coucassi

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It's finally happening! We hired a translator to make the game available in english at last. We also created a totally new side story which takes place the night before the actual game begins and will act as a new demo version.
 

ATT_Turan

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I saw your post for recruitment and didn't want to derail that thread:

Just a quick bit of feedback - I don't think the beginning of your logo works.

The middle strokes of the "M" are way too thin, so it's not easy to see them going along the edge of the banner. Then the sideways "the" gets lost in the background drawing.

It looked to me that the name of your game was "I Ask Behind the Dream." I didn't know it wasn't until you said the title under Roles Needed.

The version in your signature is better in terms of not overlapping the background art, but it still just isn't visually obvious that the banner is a part of an "M". Maybe if it were raised up a little bit? So it's in parallel with the center strokes but not actually touching them?
 

Ms Littlefish

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I had a similar issue with the logo @ATT_Turan
I second this feedback OP.

The \ / of the "M" should be thicker or the mask should be incorperated a bit differently into the logo. Absolutely see what the design is going for but my brain definitely struggled to boot the word 'mask' when looking at the logo initially.
 

coucassi

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Oops, yeah I see what you mean haha. Strange, we had this for so long and never noticed anything. Will see what we can do :)
 

cradth

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Did you really make those action sequences and animations in RMMV? It's pretty cool!
Your maps look absolutely fantastic too! Love the color palette and the lighting, it blends
together beautifully. I'll make sure to give it a shot once the game demo is out.
 

coucassi

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Did you really make those action sequences and animations in RMMV?
I did :) Though I use a lot of plugins to create action sequences. Also very happy you like the maps!
I hpe I can provide a demo soon!
 

cradth

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I did :) Though I use a lot of plugins to create action sequences. Also very happy you like the maps!
I hpe I can provide a demo soon!

That's awesome! I'm still struggling to find the correct action sequences for my game through trial and error. I really admire fellow rm devs who accomplished the job and implemented it in their games really well. hats off to you!

When I said that I love your maps more than mine, I really mean it. Your maps have the consistency, lively elements and a pretty good concordance with the main theme, those are important things I often missed in my game. Even the lighting effects are done really well!

If I could correct some parts of it, maybe it's the overused tileset (like the shiny blue plants in the second image) and unbalanced wall height on some areas. But that's just minor issue, I think I'm on the same boat too since the engine itself offers limited tilesets in one single map.

Do you have a fixed date for the demo?
 

coucassi

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Thank you so much :D
The Demo is actually ready, it just goes through the last bug tests right now! I do not have a fixed date, but it won't be too long :)
unbalanced wall height
yeah, I always note them, when it is to late and everything else is already done around them x.x
 

coucassi

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Okidoki, I am happy to announce that there is FINALLY a playable english demo out!

Thanks to all of you who engaged in play testing, especially @ZombieKidzRule for writing down every single typo and translation mistake found and even providing corrections :)

The first part of the demo is not part of the Full Version, but tells a little side story instead made only to introduce the different features of our game and give an example of the gameplay.

The second part is a slighty tweaked version of the games first minutes. In total you can expect a playtime from 1-2 hours.

I also should metnion that the library section is still not translated due to our limited budget, but it only contains lore and character backstories - nothing that is really necessary to enjoy the game.

Alright then, have fun and let me know your thoughts!

Oh yeah, here's the download link ...
ITCH.IO
 

ZombieKidzRule

Shh! My Zombiekids & I are playing BG3 right now.
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@coucassi Thanks for the kind words!

Playing through and testing the DEMO was very enjoyable and a great experience. I am going back to play the updated version to try choices that I didn't try while testing.

Congrats on getting the English version ready for everyone else to try!
 

cradth

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Heya there! So, after some weeks of madness and bloodbath (I accidentally pulled out the rubber tube on my belly when I fell from bed. If you wanna know the teaser of this horrific story. xD ), I've finally gotten around to starting the ENG vers. DEMO and I thought I'd share my thoughts with you as I go along. That being said, let's not waste any more time and get this show on the road.

Welcome to the World Premiere of THE MASK BEHIND THE DREAM DEMO!!!

TMBTD_Premiere.jpg


The game takes really fast to boot up, yeay! And after a milisecond, I'm greeted by a combination of beautiful and mythical title screen, accompanied by a magical score. It seems the game title itself already told the player the theme of the journey that awaits them. Nice! I also notice that there are website and social media icons as well on the right bottom of the screen, so I decide to click them all, and mann, I blown away. Your twitter, pat*eon and website looks professional. Way to make me feel even lazier than I thought I was, xD

Alright, fellow adventurers! let's dive in~

Episode 1: The Adventure Begins

The forest is really stunning! I can tell already, how much work put into that map, since mapping is what I enjoy most in RPG Maker. It's very detailed and has some hidden paths to get explored. And now, it's time to see the two protagonists : Ian and Rali! Though I can hardly recognized which one is Ian's or Rali's faceset at first impression, they have distinguish personality, they're appealing and charming as main casts. Plus, I really enjoy the dialogue, especially after Julyon enters the group. So, nice job on that!

2-3 minutes pass on, I notice which one is Ian's by her hair and accessories. :D It seems it's just their expression and facial feature that were look alike. A random suggestion, maybe you can make Rali smiling instead of giving her an O-shape mouth? especially her faceset in the main menu. Another thing to mention, after I turned off the night mode in my windows settings, I realize that the first map is quite dark. ...Oh, what's that? You thought I was just going to spend this playthrough rambling about how great your game and the journey is? xD kidding bro, the joke's on me since I had the same problem with the lighting effect too,haha! ^^

This game even has library you see in AAA western RPG. So much information is communicated to the players at once, but I can't give commentary any further since it hasn't translated yet. But I believe the lore is there, and you must have been creating a vast world building since items / plants synthesizer is part of theme. Well done! I open up the skill menu and...holy moly look at all these skill descriptions! It looks like there's going to be a lot of different ways to fight your enemies, different battle style with various skills that converge to each other. Even the first and second skill set makes me thinking for a while in how to execute them advantageously later, which I always enjoy~

Since this is the first map in the game and I was able to interact with some objects, I assume that there are plenty of interactable objects in the world, so I run around clicking everything in the forest. Oh cool, I got some mysterious ingredients everywhere. The only minor issue I've found : it's the collisions, sometimes the character can collide to some empty tiles, and it's quite hard to decide what route I should take in to reach an area.

Okay enough with the UI and graphic, fighting now!!!^^

Judging by Ian's and Rali's moveset, I can tell both are no novice, and their attack animations, especially that one that get stronger at night make it seem pretty powerful but I would like to note however, that their skills deal pretty low damage. Is it intended to compromise the battles tutorial? I should also mention that LP counter's color of the character when enemies are attacking seems amiss, the dark red/brown color makes it difficult to see how much damage character's taking. But overall, the battle is engaging, and it needs thoughtful strategy to become the victor. Such long battle is a double-edged sword since players are just getting into battles tutorial. But I love what I've seen so far.

Game story? For me, it is the highlight of the game. Each dialogue is well-crafted. The banter between Ian and Rali, about their feats/weaknesses, is hilarious and entertaining, and you're really great in connectiong them to the lore, root magic, root witch, academy, etc. But it seems the first 30 minutes is really a spin-off to showcase the game features.

Phew! That's a lot of writing and you're probably tired of reading by now, so I'll call it a day. I look forward to playing more, especially the second part of the demo where the "Real" game begins! See you on the next Episode! :)
 
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