Heya there! So, after some weeks of madness and bloodbath (I accidentally pulled out the rubber tube on my belly when I fell from bed. If you wanna know the teaser of this horrific story. xD ), I've finally gotten around to starting the ENG vers. DEMO and I thought I'd share my thoughts with you as I go along. That being said, let's not waste any more time and get this show on the road.
Welcome to the World Premiere of THE MASK BEHIND THE DREAM DEMO!!!
The game takes really fast to boot up, yeay! And after a milisecond, I'm greeted by a combination of beautiful and mythical title screen, accompanied by a magical score. It seems the game title itself already told the player the theme of the journey that awaits them. Nice! I also notice that there are website and social media icons as well on the right bottom of the screen, so I decide to click them all, and mann, I blown away. Your twitter, pat*eon and website looks professional. Way to make me feel even lazier than I thought I was, xD
Alright, fellow adventurers! let's dive in~
Episode 1: The Adventure Begins
The forest is really stunning! I can tell already, how much work put into that map, since mapping is what I enjoy most in RPG Maker. It's very detailed and has some hidden paths to get explored. And now, it's time to see the two protagonists : Ian and Rali! Though I can hardly recognized which one is Ian's or Rali's faceset at first impression, they have distinguish personality, they're appealing and charming as main casts. Plus, I really enjoy the dialogue, especially after Julyon enters the group. So, nice job on that!
2-3 minutes pass on, I notice which one is Ian's by her hair and accessories.

It seems it's just their expression and facial feature that were look alike. A random suggestion, maybe you can make Rali smiling instead of giving her an O-shape mouth? especially her faceset in the main menu. Another thing to mention, after I turned off the night mode in my windows settings, I realize that the first map is quite dark. ...Oh, what's that? You thought I was just going to spend this playthrough rambling about how great your game and the journey is? xD kidding bro, the joke's on me since I had the same problem with the lighting effect too,haha! ^^
This game even has library you see in AAA western RPG. So much information is communicated to the players at once, but I can't give commentary any further since it hasn't translated yet. But I believe the lore is there, and you must have been creating a vast world building since items / plants synthesizer is part of theme. Well done! I open up the skill menu and...holy moly look at all these skill descriptions! It looks like there's going to be a lot of different ways to fight your enemies, different battle style with various skills that converge to each other. Even the first and second skill set makes me thinking for a while in how to execute them advantageously later, which I always enjoy~
Since this is the first map in the game and I was able to interact with some objects, I assume that there are plenty of interactable objects in the world, so I run around clicking everything in the forest. Oh cool, I got some mysterious ingredients everywhere. The only minor issue I've found : it's the
collisions, sometimes the character can collide to some empty tiles, and it's quite hard to decide what route I should take in to reach an area.
Okay enough with the UI and graphic, fighting now!!!^^
Judging by Ian's and Rali's moveset, I can tell both are no novice, and their attack animations, especially that one that get stronger at night make it seem pretty powerful but I would like to note however, that their skills deal pretty low damage. Is it intended to compromise the battles tutorial? I should also mention that LP counter's color of the character when enemies are attacking seems amiss, the dark red/brown color makes it difficult to see how much damage character's taking. But overall, the battle is engaging, and it needs thoughtful strategy to become the victor. Such long battle is a double-edged sword since players are just getting into battles tutorial. But I love what I've seen so far.
Game story? For me, it is the highlight of the game. Each dialogue is well-crafted. The banter between Ian and Rali, about their feats/weaknesses, is hilarious and entertaining, and you're really great in connectiong them to the lore, root magic, root witch, academy, etc. But it seems the first 30 minutes is really a spin-off to showcase the game features.
Phew! That's a lot of writing and you're probably tired of reading by now, so I'll call it a day. I look forward to playing more, especially the second part of the demo where the "Real" game begins! See you on the next Episode!
