechanics found in RPGs, and it's executed brilliantly in your character's skill set. I had the opportunity to learn another unique battle style involving card stocks, which is somewhat similar to managing ammo or limited MP but taken to the next level. Thanks for the valuable lessons!
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*Sometimes, I tend to click through the message options quickly, not giving me enough time to read the text thoroughly. This led to me spending a solid 10-15 minutes trying to grasp the message about visiting the house with the leaf-windmill. I have a small suggestion: perhaps consider adding a slight delay at the end of sentences to give players a moment to catch up. This would prevent accidentally missing message choices due to hasty ENTER presses.
ATURAN'S HOUSE
The expansive and beautifully designed mapping drew me in. I sincerely hope that in the next update, you consider brightening it up a bit so that players can fully appreciate the vibrant plants. As I explored every nook and cranny, I couldn't help but notice a cute plant in the corner of the room...
FLICKING TONGUE - FIGHT
This battle was another engaging one, even with just a two-member party. I did have to reload my save file because I wasn't adequately prepared for the fight. However, after a few minutes, I managed to figure out how to defeat him.
*Is it intentional to withhold a full-recovery spot for players?
My heart skipped a beat when I opened a chest on the 2nd floor and was greeted by a picture of a monster on the screen. The approach felt somewhat similar to a mimic boss fight, and I hadn't yet checked my party's HP / LP or saved the game! Thankfully, it turned out to be a dream sequence, and you executed the mysterious atmosphere in that scene quite effectively.
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+ As I headed down into the southwestern part of the map, I eventually met Aturan. He's a funny character, and I had a good laugh at some of his "unintended" silly jokes. It's clear that you've given each character their own distinct style of humor. Additionally, I appreciate the inclusion of dialogue choices that can have consequences in the future. It adds depth to the gameplay. I also noticed that you've incorporated a penalty system into the relationships among the main characters, which is a nice touch.
CHIMERIC TILAESIA - BOSS FIGHT
Right when I thought you had awesome enemy skills in your arsenal, you continued to introduce more unique skills that left me in awe. Skills like "Gift of Life," "Mana Burn," and "Flame Attack" that can burn both allies and foes were both surprising and entertaining. The last one, in particular, was both funny and realistic, initially terrifying me but ultimately bringing a smile to my face as the Chimeric Tilaesia got burned.
After our hero teamed up with old friends/rivals to complete a "root" mission given to them by themselves, I finally had the opportunity to play as Lunee! It feels like the story of your game is about to really take off from here. I'd love to continue playing, but I've already written quite a bit of nonsense and random thoughts here. I hope you can bear with me, my friend.

That being said, I'm going to call it a day for now.